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181. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Takahiro Kashuken wrote: Have a go? where it costs 50mil per attack? It means only the rich can wage war while the peasents are left to pubs I said that on page 1 and we have gone around in a full circle now If you'd read my other posts ...
- by Django Quik - at 2014.04.15 19:23:00
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182. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Duran Lex wrote: Django Quik wrote: Can we please try to keep this discussion on topic - that is: Would you play PC if there were no passive isk? This is not about "what can be done to save PC1.0". This is not "what should be done for PC2....
- by Django Quik - at 2014.04.15 19:22:00
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183. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Takahiro Kashuken wrote: The full question is this 'If PC had no passive ISK, would you still play it even tho it would be exactly the same as it is now and no gameplay/mechanic changes would take place? I can tell you what most players answ...
- by Django Quik - at 2014.04.15 17:59:00
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184. How to un**** the situation with Shotguns - in General Discussions [original thread]
Ask yourself these questions: 1) Were shotguns a problem before 1.8? 2) Were shotguns improved in 1.8? If you have any experience or knowledge of shotguns, you know the answer to both these questions is no. What changed to make shotguns a probl...
- by Django Quik - at 2014.04.15 17:42:00
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185. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Thor Odinson42 wrote: I don't think anyone would fight with PC 1.0 mechanics if passive ISK was taken away. Why would someone spend 100 or so million taking a district if there was no return on investment? Now if clone packs were 5 or 10 milli...
- by Django Quik - at 2014.04.15 17:37:00
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186. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: Django Quik wrote: Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately ...
- by Django Quik - at 2014.04.15 17:28:00
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187. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Takahiro Kashuken wrote: Django Quik wrote: Can we please try to keep this discussion on topic - that is: Would you play PC if there were no passive isk? This is not about "what can be done to save PC1.0". This is not "what should be done ...
- by Django Quik - at 2014.04.15 17:26:00
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188. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Can we please try to keep this discussion on topic - that is: Would you play PC if there were no passive isk? This is not about "what can be done to save PC1.0". This is not "what should be done for PC2.0". This is not "what else could be done f...
- by Django Quik - at 2014.04.15 12:01:00
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189. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Gallente heavies should become Dust's first real armor rep tankers - give them a small armor resistance bonus but a big armor rep bonus per level, maybe like 2hp/s per level. At level 5 you'd innately have 10hp/s that you could compound with rep m...
- by Django Quik - at 2014.04.15 08:19:00
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190. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Look, forget any notion of "saving PC1.0". It's a lost cause and has been for many months. The only aim now should just to be to make it as much fun as it can be until it's completely gotten rid of. PC1.0 is no fun as it is now because everyone in...
- by Django Quik - at 2014.04.15 08:02:00
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191. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Kain Spero wrote: The Robot Devil wrote: Maybe for a while the reward should just be having your corp's name on the deed until something better is worked out. Let the ownership just be bragging rights or some other thing that doesn't discour...
- by Django Quik - at 2014.04.14 18:21:00
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192. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
I think we need to forget about trying to give players incentives to hold land in PC - it's too late for that. After removing auto-sale the only reason to hold land would be the ability to launch attacks without having to spend anything at all on ...
- by Django Quik - at 2014.04.14 17:38:00
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193. CCP PC 1.0 Needs to Be Addressed: Auto Sale & Clone Packs - in General Discussions [original thread]
This is a serious no brainer and no one can argue against these changes being a good idea, whatever your opinion of Kane or DNS. I would also go further and say that if both of the above are done, clone packs could easily be made much much cheape...
- by Django Quik - at 2014.04.14 08:16:00
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194. dropships and av - in Feedback/Requests [original thread]
3 volleys of swarms hit you in 2 seconds? It takes longer than that to lock on twice after firing the first volley. Sure you weren't being swarmed by multiple people? Swarms can still only lock on from <200m (175m?), so as soon as you take one...
- by Django Quik - at 2014.04.14 07:58:00
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195. Caldari is wrong! - in Feedback/Requests [original thread]
I suggest you read the in-game descriptions of the suits - they'll pretty much tell you why the suits are the way they are in terms of both aesthetics and shield/armor capabilities.
- by Django Quik - at 2014.04.14 07:52:00
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196. [Suggestion] Change the fitting system - in Feedback/Requests [original thread]
I don't like it and I don't see what problems it solves, even with those threads you linked. Our current inventories are not stored as physical items - they are blueprints (copies or originals). When we deploy to battle our suits, weapons, equipm...
- by Django Quik - at 2014.04.14 07:47:00
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197. CPM cloak discussion - in General Discussions [original thread]
iliel wrote: Will mean that cloaked scouts have to one-shot anyone to win a battle. Perhaps a bit of a nerf to adv. and proto shotguns would also prevent more QQing. Anyone who thinks the shotgun needs nerfing even just a little needs to act...
- by Django Quik - at 2014.04.14 07:23:00
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198. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thanks Kain - despite what anyone thinks of DNS or yourself or your motivations for any of this, I support any effort to bandaid PC1.0 for the time-being and remain hopeful that PC2.0 will come in swiftly to give us the game we have all been wanting.
- by Django Quik - at 2014.04.14 07:11:00
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199. Scout Registry / Killboard - in General Discussions [original thread]
Murt Lesp wrote: 2 Questions for you all: 1. Any information about our event rewards? 2. Any advice for someone starting his own corp? Event rewards will be sent out early - mid next week. Corps can be really easy or really hard to set up....
- by Django Quik - at 2014.04.13 13:26:00
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200. Scout Registry / Killboard - in General Discussions [original thread]
I feel like I need to repost my thoughts on cloaks from IWS' thread: Django Quik wrote: Having any weapon affect cloak charge will have no impact on cloaks being 'OP' (in quotes because I don't necessarily agree that they are). If you're alread...
- by Django Quik - at 2014.04.13 09:15:00
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