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601. [Suggestion] Weapon concept - in Feedback/Requests [original thread]
So basically you want something that will kill anything in one hit? Whatever you do, this will never be a balanced weapon.
- by Django Quik - at 2013.02.08 20:50:00
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602. [Suggestion] Teamplay Points - in Feedback/Requests [original thread]
SP is calculated extremely simply now: You get 5SP for every second spent in battle and 1SP for every 1WP earned. Therefore you get much more from skirmish because you generally spend 50% - 100% longer in battle. This also adds more time to be ea...
- by Django Quik - at 2013.02.07 23:39:00
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603. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
I thought of this thread today when I just couldn't kill a damned dropship for an entire game. Usually, no problem at all, especially against militias. But this was a standard, I think a Gorgon and no matter what I did, I could never get within ev...
- by Django Quik - at 2013.02.07 18:42:00
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604. { Suggestion } :-Killstreak Bonus - in Feedback/Requests [original thread]
Terrible idea. Killing many people in a row means nothing more than killing many people period. It adds nothing more to your team nor does it change the chance of your team winning. Besides, if you don't die, you're already getting the bonus of no...
- by Django Quik - at 2013.02.07 11:26:00
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605. (Request) Various stuff - in Feedback/Requests [original thread]
Also, I get that you're discussing a range of related things here but they do say specifically not to make lists.
- by Django Quik - at 2013.02.06 19:59:00
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606. (Request) Various stuff - in Feedback/Requests [original thread]
I really think you should change this title to something more informative as to the post's content. And also, this s**t has been cried about so much lately - do we really need another thread discussing AV and tanks?
- by Django Quik - at 2013.02.06 19:58:00
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607. [SUGGESTION] Colour coded squad mates - in Feedback/Requests [original thread]
Kelshaw Xu wrote: Personally, I would like to see symbols for my squad other than the chevron. I'm color blind and times I can't tell the difference between the green and blue. So in my eyes everyone in my squad are blueberries. I adapt though...
- by Django Quik - at 2013.02.06 16:10:00
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608. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
Shield tanks are horrifically vulnerable to flux grenades - over 1000 damage with an enormous radius? You're not getting away from a few of them - trust me I just solo'd a standard shield tank with 4 fluxes and a few swarms. A decent armour tank w...
- by Django Quik - at 2013.02.06 11:43:00
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609. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
I always laugh maniacally when I see someone bringing in a dropship. I just can't understand why anyone would bother. Most will die with 2 shots from my ADV swarm launcher or at least crash and burn (giving me no WP might I add!) and you get prett...
- by Django Quik - at 2013.02.06 11:38:00
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610. Jet packs? - in Feedback/Requests [original thread]
I don't hate the idea but it's certainly not something I'll be using. As long as you can't shoot whilst jetting, it would be acceptable.
- by Django Quik - at 2013.02.06 11:27:00
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611. [SUGGESTION] Colour coded squad mates - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I don't think that is necessary. If you are running mics where the squad is can be solved quickly. Also, just as long as the Squad is trying to follow Squad Orders it isn't an issue. What a concept! Oh well. However, the d...
- by Django Quik - at 2013.02.06 10:44:00
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612. AV Grenades. No team work. - in Feedback/Requests [original thread]
There's nothing wrong with AV vs Tanks. People just need to start skilling up in the right things and stop thinking tanks made of paper should be strong enough to plough through fields of infantry all throwing AV nades at them. That said, I do ag...
- by Django Quik - at 2013.02.06 02:24:00
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613. (Feedback) I have a lot of questions... - in Feedback/Requests [original thread]
You need to realise that testing for something as big and complex as Dust is planned to be is a very convoluted and drawn out process and trying to test too many things at once would be counter-productive. With an MMO there are only so many things...
- by Django Quik - at 2013.02.06 02:10:00
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614. [SUGGESTION] Colour coded squad mates - in Feedback/Requests [original thread]
Simple really - give each squad member a slightly different tag color, so they're easier to differentiate between at a distance. At the moment you can tell who your squad is because they're tagged green but you can't quickly and easily tell which...
- by Django Quik - at 2013.02.06 01:41:00
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615. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
It's a nice idea but especially when it comes to terrain, you have no idea how difficult it is to program that and when you're talking about the 7000 possible maps they've posited, it's just not gonna happen. Maybe destructible support structures ...
- by Django Quik - at 2013.02.06 01:36:00
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616. Virus injector - in Feedback/Requests [original thread]
I've been saying for a while that you should be able to inject enemies with a poison or something if you try to melee them with the nanite injector. Could maybe be an extra skill which produces varying effects from damaging armor but not shields, ...
- by Django Quik - at 2013.02.05 09:14:00
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617. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Amorale Lyadstafer wrote: There is enough of QTE already to make you feel like a lab monkey, keep it out of DUST. Dunno what you think a QTE is but there's none in Dust. You playing a different game?
- by Django Quik - at 2013.02.04 16:15:00
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618. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
It shouldn't even be optional. Like I said - this is not a puzzle game.
- by Django Quik - at 2013.02.04 15:47:00
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619. Split Screen - in Feedback/Requests [original thread]
No. No no no. No. This is an MMO, not a party game.
- by Django Quik - at 2013.02.04 15:43:00
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620. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
No. This is an FPS, not a puzzle game. There should be no puzzle elements at all to Dust514.
- by Django Quik - at 2013.02.04 11:37:00
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