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1341. Socket Stuff - in Outposts [original thread]
I saw mention of terrain sockets - yes please LL! (yes, I've shortened logicloop to LL, you're welcome)
- by Django Quik - at 2013.08.28 19:34:00
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1342. Summit Today? - in The Council's Chamber [original thread]
There was a CSM summit but I don't think there was any CPM summit.
- by Django Quik - at 2013.08.28 19:15:00
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1343. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
Maken Tosch wrote: ahem... jet packs. Yes, jet packs would be a possible counter to tower campers but we're a long long way off from that sort of thing - redesigning rooftops is far more feasible within a reasonable timescale.
- by Django Quik - at 2013.08.28 18:36:00
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1344. Rooftops are OP - Logicloop please redesign - in General Discussions [original thread]
There's been several heated discussions lately about tower sniping (mostly of the forge gun variety). Now in some cases the weapons do need some tweaking (ahem assault forge gun) but on the whole the problem is not the weapons, the suits, the play...
- by Django Quik - at 2013.08.28 18:15:00
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1345. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: The Tower Forge Gunner complaint is the most common. People complain because "they are on a high tower and don't render" Seriously guys how many towers exist in this game that are only accessible with dropships? It is no...
- by Django Quik - at 2013.08.26 21:41:00
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1346. [Request] change scrambler rifle operation - in Feedback/Requests [original thread]
Vin Mora wrote: Vespasian Andendare wrote: The skill is being changed in Uprising 1.4. "The Scrambler Rifle Operation skill bonus has been changed from reducing charge time to increasing cooldown speed by 5% (does not affect overheat cooldow...
- by Django Quik - at 2013.08.26 18:38:00
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1347. Please Increase the Size of Clone Packs - in Feedback/Requests [original thread]
The reduction in clone pack numbers was obviously an attempt to discourage use of clone packs for attacks by corps who already have land but it was always doomed to have the side effect of making it harder for corps without land to win battles. I...
- by Django Quik - at 2013.08.26 18:36:00
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1348. Do passive skill boosters stop increasing skill when weekly cap is reached? - in General Discussions [original thread]
Passive does not count towards the cap - want proof? You gain 1k SP per hour. Note your Bonus SP amount remaining at the end of a match, then play another match and note the Bonus SP amount remaining at the end of that match. You'll see that the c...
- by Django Quik - at 2013.08.25 17:52:00
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1349. Is the shield recharge delay bug fixed in 1.4? - in General Discussions [original thread]
Cody Sietz wrote: Good question. I think a few patch notes got left out, so it may still happen. Fingers crossed!
- by Django Quik - at 2013.08.25 14:32:00
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1350. Is the shield recharge delay bug fixed in 1.4? - in General Discussions [original thread]
This is one of the big issues affecting balance between armour and shield and even though armour is being significantly buffed in 1.4, if this bug remains, the balance will still not be acting on the intended playing field. FYI - the bug is that ...
- by Django Quik - at 2013.08.25 14:14:00
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1351. Corporation tax rate - in Feedback/Requests [original thread]
I don't really understand your desire for the first part of the post - why do you need to be able to be so specific with your tax rate into decimals? The second part is a reasonable idea but with regards to your example taxes are not applied to e...
- by Django Quik - at 2013.08.25 14:03:00
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1352. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Can I ask, what would I need to record gameplay from dust? I've been wanting to showcase my Scrambler Rifle Scout suit. It's a bit of a pain in the butt: 1) use a camera to record the footage straight of the screen but this w...
- by Django Quik - at 2013.08.25 13:53:00
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1353. A simple question... - in General Discussions [original thread]
Even if you get redlined, it's not impossible to get WP or at least get out of the redzone. Sneak around the side of the map (most of them are really wide these days); chuck a nanohive down for a sniper; stick an uplink down virtually anywhere. A...
- by Django Quik - at 2013.08.25 13:46:00
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1354. Turret dmg based off driver or gunner - in General Discussions [original thread]
Okay, this is how you can quickly and easily test this: You need 3 players - 2 with turret skills, preferably different levels, even if just lvl 1 and lvl 2; and 1 with no turret skills. Get a militia tank (soma/sica, doesn't matter) with a main ...
- by Django Quik - at 2013.08.25 10:20:00
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1355. Turret dmg based off driver or gunner - in General Discussions [original thread]
Chances Ghost wrote: Django Quik wrote: Billi Gene wrote: from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back. it USED to stack it does not anym...
- by Django Quik - at 2013.08.25 09:41:00
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1356. new maps? - in Feedback/Requests [original thread]
We're getting 3 completely new maps with 1.4 in less than 2 weeks. And red line issues are being worked on too.
- by Django Quik - at 2013.08.25 09:37:00
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1357. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
This is just another instance of this games shoddy hit detection mechanics. Just having a foot covered by a tiny mound of ground can make your target completely unhittable but moving 1m to the side can reveal that foot and suddenly boom, he's a go...
- by Django Quik - at 2013.08.25 09:36:00
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1358. blueprint tanks and dropships please! - in General Discussions [original thread]
Lol no.
- by Django Quik - at 2013.08.25 08:50:00
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1359. Turret dmg based off driver or gunner - in General Discussions [original thread]
Billi Gene wrote: from what i understand, the drivers skills and the gunners skills should stack.... This is true and was confirmed by CCP quite a while back.
- by Django Quik - at 2013.08.25 08:46:00
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1360. Make scouts fly. - in Feedback/Requests [original thread]
Flying suits sound a bit too far (at least for the near future of Dust). Jump pack equipment would be a good interim item though - you could make it available to all suits but have it's use tied to stamina, so it's most useful to scouts, nearly us...
- by Django Quik - at 2013.08.24 22:52:00
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