Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
1381. Should there be less SP per battle? - in General Discussions [original thread]
Well, during the fanfest presentations they said their current line-up of skills will take people 7 years or so to get through. Maybe it's just that there's a ton of skills we haven't seen yet?
- by Fivetimes Infinity - at 2012.08.25 08:15:00
|
1382. Sniping with a mouse. - in Feedback/Requests [original thread]
Play as a guy with an assault rifle. Get to the same level of skills and spend the same amount on your equipment. See whether you're able to get a better kill:death ratio as a sniper or as an assault guy. Spoiler: You'll get far, far more kills as...
- by Fivetimes Infinity - at 2012.08.25 08:12:00
|
1383. Ludwig van Beatdropin - in General Discussions [original thread]
His armor is quite good, actually. I usually kill assault guys in a single shot. He had probably half of his armor left after I shot him from full. He's definitely the most durable assault player I've come across. Guessing that's Shield Management...
- by Fivetimes Infinity - at 2012.08.25 03:35:00
|
1384. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
There are not cover or tactics that can prevent people from being targets for snipers, unless of course they hide in their spawn and never reveal themselves the entire game. This is not an issue where the onus is on other players to avoid being ki...
- by Fivetimes Infinity - at 2012.08.25 03:32:00
|
1385. New Game Mode - Raid - in Feedback/Requests [original thread]
Not necessarily true about snipers. The UT2004 game mode, Assault, had a train map where the goal was to steal a missile. The fighting was a mix between longer range fights atop the train cars, and close quarters fighting within the (actually fair...
- by Fivetimes Infinity - at 2012.08.25 03:17:00
|
1386. What's the best way to take down a dropship zipping around? - in General Discussions [original thread]
Iron Wolf Saber wrote: Railgun watch them spin out of control. Railgun turrets suck this build. I don't know what exactly they did to them, but it seems like they fire a slow-moving projectile now? Either way it's very, very hard to consist...
- by Fivetimes Infinity - at 2012.08.25 02:44:00
|
1387. Ability to Scavenge Enemy Weapons in the Field and add them to your assets - in Feedback/Requests [original thread]
I'd much rather enemy assets be divided up at the end of battles to the victor. Looting mid battle wouldn't improve the game, I think.
- by Fivetimes Infinity - at 2012.08.25 02:20:00
|
1388. More than 2 game modes... - in Feedback/Requests [original thread]
The Battle Finder wasn't taken out, you'll notice, it's just temporarily disabled to test the new Instant Battle feature. So you'll be able to do infinite Skirmish games at some point in the future, I'm sure. Otherwise though, I do agree, more ga...
- by Fivetimes Infinity - at 2012.08.25 01:51:00
|
1389. Need more advanced squad orders and cross map squad commands - in Feedback/Requests [original thread]
I get the feeling like there's a big command system coming down the road with the commander suit and everything, and that right now they have only rudimentary bits of squad leadership in. Definitely this is something I agree needs to be done much ...
- by Fivetimes Infinity - at 2012.08.25 01:43:00
|
1390. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I disagree with most of the points raised in this thread, and take exception to the sentiment that any issue there may be with snipers is all on the people the snipers are targeting. Sniper rifles are not a fun thing to be killed by. Dying instant...
- by Fivetimes Infinity - at 2012.08.25 01:39:00
|
1391. Sniping with a mouse. - in Feedback/Requests [original thread]
Norbar Recturus wrote: Quote: 2) Add a very bright tracer effect to sniping. Shooting a sniper rifle should draw a big, bright line between you and your target. People should be able to see where the sniper fire is coming from, but to effect...
- by Fivetimes Infinity - at 2012.08.24 18:53:00
|
1392. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
Logitech G11 keyboard and Logitech MX 518 mouse are both working really well for me. The sensitivity caps out at a bit low for the mouse, but that might be an issue with Dust rather than the hardware.
- by Fivetimes Infinity - at 2012.08.24 12:26:00
|
1393. maybe hit detection is not broken - in General Discussions [original thread]
I have put 5 shots with a sniper rifle into people at medium range who are standing still or barely moving and they have taken no damage. Once I smarten up and swear a few times, I'll aim at someone else and they'll die immediately. Hit detection ...
- by Fivetimes Infinity - at 2012.08.24 12:22:00
|
1394. [REQUEST] - TD's ( tank destroyers ) - in Feedback/Requests [original thread]
Remove the splash damage from large railgun turrets and give them 30 rounds max. Presto, tank destroyer.
- by Fivetimes Infinity - at 2012.08.24 05:05:00
|
1395. Sniping with a mouse. - in Feedback/Requests [original thread]
Kage Roth wrote: Personally I think the best way to counter an over indulgence in sniping is through map construction. Yes you can nerf them so no one uses them, but that doesn't make for a healthy diversity in game play. Better to make control...
- by Fivetimes Infinity - at 2012.08.24 00:14:00
|
1396. Sniping Advice - in General Discussions [original thread]
Hit detection can be incredibly spotty. I've put rounds into people just sitting on a hill sniping or firing their assault rifle, or heavies shooting their swarm launcher, and no damage is done. Their shield flashes to indicate a hit, but their he...
- by Fivetimes Infinity - at 2012.08.23 18:01:00
|
1397. Forge guns - in General Discussions [original thread]
STB Vermaak Doe wrote: If you whined before this build about then, you're the reason we target infantry Is this why there are a couple weirdos running around with swarm launchers shooting infantry, too? Forge guns are incredibly good anti-v...
- by Fivetimes Infinity - at 2012.08.23 17:53:00
|
1398. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Yeah, countermeasures that recharge or something might be cool, but being able to outrun missiles is a bit silly. I hate that dropships could do it. Also, the gunner really needs to have some kind of a shield attached to the gun that makes him sa...
- by Fivetimes Infinity - at 2012.08.23 15:11:00
|
1399. Sniping with a mouse. - in Feedback/Requests [original thread]
Le-gen Dairy wrote: I currently use both mouse and DS3 when playing and I can tell you that currently the mouse isn't as overpowered as you think it is. Sure I have an easier time sniping since it's just point and click, however having to track...
- by Fivetimes Infinity - at 2012.08.23 15:07:00
|
1400. So, has the new Build hurt Dust's Reputation - in General Discussions [original thread]
I think the number of show-stopping issues right now is probably such that an unlucky player attempting to play for the first time might have walked away with a negative opinion. Whether the number of people who might've had a server full bug, inv...
- by Fivetimes Infinity - at 2012.08.23 15:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 |
First page | Previous page | Next page | Last page |