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1321. the scout suit blues - in General Discussions [original thread]
One day mate, one day. Plenty of us manage quite well with the scout suits but it is a daily struggle. I hope you stick to it and we'll all be much better off in the not too distant future.
- by Django Quik - at 2013.08.31 17:33:00
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1322. Scout Registry / Killboard - in General Discussions [original thread]
BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668 voidfaction wrote: Django Quik wrote: voidfaction wrote: base x basic skill x suit bon...
- by Django Quik - at 2013.08.31 17:28:00
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1323. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy ...
- by Django Quik - at 2013.08.31 17:21:00
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1324. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
We've been asking for this stuff for a very long time but the last time anything was changed on the fittings screen stats was when the damage mod value stat was REMOVED! Please add more stats to the fittings screen, so we can see how our skills a...
- by Django Quik - at 2013.08.31 17:16:00
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1325. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Django Quik wrote: I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something? B...
- by Django Quik - at 2013.08.31 17:03:00
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1326. RESPEC PETITION *updated every week. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Niuvo wrote: sincerely signed. You're already on there. Though it'll be interesting to see if you're put on twice, thus making the petition even more invalid. There are already several on the list multiple times...
- by Django Quik - at 2013.08.31 16:58:00
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1327. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Create a new turret placement for infantry to use their own weapons. Only 2 pl...
- by Django Quik - at 2013.08.31 16:30:00
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1328. RESPEC PETITION *updated every week. - in General Discussions [original thread]
This again? And the list still has many people who actually never supported respecs ever. Just stop it - it's not going to happen.
- by Django Quik - at 2013.08.31 16:04:00
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1329. Scout Registry / Killboard - in General Discussions [original thread]
Keeriam Miray wrote: Shotty GoBang wrote: Also of potential interest to Gallente Scouts: Passive Scan Range Lvl(1) Light-Frame = 10 meters Lvl(1) GalScout = 11 meters Lvl(5) GalScout = 15 meters Lvl(5) GalScout + Lvl(1) Long Range Scannin...
- by Django Quik - at 2013.08.31 12:47:00
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1330. Can you please start fixing scouts now? Ccp it's time - in General Discussions [original thread]
Rogue Saint wrote: What my ideal scout fixes would be (all or a combination of them): - Buff the base speed (walk & sprint) a serious amount. - Hit box fixes (I'm skinny ffs) - 2 Equipment Slots - Bit more PG & CPU - Bonus to Hacking -...
- by Django Quik - at 2013.08.31 12:29:00
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1331. Can you please start fixing scouts now? Ccp it's time - in General Discussions [original thread]
Raiff Basdek wrote: Quote: The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scann...
- by Django Quik - at 2013.08.31 12:20:00
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1332. Scout Registry / Killboard - in General Discussions [original thread]
I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something? Been reading through all the scanning stuff sho...
- by Django Quik - at 2013.08.31 12:07:00
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1333. [Feedback] Armor Tanking Dropsuits now OP?? - in Feedback/Requests [original thread]
How about we play some 1.4 before we start judging the balance? If it's too much, CCP will likely rebalance it for 1.5.
- by Django Quik - at 2013.08.30 17:57:00
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1334. [Bug?] Gallante Light basic and scout frames, Dev clarification please - in Technical Support/Bugs [original thread]
I can't believe how many times this has been brought up and CCP have never even once said anything about it. Please devs, tell us what the deal is with this.
- by Django Quik - at 2013.08.30 17:35:00
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1335. Summit Today? - in The Council's Chamber [original thread]
Yosef Autaal wrote: Has ccp shown any interest to have a summit specific for dust and the cpm rather then just sitting at the side of the csm summit and hoping you get a turn to talk?? The CSM summit is primarily with Eve devs, who are for th...
- by Django Quik - at 2013.08.29 20:14:00
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1336. Logi LAV'S have ruined the game for tankers. - in General Discussions [original thread]
Well, all this talk of LLAVs being ridiculous and all is a pretty moot point anyways, seeing as how they're 'reducing' vehicle 'roles' in 1.5 until they've got the base vehicles in a good place. I have a strong feeling pretty much everything will ...
- by Django Quik - at 2013.08.29 19:22:00
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1337. Logi LAV'S have ruined the game for tankers. - in General Discussions [original thread]
Godin Thekiller wrote: Django Quik wrote: Agreed - I'm one of the people who often spawn with swarms because I know that I have to get out there early to stop people getting to our near objective or dropships getting tower snipers set up wit...
- by Django Quik - at 2013.08.28 20:59:00
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1338. Logi LAV'S have ruined the game for tankers. - in General Discussions [original thread]
Agreed - I'm one of the people who often spawn with swarms because I know that I have to get out there early to stop people getting to our near objective or dropships getting tower snipers set up within the first minute. This is bad for tanks. Th...
- by Django Quik - at 2013.08.28 20:36:00
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1339. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
Killar-12 wrote: More Ladders? Logicloop already said they don't like using ladders too much. Besides, ever tried getting up the one or two really long ladders to get on the massive towers that are on occasional sockets? If you don't get snip...
- by Django Quik - at 2013.08.28 20:32:00
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1340. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
HyperionsThunder wrote: Aero Yassavi wrote: I believe they said they are working on a "lift" system. I don't want rooftops to be removed, just more accessible. I agree very much with this sentiment. The rooftops should just be easier to ...
- by Django Quik - at 2013.08.28 20:28:00
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