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Llast 326
An Arkhos
906
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Posted - 2013.12.19 05:23:00 -
[31] - Quote
Garth Mandra wrote:Edit: r3tarded is censored? Yet Commando is not *shrugs*
KRRROOOOOOM
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Seeth Mensch
2Shitz 1Giggle
93
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Posted - 2013.12.19 05:32:00 -
[32] - Quote
Garth Mandra wrote:RKKR wrote:8213 wrote:Whoa there. A lot of people can't see the forest for the trees. DUST is rock, paper, scissors balancing.
Correction: DUST is currently 'You-better-be-using-this-or-you-are-going-to-have-an-disadvantage'. You know rock, paper, scissors is balanced, dust is not. Rock is OP.
nerf rock!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
279
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Posted - 2013.12.19 08:20:00 -
[33] - Quote
So reading in the other forum (CSM one) the team that is involved in this type of stuff (and a ton more) has 4 guys on it...... 4.
Yep, battle mechanics, vehicle mechanics, suits, weapons all under just 4 guys.
Make of that what you will.
You think you are badass... try solo'ing in amarr FW.
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Bojo The Mighty
Zanzibar Concept
2425
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Posted - 2013.12.19 08:36:00 -
[34] - Quote
Look, these aren't starships these are dropsuits so the whole EVE backstory thing goes out the window because you can't fit hardeners on a dropsuit.
The Amarr approach may not seem sensible to you but there are far less sensible things in dust like: Why does the Gallente Scout have 2 highs and 2 lows at ADV So they can't avoid a protoscanner at level 3 scout. Why do the Minmatar have the most infantry gear on the table at the moment? Who the hell knows Why do Assault CR's, RR's, and ScRs compete on par with the Assault RIfle, but the Burst AR, Breach AR, and Tac AR are all hands down lesser than their racial counterparts?
I can assure you, although this game is tied to EVE, EVE is not FPS so let's not take this game to a sit and click type thing. BTWs, Amarr have less slots overall but highest CPU/PG why not make something of that?
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
280
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Posted - 2013.12.19 08:41:00 -
[35] - Quote
Bojo The Mighty wrote:Look, these aren't starships these are dropsuits so the whole EVE backstory thing goes out the window because you can't fit hardeners on a dropsuit.
The Amarr approach may not seem sensible to you but there are far less sensible things in dust like: Why does the Gallente Scout have 2 highs and 2 lows at ADV So they can't avoid a protoscanner at level 3 scout. Why do the Minmatar have the most infantry gear on the table at the moment? Who the hell knows Why do Assault CR's, RR's, and ScRs compete on par with the Assault RIfle, but the Burst AR, Breach AR, and Tac AR are all hands down lesser than their racial counterparts?
I can assure you, although this game is tied to EVE, EVE is not FPS so let's not take this game to a sit and click type thing. BTWs, Amarr have less slots overall but highest CPU/PG why not make something of that?
I bolded the part where I can prove you didn't read the thread
I agree on the assault rifle (plasma). I think that less range should mean more damage, and that the AR should have the highest DPS followed by the CR, then the SCR, then the rail rifle.
You think you are badass... try solo'ing in amarr FW.
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 08:55:00 -
[36] - Quote
Amarr get both higher CPU and PG. A mod will only increase one of those.
Amarr: Highest base HP Highest CPU/PG Scout like Stamina
Argue HP ceiling all you want but all of my Amarr fits have higher eHP than my Gallente. I simply cannot fit those juicy HP modules.
Did I mention my Gallente can't fit a proto weapon, even with the bonus?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Django Quik
Dust2Dust.
1973
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Posted - 2013.12.19 08:57:00 -
[37] - Quote
Forget everything you think you know from Eve and stop trying to apply it to Dust514 because things are different here. Here Amarr are slow eHP tankers and Gallente are the only real armour tankers.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 08:58:00 -
[38] - Quote
Amarr is actually one of the best Assaults. Saying It's underpowered will earn you a slap from my imperial
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
281
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Posted - 2013.12.19 09:01:00 -
[39] - Quote
Cat Merc wrote:Amarr get both higher CPU and PG. A mod will only increase one of those.
Amarr: Highest base HP Highest CPU/PG Scout like Stamina
Argue HP ceiling all you want but all of my Amarr fits have higher eHP than my Gallente. I simply cannot fit those juicy HP modules.
Did I mention my Gallente can't fit a proto weapon, even with the bonus?
Please look here and here before you spout the same arguments that have been shot down already. Use something tangable, like facts backed by numbers rather than opinions.
Best counter to Tanks? Tanks
Best counter to Infantry? Tanks
Best counter to Dropships? Tanks
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Django Quik
Dust2Dust.
1973
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Posted - 2013.12.19 09:01:00 -
[40] - Quote
low genius wrote:without the rest of the suits it doesn't even matter what problems exist with the current balance of suits.
let's hope someone is paying attention for the next round of suit bonuses.
CCP Rise? CCP Fozzy? i'm looking at you. Aren't Fozzy and Rise only Eve devs?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 09:47:00 -
[41] - Quote
Magnus Amadeuss wrote:Cat Merc wrote:Amarr get both higher CPU and PG. A mod will only increase one of those.
Amarr: Highest base HP Highest CPU/PG Scout like Stamina
Argue HP ceiling all you want but all of my Amarr fits have higher eHP than my Gallente. I simply cannot fit those juicy HP modules.
Did I mention my Gallente can't fit a proto weapon, even with the bonus?
Please look here and here before you spout the same arguments that have been shot down already. Use something tangable, like facts backed by numbers rather than opinions. My arguments are completely valid. To have both CPU AND PG you will need two slots. HP ceiling us invalid if the fitting around it sucks arse and isn't viable.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 09:52:00 -
[42] - Quote
Do not use logis as an example. They're all overpowered in their own way.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
283
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Posted - 2013.12.19 10:08:00 -
[43] - Quote
Ok so you are basically telling me that you are not going to read the thread at all right?
When fitting racial weapons, as these two assault suits are obviously designed to do, the PG/CPU gap becomes much smaller.
After fitting a proto SCR for amarr and proto AR for gallente (the only two weapons that have direct comparative value: Amarr has 376 CPU left 76 PG left
Gallente has 332 CPU left 71 PG left
This means the amarr assault has 44 more CPU and 5 more PG after just fitting weapons, that of course doesn't include a side-arm which gallente will also get a 25% bonus to when CCP gets off it's but and releases the bolt pistol. Amarr weapons are hogs, just like in eve. The amarrian suits get more fitting because our weapons require so much more to fit.
So amarr has +slightly more fitting +more stamina/recovery +30 HP -movement speed (there is no module to bring this up, so less strafe/jumping ability is permanent and this is HUGE) -sprint speed -slot (also HUGE) -terrible weapon fitting requirements
with that extra slot comes an huge amount of fitting options not available to the amarr, including using two slots on basic armor plates (rather than 1 complex on the amarr) and coming out with + 47 ehp, 3% less movement penalty, and an extra 20CPU/10PG.
There is quite literally no way you can fit an amarr assault in a way that a gallente assault can't surpass.
This of course glazes over the fact that the gallente logistics has the same CPU as the amarr logi, 7 more PG, an extra slot, and a fitting bonus that even further separates the two.
Best counter to Tanks? Tanks
Best counter to Infantry? Tanks
Best counter to Dropships? Tanks
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 10:11:00 -
[44] - Quote
Try assault SCR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 10:12:00 -
[45] - Quote
And you're forgetting the Amarr Logi has a sidearm.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 10:14:00 -
[46] - Quote
Also, your math is wrong somewhere My Gal Ass has 394/79 CPU/PG.
Edit: Nvm, read it wrong.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
284
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Posted - 2013.12.19 10:28:00 -
[47] - Quote
1) Assault SCR is horrible (terrible dispersion makes it just horrible beyond 20m). The standard amarr rifle is the SCR, as the standard gallente rifle is the AR. This is a direct comparison of standard rifles.
2)Amarr logi has a sidearm, gallente has +1 equipment slot, I didn't forget it. Gall logi > Amarr logi.
3)I guess you are going to fully disregard the rest of the entire thread, and just pick and choose what to argue about?
This has become pointless. I will not be drawn into a debate with a troll.
Anyone, and I mean anyone who uses an amarr assault will tell you that the assault is very PG limited, not CPU limited.
It comes down to this, amarrian suits have sacrificed 1 entire slot for 30 hp, and that is ridiculous.
We sacrifice speed for stamina We sacrifice movement for recovery We have higher CPU/PG based purely around having hard to fit weapons We sacrifice 1 slot for 30 hp
I am sure nearly all of my amarrian brother would love to say, "keep the 30 hp, give me my damn slot back."
Best counter to Tanks? Tanks
Best counter to Infantry? Tanks
Best counter to Dropships? Tanks
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Cat Merc
Ahrendee Mercenaries EoN.
4817
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Posted - 2013.12.19 10:36:00 -
[48] - Quote
LOL, I'm a troll? I ******* use the suit, it's my favorite.
Also, ASCR is monsterous, the dispersion is visual, bullets still hit where you aim. It also has no recoil, larger clip, more range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mauren NOON
The Exemplars Top Men.
86
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Posted - 2013.12.19 11:00:00 -
[49] - Quote
Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance |
Django Quik
Dust2Dust.
1973
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Posted - 2013.12.19 12:46:00 -
[50] - Quote
Before you go telling us all that the speed difference is an important factor, talk to a scout and find out how amazingly the extra speed helps - hint: it doesn't.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Chunky Munkey
Amarr Templars Amarr Empire
2715
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Posted - 2013.12.19 14:38:00 -
[51] - Quote
Magnus Amadeuss wrote:I mostly agree with the OP.
To Chunky: You have an extra slot on the other suits, this means you can throw a CPU or PG mod in there. Not only that but amarrian weapons take the most CPU and PG out of the prototype weapons. The gallente may have less fitting but they get a 25% reduction to fitting hybrid weaponry, so after they fit the weaponry they are designed to use.
To OP: Actually no matter what type of tanking you do, 1 extra slot > 30 hp. The amarrian suits always have a lower eHP ceiling than a gallente suit, while always being slower, and having less slots. Hell sometimes the amarrain suit has a lower eHP ceiling than the caldari suits.
To Ripley Riley: Amarrian weapons have way higher fitting requirements than any other races, hence the higher fitting. That advantage is nearly fully mitigated when fitting the weapons the suits were designed to use.
Proto Amarr Rifle: 92 CPU 20 PG Proto Gallente Rifle: 90 CPU 13 PG (67.5 CPU 9 PG on gallente assault) Proto Caldari Rifle: 84 CPU 17 PG Proto Minmatar Rifle: 81 CPU 8 PG
Amarr have an artificial fitting advantage because amarrian weapons are hogs and amarrian suits are gimped with one less slot.
You can't argue that one more slot = more HP when in the very same post you say that one more slot = more fitting space.
Which is it? It can't be both, and it is most likely neither. You won't get the same HP out of a Gallente suit if you're effectively limited to the same slot layout, and neither can you run the required modules to beat the Amarr suit if you dom't have the fitting space.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2715
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Posted - 2013.12.19 14:39:00 -
[52] - Quote
Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance
Compare the base stats.
No.
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Aisha Ctarl
Hellstorm Inc League of Infamy
2302
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Posted - 2013.12.19 15:14:00 -
[53] - Quote
Chunky Munkey wrote:Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance Compare the base stats.
Base stats yes the Amarr have higher eHP, but in the end, the Amarr actually comes out with lower or around the same eHP.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Chunky Munkey
Amarr Templars Amarr Empire
2716
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Posted - 2013.12.19 16:12:00 -
[54] - Quote
Aisha Ctarl wrote:Chunky Munkey wrote:Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance Compare the base stats. Base stats yes the Amarr have higher eHP, but in the end, the Amarr actually comes out with lower or around the same eHP.
The Amarr Logi vs the Minmatar? Are you serious?
No.
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Aisha Ctarl
Hellstorm Inc League of Infamy
2310
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Posted - 2013.12.19 16:17:00 -
[55] - Quote
Chunky Munkey wrote:Aisha Ctarl wrote:Chunky Munkey wrote:Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance Compare the base stats. Base stats yes the Amarr have higher eHP, but in the end, the Amarr actually comes out with lower or around the same eHP. The Amarr Logi vs the Minmatar? Are you serious?
READ THE OP BRO - I'm talking assault suits.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Bojo The Mighty
Zanzibar Concept
2426
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Posted - 2013.12.19 18:37:00 -
[56] - Quote
Magnus Amadeuss wrote:
I bolded the part where I can prove you didn't read the thread
I agree on the assault rifle (plasma). I think that less range should mean more damage, and that the AR should have the highest DPS followed by the CR, then the SCR, then the rail rifle.
You're right I didn't read the entire thread, I read the first post and responded to that post because I feel it is unnecessary. If you can prove the OP wrong, you have proven false the entire argument because without all points in an argument being valid, you can't have a valid argument.
Now, Aisha was going on about how Gallente suits can armor tank for days and aren't forced to be butt-raped by armor repair modules. I was saying "Hey, the Amarr have more CPU/PG but less slots, therefore all that leftover CPU/PG, which couldn't have possibly gone all into modules because there are so little of them, are meant to go elsewhere. Maybe it was meant for weapons."
And honestly what about the fact that the Caldari just as fast as the Gallente at base? According to EVE they should be slower. This is not EVE and I have yet to see an Amarrian Medium frame that was all-that-easy to take down like I see the arguments displaying. They have higher EHP as I observe....in fact let me make a fitting with my Imperial LP and Federal LP
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionaire
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Mauren NOON
The Exemplars Top Men.
86
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Posted - 2013.12.19 20:14:00 -
[57] - Quote
Chunky Munkey wrote:Aisha Ctarl wrote:Chunky Munkey wrote:Mauren NOON wrote:Sadly the amarr suits are underpowered. Logi as an example. Minmatar has 4 high 4 low and 4 equipment. The amarr have 3 high 4 low with a side arm. Are the amarr supposed to be fighting minmatar because minmatar seems to have an unfair advantage. If the amarr gets 4 high 4 low it would be a perfect balance Compare the base stats. Base stats yes the Amarr have higher eHP, but in the end, the Amarr actually comes out with lower or around the same eHP. The Amarr Logi vs the Minmatar? Are you serious? The amarr would have a bit more armour....that's it. The minmatar are faster....a lot faster. The amarr run slower than brick tanked gallente logi. Minmatar will have more shields with 4 high slots and the almost exact same armour with 4 low slots and 4 equipment. Amarr have a side arm and 3 high slots.....only the side arm and the armour rep bonus makes it decent. Its speed is terrible. And almost every other logi has more ehp. Amarr is supposed to have the most health.... but gallente logis with 900 armour and caldari logis with 600 shield and 500 armour make the amarr almost a joke. All I'm asking for is a 4th high slot to counter minmatar and other logis. Rant over... |
Ulysses Knapse
Knapse and Co. Mercenary Firm
821
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Posted - 2013.12.20 07:32:00 -
[58] - Quote
Alas, poor Amarr! I knew them.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
877
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Posted - 2013.12.20 10:06:00 -
[59] - Quote
Magnus Amadeuss wrote:Cat Merc wrote:Amarr get both higher CPU and PG. A mod will only increase one of those.
Amarr: Highest base HP Highest CPU/PG Scout like Stamina
Argue HP ceiling all you want but all of my Amarr fits have higher eHP than my Gallente. I simply cannot fit those juicy HP modules.
Did I mention my Gallente can't fit a proto weapon, even with the bonus?
Please look here and here before you spout the same arguments that have been shot down already. Use something tangable, like facts backed by numbers rather than opinions. Even 1 CPU can break a fit.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Aisha Ctarl
0uter.Heaven
2460
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Posted - 2013.12.25 19:09:00 -
[60] - Quote
#CCPHatestheAmarr
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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