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161. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Zahle Undt wrote: One problem with penalties for TK is that while that may deter griefers ( I doubt it) no one yet (I only got through first 3 pages of this thread) has seemed to think of the accidental killing people will do through no fault o...
- by Fivetimes Infinity - at 2013.01.31 20:56:00
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162. [Request] Suppressed/Silenced Weapons - in Feedback/Requests [original thread]
They're working on a weapon attachments system. It's coming. We have no idea when.
- by Fivetimes Infinity - at 2013.01.31 20:51:00
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163. why we should not welcome friendly fire - in General Discussions [original thread]
zdowggg wrote: 1. blue dots willl rob you of ur tanks air ships and lav when they want it cause when ur waiting to get in pop you died and now they got it 2 . equipment is to expensive and trolls will kill friendly's with proto just to troll ...
- by Fivetimes Infinity - at 2013.01.31 18:20:00
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164. [Request] Give some love to snipers - in Feedback/Requests [original thread]
Diamondium Moose wrote: Just as an aside to the Ballistics commentary. Look at the bullet speed of the sniper rifle. 3500M/s, Currently most of the maps in Dust, aren't more than a couple of klicks across... It's science fiction. It's sci-...
- by Fivetimes Infinity - at 2013.01.31 18:03:00
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165. Forge gun splash damage radius increase? - in General Discussions [original thread]
Yeah, this would be a bad idea. Forge guns are amazing against vehicles. The fact that you can one-shot anyone in the game with a 1.5k militia forge gun is a bit silly as-is. Making it even easier to get infantry kills, while remaining awesome aga...
- by Fivetimes Infinity - at 2013.01.31 17:58:00
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166. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Ghost-33 wrote: #4 Sounds ridiculous for New Eden but I like the other suggestions. If people can just make alts or new Dust accounts to TK, then people will do just that, and friendly fire will become a problem with the game rather than a ...
- by Fivetimes Infinity - at 2013.01.31 17:50:00
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167. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF: 1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more d...
- by Fivetimes Infinity - at 2013.01.31 17:18:00
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168. THE MOST AMAZING DISCOVERY EVER!!!! - in General Discussions [original thread]
How did you manage to get into a more specialized science class without learning anything about the periodic table in some earlier, general science class?
- by Fivetimes Infinity - at 2013.01.31 15:45:00
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169. About snipers - in General Discussions [original thread]
Shijima Kuraimaru wrote: First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be ...
- by Fivetimes Infinity - at 2013.01.31 15:34:00
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170. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Umbat Boki wrote: That's why it isn't coming to random battles. It's for corps. There is already precedence for team killing to go to random battles for a game like this. World of Tanks handled it perfectly, and if they can do it, Dust can d...
- by Fivetimes Infinity - at 2013.01.31 07:25:00
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171. Simple red line fix, no seriously, please read - in Feedback/Requests [original thread]
crazy space 1 wrote: Haha what you don't lose for getting pushed back to the red zone. If you all pile in one at a time in a straight line maybe. But I can solo take back two points because no one is defending the back. The whole team is at you...
- by Fivetimes Infinity - at 2013.01.31 07:21:00
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172. About snipers - in General Discussions [original thread]
2100 Angels wrote: MY point was that regardless of how good a snipers KDR is they are not "useful" and have trouble affecting the outcome of a match unless they are contributing to team goals i.e. overwatch of objectives, communicating enemy mo...
- by Fivetimes Infinity - at 2013.01.31 07:16:00
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173. Simple red line fix, no seriously, please read - in Feedback/Requests [original thread]
lDocHollidayl wrote: Mercy rule. If no one has taken a letter in "x" minutes. Game ends. Get out of the red line or the game is over. This is the real fix. People aren't getting the actual problem here. The problem is that one team has beate...
- by Fivetimes Infinity - at 2013.01.31 07:00:00
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174. Shoulder those Mass Drivers Noobs!! Friendly Fire coming soon! - in General Discussions [original thread]
Umbat Boki wrote: Are you sure it's coming to random battles? It'd make sense. World of Tanks demonstrated that it's certainly possible to have a free-to-play game with full friendly fire in all battles, while also having friendly fire penal...
- by Fivetimes Infinity - at 2013.01.31 06:48:00
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175. About snipers - in General Discussions [original thread]
Roy Ventus wrote: Imo. The main weakness of a sniper is that they all need distance for long-term survival. With distance comes getting away from the frontline or a major objective as these areas are prone to flash assaults. Since the sniper is...
- by Fivetimes Infinity - at 2013.01.31 00:05:00
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176. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Mode Torsen wrote: A sniper is by definition difficult to reach, and difficult to counter. This isn't real life, it's a game. One which is not meant to simulate real life. So no, by definition they aren't anything. They're whatever they ne...
- by Fivetimes Infinity - at 2013.01.30 23:46:00
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177. Fix the hit detection / lag - in General Discussions [original thread]
Sleepy Zan wrote: btw don't f*cking limit the range on my sniper you sh*t, thank you CCP should gas all snipers.
- by Fivetimes Infinity - at 2013.01.30 23:38:00
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178. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
myrigon985 wrote: On power, and such, I think sniper rifles should be high-powered enough to 1-shot infantry, but that they should be hard to use. Slow RoF, bullet-drop, and travel time. This type of system rewards the dedicated sniper, and d...
- by Fivetimes Infinity - at 2013.01.30 14:02:00
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179. About snipers - in General Discussions [original thread]
You can get pretty similar KDR to tank users as a sniper, except you can run a militia sniper setup for free, while tanks cost at least 100k at their crappiest.
- by Fivetimes Infinity - at 2013.01.30 13:55:00
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180. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
tribal wyvern wrote: You can not remove sniper rifles from a first person shooter, that's like removing muscle cars from forza 4 or gt5. Nah. Dust would be a better game without snipers. Of course, they'd be constantly peppered with threads...
- by Fivetimes Infinity - at 2013.01.30 10:57:00
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