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981. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: 1) Disengagement Mechanic 2) Debuffing Is how we will make a dent in PC, to make them unique I still think they should be active modules on the scout suit https://forums.dust514.com/default.aspx?g=posts&t=117195 ...
- by Django Quik - at 2013.11.02 21:56:00
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982. Scout Registry / Killboard - in General Discussions [original thread]
Running against Red Star in PC tonight was an eye opener of how useless scouts truly are in PC. While I was easily able to flank around the city and enemy home objective and sneak in for the occasional hack, it was impossible to get back out beca...
- by Django Quik - at 2013.11.02 21:31:00
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983. Light frame suit buff wishlist - in General Discussions [original thread]
It saddens and confuses me when I see light suits running HP mods instead of speed and stealth mods. Don't get me wrong, I totally understand why - it's because neither speed nor stealth is worth using - it's just a shame to see us being forced in...
- by Django Quik - at 2013.11.02 14:29:00
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984. Remove the WP per min Cap - in General Discussions [original thread]
General John Ripper wrote: Django Quik wrote: General John Ripper wrote: Django Quik wrote: If you hit a certain number of war points (WP) per minute on average in a match, you start getting reduced WP for actions. The numbers started...
- by Django Quik - at 2013.11.02 13:09:00
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985. Remove the WP per min Cap - in General Discussions [original thread]
General John Ripper wrote: Django Quik wrote: Eris Ernaga wrote: Arkena Wyrnspire wrote: What does it actually do to you? Reduce the number on the scoreboards slightly? lol no it reduces our isk pay out, skill point pay out, where w...
- by Django Quik - at 2013.11.02 12:35:00
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986. Remove the WP per min Cap - in General Discussions [original thread]
Eris Ernaga wrote: Arkena Wyrnspire wrote: What does it actually do to you? Reduce the number on the scoreboards slightly? lol no it reduces our isk pay out, skill point pay out, where we are on the leaderboard, and gives us less orbitals...
- by Django Quik - at 2013.11.02 12:32:00
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987. Remove the WP per min Cap - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Django Quik wrote: Has it been doubled yet? If you're averaging over 400WP per minute in any game mode, I'd be extremely impressed. That's 8 kills a minute. Or consistently a kill less than every 7 and a half second...
- by Django Quik - at 2013.11.02 11:33:00
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988. Remove the WP per min Cap - in General Discussions [original thread]
Has it been doubled yet? If you're averaging over 400WP per minute in any game mode, I'd be extremely impressed. That's 8 kills a minute. Or consistently a kill less than every 7 and a half seconds. Keep that up for an entire ambush and that's 120...
- by Django Quik - at 2013.11.02 11:19:00
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989. Brink was a better game then Dust - in General Discussions [original thread]
The difference between Brink and Dust that will ensure Dust survives - CCP supports their games. CCP will keep working on and developing this game until and beyond the vision that has been created for it, which is the main thing that draws people ...
- by Django Quik - at 2013.11.02 09:41:00
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990. Respecs - in General Discussions [original thread]
Thor Odinson42 wrote: Let's just agree to disagree. But for the record I don't believe high SP players need respecs. They may need some reallocation in certain areas along with all players affected by certain changes as CCP has done a few times...
- by Django Quik - at 2013.11.02 09:05:00
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991. Respecs - in General Discussions [original thread]
Thor Odinson42 wrote: I will still be able to dump massive amounts of SP into weapons, but please explain how a RESPEC would benefit me more than a 10 SP character who probably has 50 things skilled to level 2 and a Duvalle? Are you not readi...
- by Django Quik - at 2013.11.01 23:27:00
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992. Respecs - in General Discussions [original thread]
Justin Tymes wrote: When ever something is being nerfed there should always be at least a skill refund. It makes no sense to make choices based on the information you have at the time, then months later find out that your choice was not optimal...
- by Django Quik - at 2013.11.01 23:04:00
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993. Slayer warpoint ideas - in General Discussions [original thread]
Blaze Ashra wrote: It's just a couple of ideas I had and decided to throw out there. It's not like any of it would be game breaking. I figure it would help lower the slayer vs everything drama. Not quite game breaking but entirely unnecessar...
- by Django Quik - at 2013.11.01 19:52:00
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994. Slayer warpoint ideas - in General Discussions [original thread]
Because killing isn't already the main way of getting WP in this game...
- by Django Quik - at 2013.11.01 19:47:00
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995. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Django Quik wrote: Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragraph after the * * *) a big ol' Brutor soldier bring...
- by Django Quik - at 2013.11.01 19:44:00
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996. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
Skihids wrote: People aren't giving much thought to this, and that's because the majority haven't spent much if any time in the role of Logistics. I'm not talking about water bearers running around with a rep tool attached to a heavy, but someo...
- by Django Quik - at 2013.11.01 19:40:00
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997. Good scout fits, share your ideas - in General Discussions [original thread]
Whatever you use, take these points into consideration: 1 basic dampener makes a proto scout (with lvl 3 dampening) invisible to proto scanners (except the meta 9)
2 sidearms even at adv/proto levels will leave you with much more CPU/PG to pl...
- by Django Quik - at 2013.11.01 19:27:00
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998. Respecs - in General Discussions [original thread]
Ku Shala wrote: how much would you pay for a respec 100000AUR 150000AUR 200000AUR most mmorpgs have premium items for sale that let you retire a skill for a full or partial "respec" at a premium price I don't see why CCP isn't exploiting this. ...
- by Django Quik - at 2013.11.01 19:21:00
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999. Respecs - in General Discussions [original thread]
Thor Odinson42 wrote: Django Quik wrote: TL:DR - Bar a couple of select upcoming events, respecs solve no problem but break a central facet of this game, permanency. You obviously haven't read my posts. I have nearly 30 mil SP, I would ...
- by Django Quik - at 2013.11.01 18:57:00
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1000. Respecs - in General Discussions [original thread]
I have a distinct feeling that we'll be getting all the racial suits at the same time as the vehicle changes with 1.7 or at least shortly after and when that happens I reckon we'll all get a full respec - this is reasonable but that is it. No resp...
- by Django Quik - at 2013.11.01 18:42:00
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