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261. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Jastad wrote: NAV HIV wrote: Why ?! It's useless cause people can't hold the scanning button, jump and do a 360?! That takes so much skills doesn't it.... The problem is people want to scan a 180k scout suit with a 30k logi suit.... Dud...
- by Django Quik - at 2014.04.08 14:37:00
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262. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
And btw you can make an assault gk0 with 2 kin kats and 2 armor plates that has almost the same ehp but is 0.5m/s faster than a scout gk0 with 3 armor plates and 1 kin kat (that's your 600 armor scout there).
- by Django Quik - at 2014.04.08 12:51:00
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263. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
Nekrokult wrote: The issue here is that armor plates give a fixed amount of HP but a variable amount of speed penalty. Since scouts start with an initial high value of speed, the percentage of speed loss is somewhat "negligible". Actually, be...
- by Django Quik - at 2014.04.08 12:45:00
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264. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Jastad wrote: KingBabar wrote: I don't get all this scanner QQ, I use it on every fitting except a few "specials", it Works very well, a useful tool to any team. Yes, it is on a scout suit... Guess that's that, the scanner....not your ...
- by Django Quik - at 2014.04.08 11:15:00
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265. A change to brick tanking - in Feedback/Requests [original thread]
Having different penalties for different suits is far too complex for CCP to not F up and will become exponentially problematic when new suits are introduced. Someone had a good idea in the Barbershop about making regular plates (leave ferros and...
- by Django Quik - at 2014.04.08 11:14:00
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266. Feedback:Scouts and hit detection - in Feedback/Requests [original thread]
Meee One wrote: Django Quik wrote: How many anti-scout threads does someone have to make before it counts as spamming? Feedback is what i've personally witnessed that perhaps the devs have not. You scared of the truth getting out? The tr...
- by Django Quik - at 2014.04.08 11:08:00
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267. How to fix the Active Scanner - in General Discussions [original thread]
Sir Dukey wrote: Cat Merc wrote: I expected this to happen when CCP said they're going to fix them, not this bull crap they implemented in 1.8. Anyway, the idea is, you have to charge your scanner, and the longer you charge it the wider you...
- by Django Quik - at 2014.04.08 11:06:00
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268. hot fix to cloaks today - in General Discussions [original thread]
Obviously fixing this bug was a lot easier than any of the other bugs that they have already acknowledged - keep your panties on, it'll get fixed when they can fix it!
- by Django Quik - at 2014.04.08 11:03:00
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269. How to fix the Active Scanner - in General Discussions [original thread]
Garrett Blacknova wrote: How to ACTUALLY fix Active Scanners: 1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In con...
- by Django Quik - at 2014.04.08 11:00:00
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270. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: Passive and active scanners are for scouts. A scout can see people coming passively and relay that info to the team as they are less likely to waste a scan. Logis have awful passive scans and so the scanner is used blin...
- by Django Quik - at 2014.04.08 10:31:00
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271. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Khan Hun wrote: Correct me if I'm wrong, but this is how I see it right now: ... 2) They 2-3 shot most suits before you can turn around to see them from cloaked 3) One counter is... another cloaked scout, which means even more scouts... 2...
- by Django Quik - at 2014.04.08 10:15:00
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272. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Garrett Blacknova wrote: fragmentedhackslash wrote: Allow Range amp, and precosion enhancements to adjust scanning equipment, I suggested this 4 months ago. Nerf their baseline stats a little and I can support this. A Scanner-tanked Logi...
- by Django Quik - at 2014.04.08 10:12:00
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273. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Garrett Blacknova wrote: The problem is that the scanning arc was nerfed for no apparent reason, and trying to make up for that with a small pan across a short arc will usually (but not always) break the scan. That's exactly what I said. It sho...
- by Django Quik - at 2014.04.08 10:11:00
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274. Medium frames need a BIG scan precision buff to combat scouts. - in General Discussions [original thread]
Azri Sarum wrote: It takes a logi with 4 complex precision enhancers to be able to see an un-damped cloaked scout. They are better off just using scanners instead, except that it takes a proto level scanner to see scouts, unless they decid...
- by Django Quik - at 2014.04.08 10:05:00
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275. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Garrett Blacknova wrote: Scanners need the fix we were told they were getting, not the nerf CCP actually gave us. How they DID work: Scan time means Scanners could be used by "scannerinas" spinning around and getting 360 scans. How the fix wa...
- by Django Quik - at 2014.04.08 09:48:00
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276. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Jastad wrote: Django Quik wrote: People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist. Except for the best dampened scouts, all are detectable through active scanners. No one u...
- by Django Quik - at 2014.04.08 09:40:00
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277. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
People keep asking for more and easier ways to counter scouts but everyone ignores that these counters already exist. Except for the best dampened scouts, all are detectable through active scanners. No one uses them anymore because they can't 360...
- by Django Quik - at 2014.04.08 09:26:00
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278. Medium frames need a BIG scan precision buff to combat scouts. - in General Discussions [original thread]
Meee One wrote: Sourdough Muffins wrote: Sounds like someone is a bit butthurt by the lack of 360 degree scanners. Sorry that Scouts actually fit their role now. If you are having trouble seeing them perhaps you should get your vision corr...
- by Django Quik - at 2014.04.08 09:20:00
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279. Medium frames need a BIG scan precision buff to combat scouts. - in General Discussions [original thread]
SirManBoy wrote: Spectral Clone wrote: SirManBoy wrote: It's crazy that having a level 5 skill for precision enhancement and equipping three complex precision enhancers still isn't enough for my logi to see some scouts sneak up on me. Acc...
- by Django Quik - at 2014.04.08 09:19:00
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280. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: Awry Barux wrote: a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own ...
- by Django Quik - at 2014.04.08 08:15:00
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