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221. Changing the Armor Plate system and more. - in General Discussions [original thread]
Auris Lionesse wrote: Certain people say oh that doesn't work but they can never seem to explain exactly why. And your right lol I wish I could go back to eve. It doesn't look like garbage or have balancing issues or feel completely unfinished....
- by Django Quik - at 2014.04.09 21:09:00
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222. Changing the Armor Plate system and more. - in General Discussions [original thread]
@Auris Lionesse - dude, I think you need to go back to Eve. This is an FPS. You're trying to add things to a fast paced shooter that only work in an environment where locking on is always necessary and it's slow enough to make calculations on ever...
- by Django Quik - at 2014.04.09 20:50:00
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223. Changing the Armor Plate system and more. - in General Discussions [original thread]
Mordecai Sanguine wrote: Django Quik wrote: @Mordecai - Didn't see the repper numbers the first time; I don't think it's enough, stacking 4 complex would only get you ~30hp/s. I'd go a little further; maybe not as far as I said in my post ab...
- by Django Quik - at 2014.04.09 20:43:00
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224. Reduce fittings requirements on Ferroscale Plates - in Feedback/Requests [original thread]
Ferros have been a joke ever since they were introduced to Dust514. The comparable HP provided is tiny against the behemoths that are regular armor plates but the fittings requirements are massive. Armor plates have so little speed penalty that t...
- by Django Quik - at 2014.04.09 20:23:00
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225. Increasing Your Scan Profile - in Feedback/Requests [original thread]
No nothing increases your profile. Keep in mind that most of the tanked scouts are gallente and they're tanking armor, not shields. Armor already has a penalty, just it isn't high enough to discourage scouts using them. If the penalty were higher ...
- by Django Quik - at 2014.04.09 20:18:00
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226. Changing the Armor Plate system and more. - in General Discussions [original thread]
@Mordecai - Didn't see the repper numbers the first time; I don't think it's enough, stacking 4 complex would only get you ~30hp/s. I'd go a little further; perhaps 3 / 6 / 9 before skills.
- by Django Quik - at 2014.04.09 20:09:00
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227. Changing the Armor Plate system and more. - in General Discussions [original thread]
BL4CKST4R wrote: Snip I like almost everything I read here except that I would buff armor reppers more, maybe to 5 / 10 / 15. You'd still need to stack them quite high to reach shield repping rates but they'd be a lot less eclipsed by the use...
- by Django Quik - at 2014.04.09 19:59:00
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228. Changing the Armor Plate system and more. - in General Discussions [original thread]
Auris Lionesse wrote: I disagree with penalties on reactive plates. If were gonna fix it we need to do it right. 8 slot high/low maximum. Rebalance all suits and layouts. add resistance mods low Change damage mods low. Break them down to four ...
- by Django Quik - at 2014.04.09 19:52:00
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229. Changing the Armor Plate system and more. - in General Discussions [original thread]
The Terminator T-1000 wrote: Armor plates were changed not long ago. Why keep messing with the same thing over and over. Instead buff shields a bit. This will also help increase TTK. As far as scouts, well they were buffed way too much on this ...
- by Django Quik - at 2014.04.09 19:43:00
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230. Scout Registry / Killboard - in General Discussions [original thread]
Speaking of psuedo logi scouts... anyone thought about partially tanking up and running a repper behind a heavy? Maybe a repping hive too. On a proto gal scout you could run 2x plates, 2x range amps and 2x shields with weapons of choice whatever ...
- by Django Quik - at 2014.04.09 19:33:00
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231. Scout Registry / Killboard - in General Discussions [original thread]
I've decided I'm going to start running proto scanners and eventually skill up a gal logi so I can show all these whiney scrubs that the scanner IS STILL USEFUL. Need MOAR SPs!
- by Django Quik - at 2014.04.09 16:42:00
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232. Scout Registry / Killboard - in General Discussions [original thread]
noob cavman wrote: In other news about 10 hours from beating ffx if I speed run. In reality im prob about 40 hours away from gettin near to the end then add another 100 hours to beat the darks the grind is real FFX is all about beating tha...
- by Django Quik - at 2014.04.09 16:42:00
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233. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Joey-Number1 wrote: No their range is just fine, tbh what they need is higher damage on a really close range. This isn't about range - it's about ROF. They're already too powerful in close range, that's why a ROF nerf is needed to stop them ...
- by Django Quik - at 2014.04.09 16:36:00
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234. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Vespasian Andendare wrote: SCP needs to keep its high damage because that is the racial hallmark of Amarr tactical style weapons. HIgh alpha strikes (which, arguably could be for Minmatar artillery, but that's another thread). Additionally, the...
- by Django Quik - at 2014.04.09 16:34:00
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235. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
Scheneighnay McBob wrote: No; this puts the aim-assist scrubs at even more of an advantage. Please explain how this would have any effect on aim-assist or vice-versa because I don't really follow.
- by Django Quik - at 2014.04.09 16:29:00
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236. Scout Registry / Killboard - in General Discussions [original thread]
I look forward to the day that passive isk is completely removed from PC, then all the blue donutters will see all their efforts gone to waste. As soon as you have to do anything to make money and maintain your land in PC, watch their empires crum...
- by Django Quik - at 2014.04.09 13:16:00
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237. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
LudiKure ninda wrote: NO! Thanks for your contribution - have any reasoning to back up your argument or do you only speak in monosyllabic statements?
- by Django Quik - at 2014.04.09 13:13:00
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238. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
BL4CKST4R wrote: Django Quik wrote: BL4CKST4R wrote: Long range = low DPS Short range = high DPS I disagree with this. It should be: Long Range = low ROF high DMG Short Range = high ROF low DMG DPS should be pretty equitable. Tha...
- by Django Quik - at 2014.04.09 13:12:00
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239. Passive Scanning is for Scouts - Active Scanning is for Logis - in General Discussions [original thread]
Slash Frenzy wrote: @Django: You should study the tables you link to. A gallente scout with max skills WITHOUT cloak but 2 complex damps IS NOT SCANNABLE. Period. Since the first day of the new patch I run exclusivly Caldari Scout. The argumen...
- by Django Quik - at 2014.04.09 13:10:00
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240. Give rifles back their old damage but reduced ROF - in General Discussions [original thread]
BL4CKST4R wrote: Long range = low DPS Short range = high DPS I disagree with this. It should be: Long Range = low ROF high DMG Short Range = high ROF low DMG DPS should be pretty equitable.
- by Django Quik - at 2014.04.09 11:41:00
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