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141. Leaderboard KDR list is pointless and broken at the moment - in Feedback/Requests [original thread]
CCP will change it soon. If they don't, in a few months the leaderboard for KDR will be completely filled with one-game-wonders, and will be entirely meaningless. It's a pretty obvious sort of issue, but I imagine it's been a really low priority d...
- by Fivetimes Infinity - at 2013.02.02 12:38:00
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142. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
I guess I could go the route of "in-game realism" with this, too. I don't like these arguments, but I guess it's not so terrible in this case. The whole premise behind Dust is that you're a mercenary. The Instant Battle matches you fight are contr...
- by Fivetimes Infinity - at 2013.02.02 12:17:00
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143. Breach AR Makeover - in General Discussions [original thread]
You aren't fooling anyone protoman.
- by Fivetimes Infinity - at 2013.02.02 06:43:00
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144. Planet conquest won't be like Planetside 2 - in General Discussions [original thread]
Shouldn't want it to be like Planetside 2, anyway. Dust is good where it is. Huge battles like Planetside's aren't necessarily better. Smaller, balanced teams emphasize skill way more.
- by Fivetimes Infinity - at 2013.02.02 06:38:00
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145. [Request] Vehicle Remote Repair WP Gain - in Feedback/Requests [original thread]
Irish Syn wrote: Why can't they just change it so you get no points if you are repairing a vehicle that took friendly/collision damage, but if it took damage from an enemy shooting at it then yes. Surely they should have a way to determine that...
- by Fivetimes Infinity - at 2013.02.02 04:54:00
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146. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiot...
- by Fivetimes Infinity - at 2013.02.02 04:48:00
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147. Effects of Sniper Rifle Ballistics - in General Discussions [original thread]
Currently sniper rifles are hitscan. They fire perfectly accurately at the point the reticle is, whether you're at 600 m or 1 m. There have been rumours about sniper rifles getting ballistics added, but I've heard nothing official. In either case,...
- by Fivetimes Infinity - at 2013.02.02 04:12:00
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148. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be imp...
- by Fivetimes Infinity - at 2013.02.01 23:50:00
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149. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to ...
- by Fivetimes Infinity - at 2013.02.01 21:17:00
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150. Attributes missing from Show Info? - in General Discussions [original thread]
I don't remember range ever being listed.
- by Fivetimes Infinity - at 2013.02.01 21:14:00
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151. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
Whoever said that sniper rifles are fine as they are? But for as brainless as sniping is in Dust, ramming with a LAV is certainly easier.
- by Fivetimes Infinity - at 2013.02.01 10:14:00
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152. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments. One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left...
- by Fivetimes Infinity - at 2013.02.01 10:04:00
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153. ( REQUEST ) ability to lay down - in Feedback/Requests [original thread]
No prone. Going prone makes you a really hard target, which gives people who are prone a serious advantage at longer ranges versus people standing/crouched. This makes "camping" much more powerful, and slows the gameplay down a lot more, as people...
- by Fivetimes Infinity - at 2013.02.01 04:34:00
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154. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
No, pretty sure a free vehicle being able to one-shot anyone it hits is a clear indication that LAVs should be nerfed. But I also did write that their ability to get kills with the gun nobody ever uses (because the bumper is so much more effective...
- by Fivetimes Infinity - at 2013.02.01 03:28:00
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155. [Resquest] LAVs vs Infantry (option 2 added) - in Feedback/Requests [original thread]
Yes, and because infantry are constantly looking at their minimap rather than looking at bad guys so they can shoot them, it is totally weird and unexpected that sometimes they don't see LAVs coming and get instantly killed by a person whose only ...
- by Fivetimes Infinity - at 2013.02.01 02:41:00
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156. I am heart broken. - in General Discussions [original thread]
ARs are pretty good. I've been thinking I wouldn't mind if they had a recoil/dispersion increase across the board.
- by Fivetimes Infinity - at 2013.02.01 02:35:00
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157. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Arramakaian Eka wrote: Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF. Granted, in Dust there i...
- by Fivetimes Infinity - at 2013.02.01 02:25:00
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158. About snipers - in General Discussions [original thread]
2100 Angels wrote: Perhaps useless was the wrong word to use, maybe "less effective" is better. The situation you've described would be one of the strengths of having a good sniper; keeping pressure on enemy fronts to thin their forces and/or p...
- by Fivetimes Infinity - at 2013.02.01 02:13:00
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159. Squads: a Discussion - in General Discussions [original thread]
The reason Corp Battles award no SP/ISK beyond what the contract is set at is to prevent two organized teams from simply agreeing to exploit the game together and standing there with militia gear and nanite injectors, killing/reviving until the ti...
- by Fivetimes Infinity - at 2013.01.31 21:16:00
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160. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Shijima Kuraimaru wrote: Banning for multiple team kills? No. That's not the New Eden experience. Go play another game. And this is exactly what people will do. They'll go play another game, and Dust will fail because it will be rife with TK...
- by Fivetimes Infinity - at 2013.01.31 21:04:00
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