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161. What is actually happening in dust - in General Discussions [original thread]
I think you vastly overestimate the thought that goes into these events. They're purely a way to get more people playing/buying boosters. And the weapon based ones are to get us trying different/new weapons. Matchmaking will be f*cked as long as ...
- by Django Quik - at 2014.04.18 08:06:00
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162. wait so scout suits have two equipment slots now? - in General Discussions [original thread]
DozersMouse XIII wrote: Denn Maell wrote: Its because CCP redesigned scouts around the cloakGǪand the forum lobbied and campaigned for a second equipment slot so they can bring RE's along with. CCP needs to stop reading the forumsGǪ you...
- by Django Quik - at 2014.04.18 08:04:00
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163. Just remove ScP already - in General Discussions [original thread]
Yes, the spawn in with no skills applying is annoying. Does this mean scrambler pistols should just be straight up removed? Are you F-ing kidding me, no! I still use my TY-5 Breach as my primary on almost all my suits and it's still a dream. The...
- by Django Quik - at 2014.04.18 07:53:00
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164. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: Video by Judge on Cloak: https://forums.dust514.com/default.aspx?g=posts&t=156109&find=unread I really hate ramalamadingdong Oh noes! Cloaked scouts are invisible from 80m away!? Gaymz b...
- by Django Quik - at 2014.04.17 21:22:00
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165. Some adjustments to tanks - in Feedback/Requests [original thread]
I don't know why you think tanks are still indestructible - they're a lot easier now since they nerfed hardeners.
- by Django Quik - at 2014.04.17 14:02:00
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166. When we get turret variants - in Feedback/Requests [original thread]
Surely increased damage but reduced splash would be a breach variant? The burst would be high ROF, large splash, lower damage.
- by Django Quik - at 2014.04.17 14:00:00
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167. Killing Two Birds With One Stone - in General Discussions [original thread]
PC2.0 is already on the way and will likely be better than what you've suggested - wait for the announcements at fanfest in 2 weeks. Though there are some good ideas in this OP, nothing like this will be possible in PC1.0.
- by Django Quik - at 2014.04.17 13:47:00
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168. the level of debate on the fourm - in General Discussions [original thread]
You sound surprised, mate; you have met the internet, no?
- by Django Quik - at 2014.04.17 12:01:00
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169. AV - in Feedback/Requests [original thread]
I'd love more AV weapons. Most of all I want a minmatar force launcher ! An AV flux grenade would be fantastic because it's so hard to flux a vehicle that's even moving a little bit. But really they need to spend some time working out the kinks...
- by Django Quik - at 2014.04.17 07:35:00
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170. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Even with just the 2 equipment slots on my scout now I struggle to select the right thing far too often. This idea makes too much sense to not happen. Nobody likes the current way the equipment wheel works.
- by Django Quik - at 2014.04.17 07:28:00
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171. Free armour reps ! - in General Discussions [original thread]
Giving every suit passive armor rep would basically invalidate armor repping mods. You'd have to double their current stats to make them useful in that situation. You'd also have to bump up the gallente passive rep, so there'd be a more significan...
- by Django Quik - at 2014.04.16 14:12:00
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172. DNS here is who you work for. - in General Discussions [original thread]
Want to know why nobody is doing anything about DNS? Because no one cares anymore. Nobody cares about PC because we all know it's broken and worthless and will get completely canned in a few months when PC2.0 comes along. People are fed up with ...
- by Django Quik - at 2014.04.16 11:09:00
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173. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
lol, making orbitals utterly useless as everyone escapes and they never ever get kills again.
- by Django Quik - at 2014.04.16 10:28:00
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174. [BUG] Shared passive scanner - in Technical Support/Bugs [original thread]
Magnus Amadeuss wrote: So passive scanning is being shared among the squad in some special cases. I have to assume this is a bug because of this CCP Logibro wrote: * Shared passive scanner vision for squads disabled (results of active s...
- by Django Quik - at 2014.04.16 08:13:00
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175. all the butthurt because of snipers - in General Discussions [original thread]
There's been butthurt about snipers? This is news to me - haven't seen a butthurt because of snipers thread in yonks. In fact, I barely see anything about snipers on these forums anymore. Please point me to these sniper butthurt threads so I may ...
- by Django Quik - at 2014.04.16 08:10:00
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176. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: Django Quik wrote: Nah - if you want shed-loads of armor ehp, you'll have to make the tough decision of putting an extra plate or a rep instead. With how slow you are anyway there'll never be a logi too far away ;) But...
- by Django Quik - at 2014.04.16 08:03:00
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177. a thought on scouts with light weapons - in General Discussions [original thread]
Henchmen21 wrote: Ander Thedas wrote: This game is NOT role specific. In fact quite the contrary. This game doesn't HAVE roles. It has building blocks and you have ideas. You figure out how to get where you want to go with the tools afforded...
- by Django Quik - at 2014.04.16 07:44:00
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178. a thought on scouts with light weapons - in General Discussions [original thread]
lunatis orrak wrote: Forget this thread it never happened cant have a reasonable convo with anyone on here without them getting all booty hurt i hopeyall dont take everything as a personal attack on you in the real world also Beam me up peace ...
- by Django Quik - at 2014.04.16 07:42:00
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179. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
The Robot Devil wrote: If you can't beat them now then what makes you think that you can beat them with no passive income? They are good at playing the game and that isn't going to change. Why would they try to hold onto so much land if it ge...
- by Django Quik - at 2014.04.16 07:28:00
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180. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Fox Gaden wrote: ISK only for fighting is even worse than Passive ISK, as there would be no point to hold land. The district would have no value. It would not matter if you were the attacker or defender. Districts need to have a way to make IS...
- by Django Quik - at 2014.04.15 19:29:00
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