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121. Min Scout QQ - in General Discussions [original thread]
Monkey MAC wrote: 2) You only pop on the Cal Scouts passive, passive results aren't scanned Wrong - all passive scans are shared. Confirmed as so since 1.7 (possibly earlier). Cal scouts aren't actually that great because they can only get...
- by Django Quik - at 2014.04.23 10:24:00
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122. ISK Survey Results: Is there a "One Percent"? - in General Discussions [original thread]
You should use the median, rather than the average; average is thrown way off by outliers; median will give a clearer picture.
- by Django Quik - at 2014.04.23 07:13:00
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123. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Keep the flame wars for the war room guys - this is a place for civil discussion and if we keep it that way, we might just be able to reach a reasonable consensus.
- by Django Quik - at 2014.04.22 13:50:00
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124. Ewar stacking penalties - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1446048#post1446048
- by Django Quik - at 2014.04.22 13:49:00
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125. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Spkr4theDead wrote: You said there'd be no difference in the numbers between passive and active reppers. That would make active useless, and you trying to shaft pilots by giving us another active module back. It's not an "option," it's a burde...
- by Django Quik - at 2014.04.22 13:45:00
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126. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Spkr4theDead wrote: Django Quik wrote: Spkr4theDead wrote: Django Quik wrote: @Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do. Furthermore, about the...
- by Django Quik - at 2014.04.22 13:25:00
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127. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Spkr4theDead wrote: Django Quik wrote: @Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do. Furthermore, about the wheel, yes it's horrible; I don't doubt it's...
- by Django Quik - at 2014.04.22 12:50:00
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128. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Takahiro Kashuken wrote: This needs to happen Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview I'll confess to not having taken the time to read the en...
- by Django Quik - at 2014.04.22 12:48:00
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129. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
@Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do. Furthermore, about the wheel, yes it's horrible; I don't doubt it's a royal pain for vehicle users but keep in m...
- by Django Quik - at 2014.04.22 12:46:00
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130. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Spkr4theDead wrote: Django Quik wrote: Spkr4theDead wrote: LOL You wanted CCP to make the changes! You FORCED them to make changes! They put vehicles in a place where they like them, and that's not good enough for you, now you want 1.6 ba...
- by Django Quik - at 2014.04.22 12:34:00
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131. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Spkr4theDead wrote: LOL You wanted CCP to make the changes! You FORCED them to make changes! They put vehicles in a place where they like them, and that's not good enough for you, now you want 1.6 back. Guess what... YOU CAN'T NERF OUR INTELL...
- by Django Quik - at 2014.04.22 12:27:00
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132. remove direction indicator from passive scan - in General Discussions [original thread]
Because cloaked scouts are the only ones who use passive scanning? Sounds like you're trying to 'fix' the wrong thing. Maybe you should be looking at what changed to make this so strong in 1.8? Let's see... Passive scanning = no change Shotgun =...
- by Django Quik - at 2014.04.22 12:24:00
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133. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
pegasis prime wrote: The real problem is the lack of noticable if any stacking penalty with the passive armour reps . Now my iafg or rail/missile tanks have no problem taking down triple rep maddys but weapons like blaster or swarms have a bit ...
- by Django Quik - at 2014.04.22 11:54:00
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134. They're finally deploying a fix for the spawn/skill bug! - in General Discussions [original thread]
Spectral Clone wrote: So, it is confirmed that all passive skills now apply accordingly? Or is it just the forge gun and shield/armor HP that is fixed. Can someone please test this? I too am concerned that they only specifically stated thos...
- by Django Quik - at 2014.04.22 11:16:00
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135. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
Really? Nothing? Thought this would have at least one of the tank forum warriors up in arms...
- by Django Quik - at 2014.04.22 11:14:00
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136. Hotfix today fixing all skills bug? - in Technical Support/Bugs [original thread]
CCP Frame wrote: * Fixed issue where Forge Gun shots were not registered. * Fixed issue where players would spawn with 80% armor and shield instead of 100%. Are these fixes also fixing the bug where all passive skill bonuses are not applying ...
- by Django Quik - at 2014.04.22 09:22:00
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137. Bring back active HAV armor reppers and reduce passive armor rep rat... - in General Discussions [original thread]
There's been a lot of QQ about triple repping vehicles lately and something needs to be done. Now don't get me wrong - it's not half as big a problem as many people make out but it is at least a little imbalanced. How to adjust this balance just...
- by Django Quik - at 2014.04.22 09:17:00
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138. dust has too much customisation. - in General Discussions [original thread]
Yes, you can fit any suit to fill any role - that is the point of the system. The kicker is that some suits are better suited to certain roles than others. You can make a stealthy heavy but a scout is able to become much much more stealthy. You c...
- by Django Quik - at 2014.04.22 09:02:00
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139. Inside duna corp. - in General Discussions [original thread]
Sardonk Eternia wrote: Django Quik wrote: Why would you join a corp named after the CEO? Do you not find that incredibly arrogant? Arrogance in video games is usually a good sign. And I've worked for a lot of companies in real life named ...
- by Django Quik - at 2014.04.22 08:43:00
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140. Inside duna corp. - in General Discussions [original thread]
Why would you join a corp named after the CEO? Do you not find that incredibly arrogant?
- by Django Quik - at 2014.04.21 17:04:00
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