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761. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread]
This would be very well fulfilled by my Challenge Contracts idea https://forums.dust514.com/default.aspx?g=posts&m=1540253#post1540253
- by Django Quik - at 2013.12.19 13:08:00
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762. [REQUEST] Give to scout a bit more Hp - in Feedback/Requests [original thread]
HP is the last thing scouts need. With more HP we'll just become light assaults, instead of being our own individual class. What we need is more stuff so we don't need HP. i.e. more speed (both running and sprinting); low enough profile to avoid s...
- by Django Quik - at 2013.12.19 13:02:00
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763. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
Before you go telling us all that the speed difference is an important factor, talk to a scout and find out how amazingly the extra speed helps - hint: it doesn't.
- by Django Quik - at 2013.12.19 12:46:00
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764. How is this possible? - in General Discussions [original thread]
My theory is more simple - greater numbers of experienced mercs run gallente and minmatar, thus filling up those sides, so that when a player has all 4 selected, the only teams with space to fill are caldari and amarr.
- by Django Quik - at 2013.12.19 12:41:00
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765. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
low genius wrote: without the rest of the suits it doesn't even matter what problems exist with the current balance of suits. let's hope someone is paying attention for the next round of suit bonuses. CCP Rise? CCP Fozzy? i'm looking at you. ...
- by Django Quik - at 2013.12.19 09:01:00
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766. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
Forget everything you think you know from Eve and stop trying to apply it to Dust514 because things are different here. Here Amarr are slow eHP tankers and Gallente are the only real armour tankers.
- by Django Quik - at 2013.12.19 08:57:00
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767. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: What do most scouts do when they run out of ammo in an Ambush and no one has nanohives + there are no supply depots? Suicide-Melee brawl till death? Run around looking for a vehicle to hop in? Because man I ran out of...
- by Django Quik - at 2013.12.19 08:51:00
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768. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
Quil Evrything wrote: Dexter307 wrote: Make it use 100 CPU then give scouts a 80% fitting bonus not sufficient. proto Logis then just use one, or maybe even two, of their FOUR low slots, to fit complex cpu modules. Agreed - it should be ...
- by Django Quik - at 2013.12.18 17:32:00
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769. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
I'll just repost this from the scout registry: Django Quik wrote: I can't believe we're still discussing what slot cloaks will be in! CCP constantly refers to them as equipment. IWS dropped in here recently to allude to some very special equi...
- by Django Quik - at 2013.12.18 11:22:00
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770. Before you add Cloaking - in General Discussions [original thread]
BrownEye1129 wrote: Django Quik wrote: lol, a logi complaining about being squishy and being scared of scouts? Most ironic statement on the forums ever! We won't be able to shoot whilst cloaked and there will be at least a small delay betwe...
- by Django Quik - at 2013.12.18 11:21:00
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771. Scout Registry / Killboard - in General Discussions [original thread]
I can't believe we're still discussing what slot cloaks will be in! CCP constantly refers to them as equipment. IWS dropped in here recently to allude to some very special equipment that will greatly improve the life of scouts. Weapons go in wea...
- by Django Quik - at 2013.12.18 11:02:00
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772. Should the Cloak be a Module, Equipment Slot, or a Light Weapon. Discuss. - in General Discussions [original thread]
If it was a module slot, you'd have to program new mechanics in to prevent shooting/aiming/arming/using equipment whilst cloaked. No one in their right mind would use a cloak instead of a weapon - that's about as stupid as making logis have rep t...
- by Django Quik - at 2013.12.18 10:09:00
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773. Before you add Cloaking - in General Discussions [original thread]
lol, a logi complaining about being squishy and being scared of scouts? Most ironic statement on the forums ever! We won't be able to shoot whilst cloaked and there will be at least a small delay between decloaking and being able to fire; i.e. th...
- by Django Quik - at 2013.12.18 10:05:00
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774. CCP Scumbags fire 15 employee's right before Christmas.... - in General Discussions [original thread]
It sucks they're losing their jobs but the timing is not a real issue here because they'll all get paid notice period or severance pay in lieu, so they'll all be set for the holidays. If they'd been laid off in October as someone suggested would b...
- by Django Quik - at 2013.12.17 13:31:00
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775. Cloaks for scouts only. - in General Discussions [original thread]
I really don't understand why so many scouts are getting so upset about the idea of cloaks being just normal equipment - as long as CCP sorts them out right, no one else will be able to fit them anyway! To make them scout only, they'd have to pro...
- by Django Quik - at 2013.12.17 09:11:00
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776. It has begun - in General Discussions [original thread]
Calvin b - you continue to preach this stuff and ignore all the rebuttals I've thrown at you, not even attempting to give reasonable answers to what I've said several times in this thread. You have not shown a thread of evidence that any modded co...
- by Django Quik - at 2013.12.17 08:38:00
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777. Scout Registry / Killboard - in General Discussions [original thread]
Gh0st C0de wrote: A cloaked sniper is just frightening to think about. Cloaks are going to be equipment, so you won't be able to cloak whilst shooting or even aiming (because you'll have to put the cloak away to take out your weapon, much lik...
- by Django Quik - at 2013.12.17 08:26:00
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778. It has begun - in General Discussions [original thread]
CrotchGrab 360 wrote: reminds of me MAG and how everybody thought ZBake was a good player. that was until I was on the ground next to him bleeding out (you can control the camera that way) and saw his T1 sniper rifle firiing as fast as a Tamse...
- by Django Quik - at 2013.12.16 21:59:00
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779. Cloaks for scouts only. - in General Discussions [original thread]
Needless Sacermendor wrote: Django Quik wrote: Needless Sacermendor wrote: You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots. Who's to say it won't (or shouldn't) be a light wea...
- by Django Quik - at 2013.12.16 21:49:00
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780. Cloaks for scouts only. - in General Discussions [original thread]
Like I said earlier in this thread, I fully expect each class to get fittings reductions to specific things, so only assaults will be able to run the best weapons and damage mods, heavies the best tanking set ups, scouts the best mobility stealth ...
- by Django Quik - at 2013.12.16 19:27:00
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