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381. Scout Registry / Killboard - in General Discussions [original thread]
Murt Lesp wrote: Also, does flux deactivate cloaks? It should in my opinion, provided it isn't spammed. Nothing breaks cloak apart from the cloak user themselves. It would make sense for fluxes to do it too but I don't think it's an urgent ...
- by Django Quik - at 2014.03.28 14:01:00
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382. Scouts, would you....... - in General Discussions [original thread]
Not a chance in hell - you want to make a light logi, create a new suit role, don't bastardize scouts.
- by Django Quik - at 2014.03.28 14:00:00
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383. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
If tank vs tank fights are now too short, how about lowering the damage done by their weapons? It would be like the infantry TTK nerf being applied to tanks too - tahdah!
- by Django Quik - at 2014.03.28 11:45:00
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384. Scout Registry / Killboard - in General Discussions [original thread]
Someone's saying cal and gal scan ranges are OP! https://forums.dust514.com/default.aspx?g=posts&t=151798 Also, look inside for my first double post in months - damn this stupid train wifi; I'd gone so long without falling off that wagon!
- by Django Quik - at 2014.03.28 08:46:00
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385. Coming from someone that spec'd into a Caldari Scout - in General Discussions [original thread]
Heavies are not necessarily going to get nerfed and assaults and logis will eventually get their base stats and slots looked at, as CCP 'didn't have enough time' to do it for 1.8. My suspicion (and suggestion) would be to buff assaults' base eHP, ...
- by Django Quik - at 2014.03.28 08:42:00
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386. Coming from someone that spec'd into a Caldari Scout - in General Discussions [original thread]
Caldari scouts only get 2 low slots - they can't reach 80m passive scan range, only the gallente can and if they want to be able to scan other scouts, they have to use their high slots to do so, thus having zero tank - sounds fair to me; that's th...
- by Django Quik - at 2014.03.28 08:34:00
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387. Minja willing to pay for low slot damage mods. - in General Discussions [original thread]
There are already too many low slot mods compared to high slot mods. On the suits I decide I don't want to run dual precision enhancers on my gallente, I usually end up running them anyway because there are really no other high slot mods worth the...
- by Django Quik - at 2014.03.28 08:23:00
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388. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: I guess the point is.... I have enough sp unallocated to get a proto suit. Do I get a cal suit to get my precision low enough (ie gal w 2 complex precision still isnt enough) or can i get mini like I want. Mini does get 3 highs...
- by Django Quik - at 2014.03.27 21:29:00
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389. Scouts Unite! - We Demand Triple Refund, DEV's Read This! - in General Discussions [original thread]
Vinsarrow wrote: Cassa-Nova wrote: HAHAHAHAH CCP doesn't care bout you're problems! they wouldnt give a full infantry respec for 1.8 no way they'll give you even a half respec. Especially since they forewarned that this would happen. Umm ...
- by Django Quik - at 2014.03.27 21:13:00
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390. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: Math advice scouts... I'm running gal scout. Lvl 5 precision. With 2 complex precision mods what's my precision at? I like to hunt other scouts when I get killed by them ;) and wanna see them (love killing the new fotm chasin...
- by Django Quik - at 2014.03.27 21:01:00
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391. Scout Registry / Killboard - in General Discussions [original thread]
Okay, well I'm super glad I posted here about this first because this conversation has been totally enlightening and constructive, as opposed to the accusations of "butthurt", "QQ" and "scrub" that would have flowed my way had I posted in GD. I w...
- by Django Quik - at 2014.03.27 18:03:00
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392. So how does the war points for vehicle damage work exactly? - in General Discussions [original thread]
It seems to me you can only get 2 or maybe 3 lots of damage points from each vehicle, so if someone else gets them first, you'll get nothing! Or at least that's my experience anyway.
- by Django Quik - at 2014.03.27 11:08:00
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393. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Django Quik wrote: Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then... If you disagree, let it be known or forever hold your peace... Or something. nah. let...
- by Django Quik - at 2014.03.27 10:56:00
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394. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by Django Quik - at 2014.03.27 09:01:00
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395. Scout Registry / Killboard - in General Discussions [original thread]
Seems the consensus is with me? Think I'll post up a "Remove dampening bonus from cloaks" thread in GD today then... If you disagree, let it be known or forever hold your peace... Or something.
- by Django Quik - at 2014.03.27 08:52:00
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396. Scrambler pistol - in General Discussions [original thread]
They gave you a free 2 rounds pre clip; just because you can no longer fire it at the same speed as a scrambler rifle you're upset? I switched to the breach 6-9 months ago from the assault and changing to that dramatic a ROF difference was a toug...
- by Django Quik - at 2014.03.27 08:50:00
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397. Scout Registry / Killboard - in General Discussions [original thread]
IgniteableAura wrote: Quil Evrything wrote: IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout. I finally got a chance to watch that this morning. It left me with a question. What part was th...
- by Django Quik - at 2014.03.26 17:01:00
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398. Scout Registry / Killboard - in General Discussions [original thread]
Anyone else thinking that since we got our profiles lowered and fittings room is generally better than before that having the cloak give an automatic dampening bonus is a little overkill? I don't think it's needed anymore.
- by Django Quik - at 2014.03.26 16:11:00
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399. Cloaks; New Problems - in General Discussions [original thread]
I agree and disagree in certain parts to the OP - 1) Cloaks should not in any way shimmer or anything like that when totally stationary. The shimmer mechanics are just fine. 2) There should be a longer (or at least some) delay between decloaking ...
- by Django Quik - at 2014.03.26 14:46:00
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400. Where are the rest of the scrambler pistol? - in General Discussions [original thread]
Crimson ShieId wrote: Django Quik wrote: DJINN Marauder wrote: I heard the scrambler pistols got a 2 ammo clip buff. So at proto it's 13 shots. Is that true? I can say only for the breach that is not true - I don't know about any other...
- by Django Quik - at 2014.03.26 14:23:00
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