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Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
Dust2Dust. Top Men.
1360
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Posted - 2013.08.31 17:16:00 -
[1] - Quote
We've been asking for this stuff for a very long time but the last time anything was changed on the fittings screen stats was when the damage mod value stat was REMOVED!
Please add more stats to the fittings screen, so we can see how our skills and modules are actually affecting our suits. Things like:
- Scan Radius - Scan Profile - Scan Precision - Damage modifier
Erm, I'm sure there were others but I forget - please post up what stats you'd like to see added to the fittings screen and I'll attach them to the OP list. |
Keeriam Miray
Ostrakon Agency Gallente Federation
32
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Posted - 2013.08.31 17:25:00 -
[2] - Quote
The more real stats we have the better it will be. I think alot of ppl tired using calc + paper or looking into crystal ball, testing fit in battle... |
Shotty GoBang
Intara Direct Action Caldari State
733
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Posted - 2013.08.31 17:29:00 -
[3] - Quote
Agreed. All stats should be updated dynamically to reflect a user's passive skill and equipment bonuses. +1
Less Guesswork = Less Theorycrafting = More Blasting of Faces
Edit: One may assume that the Fitting Screen statistics involve separate coding methods than In-Game statistics. Presumably, hotfixes impact In-Game statistics only so some ambiguity may remain in the Fitting Screen. Though this ambiguity need only last a month or so given the new rapid-fire update platform. [More Theorycrafting] |
Kodho
Hidden Suppression
6
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Posted - 2013.08.31 17:33:00 -
[4] - Quote
I agree. These stats should be reflected on the fittings page so we know what we are going into battle with. |
Matticus Monk
Ordus Trismegistus
395
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Posted - 2013.08.31 18:21:00 -
[5] - Quote
This would be awesome. |
Niuvo
The Phoenix Federation
432
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Posted - 2013.09.03 13:13:00 -
[6] - Quote
Yes this would help! |
Nick nugg3t
United Universe Corp
46
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Posted - 2013.09.03 14:22:00 -
[7] - Quote
I Agree with this thread +1 |
General Erick
Onslaught Inc RISE of LEGION
71
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Posted - 2013.09.03 15:01:00 -
[8] - Quote
+1
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
2256
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Posted - 2013.09.03 15:03:00 -
[9] - Quote
Any stat that can be modified should be displayed. Things like reload time, shield recharge delay, etc. are missing as well.
Yes. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1611
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Posted - 2013.09.03 15:19:00 -
[10] - Quote
+1 Let's also let theory crafters build invalid fits with dropsuits, modules and weapons they do not yet have the skill to use. |
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Mighty No 9
Ikomari-Onu Enforcement Caldari State
3
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Posted - 2013.09.17 19:03:00 -
[11] - Quote
+1 |
Laz Ulian Sol
The Solecism of Limitation
196
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Posted - 2013.09.17 19:15:00 -
[12] - Quote
Absolutely agree.
Would also like to see:
Shield recharge delay Shield depleted delay Jump height (somehow armor plates reduce this by some amount) Special bonuses applied to that specific suit |
Quidam Brujah
Molon Labe. RISE of LEGION
3
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Posted - 2013.09.21 05:53:00 -
[13] - Quote
+1 I can instantly see how shield, armor (or armour, if you like ;)) stamina, and everything else shown are instantly impacted by both skills and modules. I want to see that for ALL affected stats. Example: right now I'm trying to figure out how scan profile is affected, and how scan precision is affected. That's another that's really difficult to determine. If we had the ability to team spawn in PC-controlled space then we could run around for hours and figure out stuff exactly, but trying it on an active battlefield is a little difficult. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6645
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Posted - 2013.10.23 15:50:00 -
[14] - Quote
Still want |
Slightly-Mental
Zumari Force Projection Caldari State
21
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Posted - 2013.10.23 18:13:00 -
[15] - Quote
+1
Agreed |
Lanius Pulvis
Osmon Surveillance Caldari State
23
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Posted - 2013.10.23 18:27:00 -
[16] - Quote
+1 I would like to see the base stats and the modified stats, side by side. |
The-Errorist
319
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Posted - 2013.10.29 20:32:00 -
[17] - Quote
I would also like to see weapon ranges and damage done in those ranges. |
Django Quik
Dust2Dust. Top Men.
1663
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Posted - 2013.10.29 20:38:00 -
[18] - Quote
The-Errorist wrote:I would also like to see weapon ranges and damage done in those ranges. Yes. This. Yes. The rifle data we were given was good but we could really do with all this info for all weapons and preferably available in the "Show Info" section in-game.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3528
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Posted - 2013.10.29 20:43:00 -
[19] - Quote
+1
Maybe in 1.8
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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