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81. Lasers and HMGs... - in General Discussions [original thread]
Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well. Peopl...
- by Fivetimes Infinity - at 2013.02.09 18:14:00
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82. really wish this was a PC game - in General Discussions [original thread]
omgitsbees wrote: No they won't. Sony is almost 100% for sure dropping the cell processor in the PS3 in favor of something entirely new. Meaning there will be no backwards compatibility with PS3 titles, making a port of anything over to the PS4...
- by Fivetimes Infinity - at 2013.02.09 17:52:00
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83. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
But at the end of the day, a game whose focus is on shooting a big, static target is less fun than one which is all about shooting players. Even if it's shooting specific parts of the MCC, it's still a big, dumb ship that just sits there. I think ...
- by Fivetimes Infinity - at 2013.02.09 15:00:00
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84. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Magpie Raven wrote: Dafuq?! this is the worst idea I have ever heard. Completely defeats re purpose of a heavy suit. Why would CCP do this. I hope it never comes to pass. You're aware a lot of people use heavy suits with ARs and lasers and ...
- by Fivetimes Infinity - at 2013.02.09 14:56:00
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85. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
KDR could be there, but there needs to be better stat tracking, an KDR should be de-emphasized as a measure of ability. What'd be even better is if they broke KDR down by weapon group, so that ARs had their own KDR listing, sniper rifles their own...
- by Fivetimes Infinity - at 2013.02.09 13:03:00
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86. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
MCC control is something they sounded like they were going to get to when nullsec comes around after release. Yeah, when the MCC is actually player-bought, player-fit, and player controlled, then shooting the MCC wouldn't be a bad thing, as you'd ...
- by Fivetimes Infinity - at 2013.02.09 11:54:00
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87. Squad Size Increase Skill - in Feedback/Requests [original thread]
Crusader suits will apparently be designed around being "squad leader suits" which provide bonuses to your squad. Squad size is being increased to 6 next build, and map size is being upped to 48 players/24 vehicles. Squad size is something that n...
- by Fivetimes Infinity - at 2013.02.09 11:38:00
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88. Sniper Rifles - in Feedback/Requests [original thread]
Hagintora wrote: Maybe they could mix it up a little. Say, add more variety of Sniper Rifles that would have some fire standard ballistics, and others that would be based on Rail Gun Tech. The standard ballsistics could do more damage, but have...
- by Fivetimes Infinity - at 2013.02.09 11:33:00
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89. So do CCP plan to make Dust 514 more MMOFPS like? - in General Discussions [original thread]
Heinz Doofenshertz wrote: but from what they have said they are focused on getting the game out, and having a client for the PS4. not to mention the million other things they want to do None of this is mutually exclusive with porting the gam...
- by Fivetimes Infinity - at 2013.02.09 11:30:00
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90. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
No. CCP should not encourage people to play Dust by simply sitting someplace, shooting a non-moving target in the sky for the entire game. That isn't fun, and it shouldn't be facilitated. If you want to attack the MCC, you should be taking null ca...
- by Fivetimes Infinity - at 2013.02.09 11:28:00
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91. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Giving a very close-range weapon to the slowest suit in the game is maybe not a very good idea. That said, it sounds like heavy weapons are being made available to every dropsuit in the future, so it might not matter anyway. I like the ground-bur...
- by Fivetimes Infinity - at 2013.02.09 09:43:00
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92. So do CCP plan to make Dust 514 more MMOFPS like? - in General Discussions [original thread]
Heinz Doofenshertz wrote: Actually once they finish the Release client, they will begin working on the next expansion, and all the while they are working on the PS4 client, the reality is they wanted to make a console game, I really doubt they ...
- by Fivetimes Infinity - at 2013.02.09 09:27:00
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93. I have sent in money tho I dont expect to play much untill snipers and dropships... - in Feedback/Requests [original thread]
I am sympathetic about your problem with snipers. I did a lot of sniping myself over the past two builds, and I made a couple threads about how snipers were problematic and needed to be addressed. Chromosome's patch notes initially had a bit about...
- by Fivetimes Infinity - at 2013.02.09 09:26:00
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94. Sniper Rifles - in Feedback/Requests [original thread]
Rachoi wrote: bullet drop is not something to be considered with small soldier rail guns, since the slug, or plasma charge would disintegrate going that fast after a certain time anyway. even with the one railgun made by a military [took an ent...
- by Fivetimes Infinity - at 2013.02.09 09:23:00
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95. So do CCP plan to make Dust 514 more MMOFPS like? - in General Discussions [original thread]
It's a PS3 game. They are constrained by the limitations of the hardware the PS3 launched with seven years ago, which is a long-ass time ago in terms of Moore's law. So having massive battles, having huge worlds to explore or fight on, these thing...
- by Fivetimes Infinity - at 2013.02.09 08:50:00
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96. Sniper Rifles - in Feedback/Requests [original thread]
First, you're shooting railguns at people with shielded, advanced body armor. How many shots it should take to kill has nothing to do with the "realism" behind technology that doesn't actually exist, and everything to do with gameplay. You can sh...
- by Fivetimes Infinity - at 2013.02.08 23:52:00
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97. [Request] make the game faster for at least a week to try it out. - in Feedback/Requests [original thread]
They have no doubt tried numerous different movement speeds internally. They don't need to change it for us, as the pacing of the game isn't something they require us to tell them about, as they can see it for themselves very easily. There isn't ...
- by Fivetimes Infinity - at 2013.02.08 23:45:00
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98. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
Random stuff like this probably shouldn't be in the game at all. Losing a fight because your AR decided it would jam that time wouldn't be a very fun thing to experience.
- by Fivetimes Infinity - at 2013.02.08 23:43:00
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99. CCP...Imps want corp match - in General Discussions [original thread]
If CCP fought you guys they'd lose and we'd never hear the end of it, because the game you're playing 18 hours a day is the game they're spending that time developing. I guess it was maybe not a great idea for them to offer it as the winning prize...
- by Fivetimes Infinity - at 2013.02.08 23:05:00
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100. PvP EvE boarding done right. - in Feedback/Requests [original thread]
JohnDS Wolf wrote: You can get ambushed by Warp Scramalers by a bunch of frigates and if you don't have a targating computer on that Battleship+ you're basicly helpless. You're most likely lose that ship (and ISK) anyway while in that Net (and ...
- by Fivetimes Infinity - at 2013.02.08 14:32:00
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