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381. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Parson Atreides wrote: It's unlikely anyone will play long enough to even get close to maxing everything, let alone the number of people CCP wants playing for this game to succeed. Their explicitly stated intent is for years of progression. ...
- by Fivetimes Infinity - at 2013.01.14 10:07:00
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382. Repair Drone maybe? - in Feedback/Requests [original thread]
Breakin Stuff's suggestion is pretty good in my opinion. The trouble with repair drones is that we have a repair gun, and you wouldn't want to make some AI-controlled device which substitutes for a person actually using a repair device to heal up ...
- by Fivetimes Infinity - at 2013.01.14 10:02:00
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383. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Your analogies aren't congruent with each other and I really have no ******* idea what you're trying to describe to me. Also this isn't your thread, it's that other guy's, so why not try and elicit his opinion rather than lamenting the fact that h...
- by Fivetimes Infinity - at 2013.01.14 06:47:00
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384. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Parson Atreides wrote: Does it really matter if SP gain is faster in Dust? I don't understand the logic behind making them similar at all . They want people to be spending many years developing their characters. They don't want people to ma...
- by Fivetimes Infinity - at 2013.01.14 06:44:00
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385. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Pretty bad idea. This would make people have to play both Ambush and Skirmish then in order to hit their cap. People shouldn't feel compelled to play certain game modes. People should be playing whatever they find the most fun to play. Further, ...
- by Fivetimes Infinity - at 2013.01.14 06:42:00
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386. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Why not actually say something worthwhile to support your suggestion? Here, how about I suggest that a "flamethrower" (or whatever sci-fi bullshit is appropriate for an EVE equivalent) be a close range weapon that is decent against infantry, and e...
- by Fivetimes Infinity - at 2013.01.14 06:38:00
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387. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
Baal Omniscient wrote: The advantage you get is that you can roll your top level regular fits, then jump right into a top level vehicle fit. Where as normally you only get one of those advantages. Regardless of, proto is totally right on this o...
- by Fivetimes Infinity - at 2013.01.14 06:29:00
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388. [REQUEST] DUST Platoon aka EVE Fleet - in Feedback/Requests [original thread]
Yes, it will rely on Instant Battle forever. Other stuff will punctuate the corp battles or whatever, but most players will only ever be involved in Instant Battle stuff.
- by Fivetimes Infinity - at 2013.01.14 06:23:00
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389. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
Yes, there needs to be feedback for this kind of thing.
- by Fivetimes Infinity - at 2013.01.14 06:21:00
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390. [REQUEST] DUST Platoon aka EVE Fleet - in Feedback/Requests [original thread]
Allowing a corp to completely stack one side of an Instant Battle would be an incredibly bad idea. CCP probably shouldn't make changes to the game that would cause new players who aren't in a corp and have no contacts to fight with get frustrated ...
- by Fivetimes Infinity - at 2013.01.13 08:35:00
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391. Noob here Getting 75 sp why? - in General Discussions [original thread]
CCP really ought to consider keeping important information like the fact that there's a SP cap somewhere in the game.
- by Fivetimes Infinity - at 2013.01.13 08:29:00
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392. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
xprotoman23 wrote: I'm not going to sit and argue with you seeing as it's totally paying to temporarily gain an advantage over other players that would have to spend weeks and months to achieve. You still do not understand. You are not gain...
- by Fivetimes Infinity - at 2013.01.13 08:28:00
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393. av grenades - in General Discussions [original thread]
Bhor Derri wrote: Homes in on targets , deals crazy damage , costs next to nothing , can be spammed when near a supply depot or a nanohive Surely the most balanced weapon in dust. P.S. don't use explosives on shields you silly noobs we all know...
- by Fivetimes Infinity - at 2013.01.13 08:23:00
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394. THAT SUN! - in General Discussions [original thread]
LT Garrisson wrote: i like the effect it has it would have the same effect in reallity i would like to see more natural effects and weather paterns affect the battle Uh, no, I'm pretty sure in the year 30,000 they've invented sunglasses. ...
- by Fivetimes Infinity - at 2013.01.13 06:19:00
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395. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
xprotoman23 wrote: It's still P2W seeing as there's nothing stoping somebody from always running skill clusters and skill spikes 24/7. CCP might as well create an augmentation that allows players to reset their skill cap whenever they reach it....
- by Fivetimes Infinity - at 2013.01.13 06:18:00
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396. All good reasons for another wipe. - in General Discussions [original thread]
The stuff you wipe characters over, barring technical issues or for testing new skill systems or whatever, is when some crazy exploit crops up that makes people able to progress in some fashion in contrary to what is intended. And even then, devel...
- by Fivetimes Infinity - at 2013.01.13 02:51:00
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397. OB - in Rookie Training Grounds [original thread]
No, there isn't an EVE player involved. Orbital strikes come from warbarges, which are imaginary space ships and a colourful way of saying they materialize out of nowhere, just like the RDVs that bring in your vehicles. The instant you set your lo...
- by Fivetimes Infinity - at 2013.01.12 20:30:00
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398. forced to play as are old rolls - in Feedback/Requests [original thread]
You have enough starting SP to skill into anything you want that one of the other starting configurations would have allowed. This is such a non-issue.
- by Fivetimes Infinity - at 2013.01.12 20:27:00
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399. Customizable Dropsuit Color - in Feedback/Requests [original thread]
Adding actual customization instead of dumb AUR dropsuits that are a specific tier and a specific colour is a pretty obvious step forward. Yes, they should add this. Naturally it would be something you'd only be able to access through spending AUR...
- by Fivetimes Infinity - at 2013.01.12 20:22:00
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400. percishion strike - in General Discussions [original thread]
Win a spelling bee.
- by Fivetimes Infinity - at 2013.01.12 20:20:00
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