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1181. Can we stop the Handholding - in General Discussions [original thread]
Being killed abruptly by an orbital strike would be kind of lame too, though. Stuff you can't defend against and can't see coming is cheap to die to. I prefer the idea of orbital strikes being used to take out immobilized tanks (next build), insta...
- by Fivetimes Infinity - at 2012.09.06 01:39:00
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1182. Logistics - sidearms... - in Feedback/Requests [original thread]
Logistics is slightly slower (4.7 and 6.6 m/s run/sprint vs. 5.0 and 7.0 m/s), has slightly less armor (25 less), but has more high or low slots than assault (depending on suit type), more equipment slots, and it has more PG/CPU than assault. Log...
- by Fivetimes Infinity - at 2012.09.06 00:39:00
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1183. Some sniping tips for the pretty ladies. - in General Discussions [original thread]
Alhanna Ridgeway wrote: Damn at all the nerf threads. Snipers should be feared on the battlefield, it seems that many are not in this game. A sniper is supposed to OHK you as well, that's the point of being a sniper. One Shot One Kill. How bou...
- by Fivetimes Infinity - at 2012.09.06 00:04:00
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1184. Ideas for new game modes - in Feedback/Requests [original thread]
A game mode where the two teams spawn, and the round doesn't end until everyone is dead, with no respawning (only reviving) allowed, or until one side captures a central objective. So, basically a mode with no CRUs, and no MCC. The entire game ses...
- by Fivetimes Infinity - at 2012.09.05 22:30:00
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1185. Some sniping tips for the pretty ladies. - in General Discussions [original thread]
Eternal Technique wrote: Let me guess, objective B on the volcano map? That objective is special in that if you spawn on the right side of the map a sniper can shut down that objective without exposing yourself. Plus you can easily shift positi...
- by Fivetimes Infinity - at 2012.09.05 20:23:00
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1186. NEW BUILD!!!!! - in General Discussions [original thread]
Veigar Mordekaiser wrote: Lol, Dust wont be on TQ in september, we don't even have real OB yet. You aren't going to have "real" orbital bombardments until maybe faction wars stuff at earliest, or even all the way into 2013 when the nullsec c...
- by Fivetimes Infinity - at 2012.09.05 20:16:00
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1187. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
Billi Gene wrote: As an aside... I have heard tales of snipers taking drop ship gunners out with a head shot... unverified by my own shite sniper skills, but i have heard it more then once. Yeah, you can kill the gunners with a sniper rifle....
- by Fivetimes Infinity - at 2012.09.05 17:47:00
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1188. Some sniping tips for the pretty ladies. - in General Discussions [original thread]
Nazkim wrote: It is awesome that you help your team, but you are in the minority. Well, this was partly my point. How would you tell? What does it look like when a sniper stops an otherwise undefended objective from being taken? Or when a sn...
- by Fivetimes Infinity - at 2012.09.05 17:27:00
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1189. Another STB Post - in General Discussions [original thread]
Don't they have rules about spamming here?
- by Fivetimes Infinity - at 2012.09.05 15:31:00
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1190. Sniping with a mouse. - in Feedback/Requests [original thread]
There's a slight delay in the second shot, and yeah, that's intended to counter-balance the first shot being unparalleled in its power. Since writing this thread I've shifted my opinion such that I think the charge rifle simply being prototype wou...
- by Fivetimes Infinity - at 2012.09.05 14:23:00
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1191. Throwing back grenades! - in General Discussions [original thread]
Ever since Saving Private Ryan everyone has thought throwing grenades back is cool.
- by Fivetimes Infinity - at 2012.09.05 05:37:00
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1192. Some sniping tips for the pretty ladies. - in General Discussions [original thread]
Otosan Ookami wrote: I'll admit to making kills past 700m now... how far? Lets not spoil the surprise. Is the answer "large railgun installations"?
- by Fivetimes Infinity - at 2012.09.05 05:33:00
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1193. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
Slightly less armor, slightly slower, more module slots to fit extra armor in, more PG/CPU to fit better quality modules in if they forgo equipment, and no sidearm. Logistics suits are excellent, and ironically enough, the suggestion that the OP g...
- by Fivetimes Infinity - at 2012.09.05 04:18:00
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1194. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Do you really believe the average player would find tanks more enjoyable if all they could do was drive it and maybe shoot its small turret, as opposed to driving it and shooting the main gun? Do you imagine the average player does not enjoy firin...
- by Fivetimes Infinity - at 2012.09.05 04:15:00
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1195. request- cloaking or hiding ability - in Feedback/Requests [original thread]
This is all pretty diverged from the main point of the thread. Yes, spawning in Ambush is kind of a crap shoot. Sometimes you're a sniper and you spawn in front of several enemies with assault rifles. It sucks. Personally, I'd rather the two teams...
- by Fivetimes Infinity - at 2012.09.05 04:08:00
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1196. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. This is still a very lazy way to a...
- by Fivetimes Infinity - at 2012.09.05 03:59:00
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1197. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
You really shouldn't do the whole "medium" vs. "high" thing. Assault Type-I PG: 30 CPU: 150 Shield: 125 Armor: 175 Run: 5.0 m/s Sprint: 7.0 m/s (15.0 s) 1 LW, 1 S,1 SG, 2 H, 1 L, 1 E Logistics Type-I PG: 39 CPU: 195 Shield: 125 Armor: 150 Ru...
- by Fivetimes Infinity - at 2012.09.05 03:47:00
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1198. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, spending all those SP on it, an...
- by Fivetimes Infinity - at 2012.09.05 00:33:00
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1199. Squad Spawning. - in Feedback/Requests [original thread]
Squad spawn would be fine if you made it a module that required a command suit to use. Make the command suit squad spawning be worse than drop uplink beacons (such that it maybe takes 30 seconds or so to squad respawn). Drop uplinks wouldn't be ma...
- by Fivetimes Infinity - at 2012.09.05 00:26:00
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1200. A night at the ballet! - in General Discussions [original thread]
It's a symptom of the bad hit detection. Apparently CCP will be improving it substantially next build. Then, these people will die horribly and the game will advance.
- by Fivetimes Infinity - at 2012.09.05 00:19:00
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