Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
Dust2Dust.
1960
|
Posted - 2013.12.17 09:11:00 -
[91] - Quote
I really don't understand why so many scouts are getting so upset about the idea of cloaks being just normal equipment - as long as CCP sorts them out right, no one else will be able to fit them anyway!
To make them scout only, they'd have to program entirely new slots and equipment mechanics - the simplest workaround is to make them only reasonable to fit on scout suits by giving them insane fittings costs and the scout massive bonuses to those fittings reductions.
If a cloak costs 400 CPU and 100 PG, only medium suits with lows full of complex CPU and PG mods will be able to fit them and then they'll have no more CPU/PG to be able to fit anything more than a standard weapon with no sidearm, grenade or high slot mods. The logi bonuses are being changed to apply to equipment but they'll definitely exclude cloaks from that. Then consider that their profile is too high to be able to sneak up on scouts or avoid active scanners (profile dampeners are low slot mods, which will be taken up by CPU/PG mods). Seriously, scouts, what is the problem with this?
With those (admittedly theoretical) numbers and scouts getting a (till theoretical) 95% reduction, cloaks will cost us just 20 CPU and 5 PG. The only problem will come if we aren't given an extra equipment slot to make use of them and the extra CPU/PG we already need before adding more stuff to our repertoire (not saying this will 'fix' scouts entirely either and I agree with IWS that scouts should still be viable roles without needing cloaks).
And for whoever mentioned cloaked commandos (in jest, I know), lol! I'm imagining a big shimmery blob moving across my screen at 4m/s, decloaking to take out his weapon (don't forget that EVERYONE will have to put away the cloaking EQUIPMENT in order to take out a weapon and that's before aiming or shooting!) and me headshotting him dead with 2 shots from my breach pistol.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Oswald Rehnquist
908
|
Posted - 2013.12.17 09:40:00 -
[92] - Quote
Django Quik wrote:I really don't understand why so many scouts are getting so upset about the idea of cloaks being just normal equipment
CCP's history, I swear they must of had a major change of staff since its inception because the favoritism is excessive.
CCP since Chrom literally has one goal, medium frames. CCP nerfed scouts and heavies based on medium frame QQ, CCP worked on all of their material first, CCP has also made tanks accessible to medium frames with close to no sp investment so they don't have to deviate from their frontline infantry builds yet still perform effectively with vehicles. So making the stretch that CCP will also make it so the highest cpu/pg classes will be decent and very competitive stealth units too is not too far off.
What this translates to is now scouts are competing against with the same utility with medium frames, despite the fact that scouts can't touch all the roles medium frames can, whereas the heavy's heavy weapons are an exclusive that is not in direct competition by medium frames because medium frames can't copy it (not that they want to but its still exclusive). Essentially scouts don't trust CCP with balancing the game at all because CCP has a favorite frame and the scout suit isn't it.
Edit:
I also like to add that CCP's scout buff is literally stringing them to a single piece of equipment, which doesn't inspire a whole lot of utility considering the low slot count scouts currently has.
Below 28 dB
|
fawkuima juggalo
Eternal Beings
253
|
Posted - 2013.12.17 11:09:00 -
[93] - Quote
Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots.
Who's to say it won't (or shouldn't) be a light weapon slot module !? hell yes.... if you want to be a ninja you better be a ninja.... only RE and nova knives... if you fire a bullet or throw a frenade it should turnoff and cooldown.
Dropship auto leveling and THE SOLUTION
|
Darken-Sol
BIG BAD W0LVES
859
|
Posted - 2013.12.17 11:37:00 -
[94] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
get that man a cloak. He has no meat on his bones. |
The Robot Devil
Molon Labe. Public Disorder.
1319
|
Posted - 2013.12.17 11:44:00 -
[95] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
They should be for every suit but there should be special cloaks that only scouts can wear that are very much better that other cloaks. I know that this isn't EVE but we should just throw out every example of a something that EVE does. Covert ops cloaks can only be used by special ships but the standard cloak can be used by every ship. It makes for interesting fits and tactics.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
|
Scarr Beloxian
FACTION WARFARE ARMY
12
|
Posted - 2013.12.17 11:50:00 -
[96] - Quote
wonder how many scouts will roll with nova knives once the cloak hits I for one run scout and would love this
I am....NO...WE are...BANG!!!!
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
243
|
Posted - 2013.12.17 15:35:00 -
[97] - Quote
knight of 6 wrote:tell me, I know you started playing EvE, how many non-black ops combat ships fit cloaky? none...
things that fit cloaking units: scanning ships haulers black ops stealth bombers T3 covert reconfiguration occasionally travel fit caps but that is rare
applying the same to dust: things that fit cloaking units: scouts
Bullshit! When cloaks were first introduced to EVE they were predominantly used by Battleships. They would sit at optimal ranges off gates while cloaked with a scout on the other side. Then when scout said something good was coming they would decloak and gank it. Additionally, I don't think any super carrier or titan pilot (as well as many carrier pilots) fly anywhere without a cloaking device either fitted or ready to be fit in their own cargo holds. Stop trying to make up stuff. The idea in this game is the devs give us "tools" and we the player get to determine how best to use them. There is no right or wrong.
Kira Takizawa wrote:Last I checked Eve and Dust are two different games and should stay as such. Heavies got their guns and we get our cloaks. Then mediums suits can have whatever the hell they will be getting later.
Last I checked the two game are indeed linked together and will only become more so in the future. So much for your "two games" theory. As for what each "suit gets", look at the bonuses applied to each. Every suit (that's not a militia or generic version) gets both a racial and a role related bonus. THAT is what the suit gets. Not some equipment, module, or weapon. So I repeat again, we get tools, we use tools, don't tell me how to use my tools.
To the multiple people asking for additional equipment slots for the Scouts... No, that would take away from the role of the logistics suit. The Logistics suit is one of two suits in this game that has actually sacrificed anything to be able to do it's role (sacrificing a sidearm slot for 3 equipment slots). The other being the Heavy which sacrifices all equipment slots to be able to use a Heavy weapons. So if you start giving any other suit extra equipment slots, then why play a logi anymore (once they are balanced to not be slayers).
To everyone trying to advocate for cloak to be anything other than equipment (low or high module, replace a weapon, built-in, whatever) the answer is "no". Why? Because to make it a module and still activate on the equipment menu would require a major revamp of the equipment interface as the location on it now are already assigned. To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it.
Quil Evrything wrote:?"Must"?? You dont get to just throw claims like that without justification. particularly as a CPM. You have no justification for your "must" claim.
edit: You seem to be suffering from "I want it, but I dont wanna play scout!" syndrome. As such, you are demonstrating lousy aptitude to be a CPM
No, he's saying MUST just for the same reason that I'm saying MUST. Because it's a sandbox. Because WE THE PLAYERS determine whether to fit it to a heavy or a scout suit. But the devs have to give us the flexibility to do either. Again, if I want to gimp my commando suit with a cloak that take away all more CPU and all I can fit afterwards is two sidearms, then so be it. It's my choice.
Quil Evrything wrote:I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY. Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout".
NO it doesn't make sense. Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to.
Sgt Buttscratch wrote:The cloak should be the bonus for hitting level 5 on scout dropsuit. not equipment. Would be pathetic to see a gallente logi rocking dmg mods, heavy armor, proto weaps, triage hives and be invisible....
Games is currently all over the ******* map, everyone is set to headless chicken mode, Scouts laugh more than anyone, logi's are whatever they want to be, assault runs scared and heavies fill in for the asault using light assault weapons.
I could see a Tech Level II version of a Scout that gets to have a CPU bonus for fitting cloaking devices. And just like in EVE, the prerequisite to skilling into the Tech II version is usually level 5 in the Tech I version first. So if they make it a Tech II Scout option, you will get your wish.
As for it being all over the map, I agree. CCP needs to concentrate on finishing the "verisimilitude" of the game SECOND (lag and bug-fixes are always first), and then new game content third. The main problem is that players in DUST that have never played EVE cannot readily see the how obvious the holes in this game are right now. They need to fill the holes pronto! |
Quil Evrything
Triple Terrors
559
|
Posted - 2013.12.17 16:24:00 -
[98] - Quote
Jadd Hatchen wrote:Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to. !
Yes, exactly. The suit is supposed to have special bonuses.
Read the scout dropsuit description sometime. They're supposed to ALREADY HAVE IT!
*THE SUIT*, specifically! The suit is described as,
Quote: The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth ... This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermatic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals
Clearly, from the game's very beginning, some kind of visual cloak was envisioned, and it was envisioned as being SCOUT-ONLY, because of specializations inherent in the dropsuit itself. Not even "light frame", but scout, specifically. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
246
|
Posted - 2013.12.17 17:20:00 -
[99] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to. ! Yes, exactly. The suit is supposed to have special bonuses. Read the scout dropsuit description sometime. They're supposed to ALREADY HAVE IT! *THE SUIT*, specifically! The suit is described as, Quote: The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth ... This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermatic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals
Clearly, from the game's very beginning, some kind of visual cloak was envisioned, and it was envisioned as being SCOUT-ONLY, because of specializations inherent in the dropsuit itself. Not even "light frame", but scout, specifically.
No it says it's optimized for it, not that it's EXCLUSIVELY for it. And yes, cloak was ALWAYS envisioned for this game just like MTACs are too: https://wiki.eveonline.com/en/wiki/MTAC?_ga=1.50677417.1640929137.1365175653
It just means that other suits can try to use it also, but will not be as effective to the point of not very functional, but barely able to do it. Just like in EVE where any ship can use a cloak, but only ships specifically designed for it can use the cloak effectively (ie. warping while maintaining cloak for instance or getting a CPU usage reduction to use them, or a shorter delay to target someone when uncloaking, etc.)
They NEVER planned for them to be SCOUT ONLY. That is just a misconception that people keep bringing into this game from other lame ass shooters.
|
Needless Sacermendor
Red Fox Brigade
620
|
Posted - 2013.12.17 17:21:00 -
[100] - Quote
Jadd Hatchen wrote:To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it. Fitting in the light weapon slot is the most feasible way to do it, you've even covered ALL the reasons in your single paragraph here ^^
In order to activate the cloak you would have to select it as a weapon ... therefore you cannot run round with a weapon selected to decloak with sights aimed at someones head. You say "it would then make any class have to consider three things" ... Heavies don't have equipment slots ... so there's one class eliminated from using it ... Why ? You also say "should be high enough in CPU to make logi's not able to fit" ... most logis only have a light weapon slot and a grenade slot ... if they fitted the cloak in their light weapon slot they'd only have a grenade for offence ! ... how is this not appealing to anyone opposed to "killer bees" or "lologis" or "logi slayers" or whatever you want to call them ... they won't be able to use them. This way EVERYONE can fit it ... EVERYONE is heavily penalised for what is going to be a powerful tool ... and Scouts get to fit them at a massively reduced fitting cost which if done right would be enough that every other class had to lose their light weapon AND make sacrifices in equipment, grenades and/or ehp/regen whereas Scouts could fit them and have more cpu/pg left over than they would if they'd fitted a light weapon, so they could go full proto on everything else.
No matter where it goes it will still be damn difficult to fit for anything armour tanked since it would take cpu/pg extenders and they would have to sacrifice their tanking slots in order to fit it, whereas shield tankers won't. |
|
Quil Evrything
Triple Terrors
561
|
Posted - 2013.12.17 17:51:00 -
[101] - Quote
Jadd Hatchen wrote:
No it says it's optimized for it, not that it's EXCLUSIVELY for it.
you seem to be having a reading comprehension problem.
It says it was "(optimized for stealth)", as a general case statement. that's not the cloak specific part.
It then says it has an optical camoflage layer.
That is the sort of thing required for visual stealth to work. No other suit has it. Therefore, no other suit gets visual stealth. |
Needless Sacermendor
Red Fox Brigade
621
|
Posted - 2013.12.17 18:29:00 -
[102] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:
No it says it's optimized for it, not that it's EXCLUSIVELY for it.
you seem to be having a reading comprehension problem. It says it was "(optimized for stealth)", as a general case statement. that's not the cloak specific part. It then says it has an optical camoflage layer. That is the sort of thing required for visual stealth to work. No other suit has it. Therefore, no other suit gets visual stealth. No other suit says it's for logistics ... Therefore, no other suit gets EQUIPMENT SLOTS !
I like this logic ... can we do Assault suits and assault rifles too |
low genius
The Sound Of Freedom Renegade Alliance
1005
|
Posted - 2013.12.17 18:41:00 -
[103] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
read the post more carefully. if you're not a scout you're going to have to gimp your fit so severely that it won't be viable, and they'll be able to see you better than if you were wearing a scout suit.
only fools will put cloaks on anything that doesn't get a fitting reduction. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
408
|
Posted - 2013.12.17 18:46:00 -
[104] - Quote
DUST Fiend wrote: It's an equipment. Equipments go in equipment slots. Have an equipment slot? Then you can equip this equipment, assuming you have the grid to do so.
In EVE Covert Ops ships aren't the only ones who can fit cloaks, they're the only ones who can fit covert ops cloaks (in effect). One is a basic cloak that doesn't offer much utility aside from remaining hidden while sitting still, where the covert ops cloak allows movement and has significantly less drawbacks.
This is how they should be in DUST. Proto cloaks should require so much grid that if you aren't a scout, you might be able to fit an advanced weapon and some basic modules on a proto suit with that cloak, where a scout can fit that as if it were a standard module.
This promotes diversity, which is healthy for the game.
^ This.
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
|
Spectre-M
The Generals General Tso's Alliance
139
|
Posted - 2013.12.17 19:02:00 -
[105] - Quote
Can anyone say " invisible snipers"?
So my future options will boil down to : tanks or invisibility. Can't wait.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
J0hlss0n
Molon Labe. Public Disorder.
69
|
Posted - 2013.12.17 20:30:00 -
[106] - Quote
Atiim wrote:As if people actually use the Commando
Hey now, Ive been using the Commando since day one, not as much as my Heavy which is my main role, but its the longest step away from the heavy class I take, and some games have actually been fun using the Commando... yeah, I like the Commando and Heavy, not the most normal Dust Player around here I get it.
|
THUNDERGROOVE
ZionTCD Public Disorder.
407
|
Posted - 2013.12.17 20:33:00 -
[107] - Quote
Quil Evrything wrote: WHY?
Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit.
Jealous? Want a cloak? You can have one. Just go change into a scout suit.
And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable.
There are heavy-only items, so it's perfectly justifyable to have scout-only items.
The heavy only items are garbage and no one would want to use them..
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
253
|
Posted - 2013.12.18 15:42:00 -
[108] - Quote
Needless Sacermendor wrote:Jadd Hatchen wrote:To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it. Fitting in the light weapon slot is the most feasible way to do it, you've even covered ALL the reasons in your single paragraph here ^^ In order to activate the cloak you would have to select it as a weapon ... therefore you cannot run round with a weapon selected to decloak with sights aimed at someones head. You say "it would then make any class have to consider three things" ... Heavies don't have equipment slots ... so there's one class eliminated from using it ... Why ? You also say "should be high enough in CPU to make logi's not able to fit" ... most logis only have a light weapon slot and a grenade slot ... if they fitted the cloak in their light weapon slot they'd only have a grenade for offence ! ... how is this not appealing to anyone opposed to "killer bees" or "lologis" or "logi slayers" or whatever you want to call them ... they won't be able to use them. (quick Edit : UNLESS THEY'RE JUST LOGI'ING) This way EVERYONE can fit it ... EVERYONE is heavily penalised for what is going to be a powerful tool ... and Scouts get to fit them at a massively reduced fitting cost which if done right would be enough that every other class had to lose their light weapon AND make sacrifices in equipment, grenades and/or ehp/regen whereas Scouts could fit them and have more cpu/pg left over than they would if they'd fitted a light weapon, so they could go full proto on everything else. No matter where it goes it will still be damn difficult to fit for anything armour tanked since it would take cpu/pg extenders and they would have to sacrifice their tanking slots in order to fit it, whereas shield tankers won't. Second Edit : Also in the light weapon slot similar mechanics could be implemented as are in Eve, where there is a delay between decloaking and your ability to fire weapons ... the same would go in DUST ... but Scouts could get a bonus to that too !
Commando's (a Heavy class suite) do have equipment.
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |