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241. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Obviously the ROF nerfs would be different for each rifle, as the damage nerfs were. Shorter range rifles like the plasma rifle would get the least ROF nerf. I also don't rule out combining ROF and damage nerfs but I think the longer range rifles...
- by Django Quik - at 2014.04.09 11:40:00
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242. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
I've made a bugs thread about the movement breaking active scanners problem - feel free to weigh in here: https://forums.dust514.com/default.aspx?g=posts&t=154629&find=unread
- by Django Quik - at 2014.04.09 11:34:00
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243. Any Movement Breaks Active Scanners - in Technical Support/Bugs [original thread]
Because the 'fix' to scannerinas was to make the scanning period really really short (not quite instantaneous!), the result has been that any movement whilst scanning breaks the scan and you miss some (if not all) of the red dots that should have ...
- by Django Quik - at 2014.04.09 11:33:00
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244. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
John Demonsbane wrote: KingBabar wrote: John Demonsbane wrote: I don't care what anyone says, scanners are bugged. I still use them, but they aren't picking up jack. I'm fine with not being able to be a scannerina, but f*cking seriously...
- by Django Quik - at 2014.04.09 11:25:00
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245. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Joel II X wrote: I don't really mind the changes done to the current weapons. They compliment the new sidearms. They're still no worse CQ than they are at optimal range - this is the problem. Or to put it another way - they're just as bad a...
- by Django Quik - at 2014.04.09 11:14:00
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246. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Cat Merc wrote: They're supposed to work in CQC, except for arguably the RR. Just that they're supposed to have varying degrees of success in CQC. AR > CR > SCR > RR As for the scrambler pistol, Ion Pistol is supposed to be the high...
- by Django Quik - at 2014.04.09 08:52:00
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247. How about these? - in Technical Support/Bugs [original thread]
It's because of the skills not loading - a known bug in 1.8 and they're working on it. No ETA on a fix yet though.
- by Django Quik - at 2014.04.09 07:57:00
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248. Mobile CRU no WP? - in Technical Support/Bugs [original thread]
No WP for mCRUs. It's been talked about for a long long time but still yet to be confirmed as something CCP wants to do - think they're worried about the permanency of mCRUs meaning all 150 clones could spawn from just one mCRU and you'd get ridic...
- by Django Quik - at 2014.04.09 07:54:00
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249. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kristoff Atruin wrote: We can buy as many clone packs as we want without penalty for a good reason, it's impossible to actually stop us from buying them using shell corporations. I think the solution there isn't to limit the purchase of them, b...
- by Django Quik - at 2014.04.09 07:48:00
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250. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
I don't understand why this wasn't the real TTK fix on rifles but apparently was for scrambler pistols. The biggest gripe about rifles was that they are all long range weapons (yes, even the plasma rifle has an optimum of over 50m) but perform ju...
- by Django Quik - at 2014.04.09 07:32:00
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251. Petition to Make Assault Rifles Assault Rifles. - in General Discussions [original thread]
I kinda like the idea but honestly I'd rather they put back the old damage numbers for all rifles and reduce the ROF to bring the DPS to what it is now (and a bit more for the combat rifle, maybe rail rifle too). The ridiculous ROF on the rifles ...
- by Django Quik - at 2014.04.09 07:26:00
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252. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Medical Crash wrote: [Lol? You need high level Scanners WITH the Gallente Logi Bonus to even try to scan SOME of the Scouts now, their profile is THAT low. You clearly need to take a look at Haerr's scanning table https://forums.dust514.com/...
- by Django Quik - at 2014.04.08 21:43:00
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253. Too many modules are for low slots. - in General Discussions [original thread]
Lv2spd2 wrote: COVERT SUBTERFUGE wrote: Apparently we are getting modules that augment the logi tools further. I like this plan. I'd like to see proficiency skills for the logi tools too. As said in the scanning threads, I'd like to s...
- by Django Quik - at 2014.04.08 18:24:00
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254. Changing the Armor Plate system and more. - in General Discussions [original thread]
I applaud you sir, for putting together such a well thought out post. You're english isn't perfect but it's good enough to make sense and a hell of a lot better than many of the native speakers on this forum. That said, I don't agree with everyth...
- by Django Quik - at 2014.04.08 18:21:00
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255. I was countered... - in General Discussions [original thread]
Passive scans categorically are and were shared with your squad at least as far back as 1.7. I used to run precision mods and range amps on my gal scout and can absolutely confirm that pre1.8 this was the case. That said it was and continues to ...
- by Django Quik - at 2014.04.08 18:20:00
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256. Too many modules are for low slots. - in General Discussions [original thread]
Certainly one of the reasons everyone dual brick tanks in this game is because the only worthwhile thing to many player to put in high slots is shield extenders - other stuff only gets used if CPU/PG is too tight. More non-shield mods for high sl...
- by Django Quik - at 2014.04.08 17:48:00
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257. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: leave the game balance to proper game designers, you bastards! Are there any anymore? Since Fox Four left us for the more pleasant climes of Eve (did Nullabor go too? haven't seen him much in a long time either), has any...
- by Django Quik - at 2014.04.08 17:25:00
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258. Scout Registry / Killboard - in General Discussions [original thread]
Been having some fun making up non-scout scout counters for my scanner are useful thread here: https://forums.dust514.com/default.aspx?g=posts&t=154433 So far I have a mlt caldari medium frame with only BPOs that can scan 'most' scouts and ...
- by Django Quik - at 2014.04.08 15:01:00
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259. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Or if you want that little bit of extra assurance that you're getting them all, you could always spend an extra 3k isk on a standard gallente logi suit to do this: http://www.protofits.com/fittings/index/0/3403 Of course you'll need level 5 gal...
- by Django Quik - at 2014.04.08 14:57:00
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260. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Here is an example of a reasonable counter to most scouts that costs just a tad over 30k isk and the only SP you need to have ever spent is on the skills required to get a proto scanner: http://www.protofits.com/fittings/index/0/3402
- by Django Quik - at 2014.04.08 14:51:00
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