Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1721. "energized" shield regulators - in Feedback/Requests [original thread]
i'd like to see a new shield regulator with improved stats. kind of like how shield energizers work, they would allow for much shorter shield recharge delays, but would lower shield hit points. tanking by using short shield delays and high rechar...
- by DeathwindRising - at 2013.11.29 08:56:00
|
1722. Deployable scanner - in Feedback/Requests [original thread]
less range than active scanners, but always "on." you dont get any WP for scanned enemies. as soon as you step into its radius, you'd show up. they'd be good for defending positions while active scanners are good for attacking.
- by DeathwindRising - at 2013.11.29 08:48:00
|
1723. WTH guys aren't you all supposed to be gone? - in General Discussions [original thread]
Vrain Matari wrote: Cat Merc wrote: Oh look at that. A free to play shooter on a console that has none ( = no competition from F2P games) only gets 4.4k players as it's high level A free to play shooter that was released deeply flawed, h...
- by DeathwindRising - at 2013.11.24 16:40:00
|
1724. NEW PLAYERS BEFORE YOU SPEND ANY MONEY ON THIS GAME PLEASE READ THIS - in General Discussions [original thread]
Kincate wrote: Buy boosters... they probrably wont take away your SP... probrably no, theyll just change the vehicle skills, refund your sp and then increase the sp cost of the skills you had before to effectively nerf you
- by DeathwindRising - at 2013.11.23 00:43:00
|
1725. Announcement:Dev Blog: Weapons of Uprising 1.7: Caldari Rail Rifle & Minmatar Combat Rifle - in Announcement and Events [original thread]
Korvin Lomont wrote: Ryme Intrinseca wrote: The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change? I'm still baff...
- by DeathwindRising - at 2013.11.22 13:29:00
|
1726. 1.7 - Vehicle pilots get a respc, AV does not - in General Discussions [original thread]
Takahiro Kashuken wrote: DeathwindRising wrote: Takahiro Kashuken wrote: https://forums.dust514.com/default.aspx?g=posts&t=122274 So CCP decided to give vehicle users a respec but not a full respec only a part respec, it means your v...
- by DeathwindRising - at 2013.11.22 13:05:00
|
1727. 1.7 - Vehicle pilots get a respc, AV does not - in General Discussions [original thread]
Takahiro Kashuken wrote: https://forums.dust514.com/default.aspx?g=posts&t=122274 So CCP decided to give vehicle users a respec but not a full respec only a part respec, it means your vehicle skills are refunded back to you and any infantr...
- by DeathwindRising - at 2013.11.21 16:00:00
|
1728. Announcement:Announcing Uprising 1.7 Vehiche Respec - in Announcement and Events [original thread]
CCP Frame wrote: Vehicle-optimized mercs , Through the release of Uprising 1.7 we will be bringing major vehicle adjustments to DUST 514. Alongside balance and design changes, some currently existing vehicles, modules and turrets will be rem...
- by DeathwindRising - at 2013.11.20 11:19:00
|
1729. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Marlin Kirby wrote: Cosgar wrote: BF isn't the only game that does this, but still a great idea. +1 CoD does it too. *Shudder* That was weird. I said something good about CoD. I'm going to go home and rethink my life. MAG had something s...
- by DeathwindRising - at 2013.11.16 08:58:00
|
1730. [Equipment] Temporary Personal Shield - in Feedback/Requests [original thread]
if anyone play mass effect 3's MP they had a shield guy... except he couldnt move when he used his shield lol. anyways it worked like this, you could use it when ever you wanted for as long as you wanted, but you couldnt shoot. The shield itself ...
- by DeathwindRising - at 2013.11.15 13:49:00
|
1731. Mobile Indirect Fire Platform (Field Artillery) - in Feedback/Requests [original thread]
It should be a turret installation that is nuetral and can be captured or destroyed.
- by DeathwindRising - at 2013.11.11 07:37:00
|
1732. Announcement:Producer Interview: CCP Wolfman - in Announcement and Events [original thread]
CCP Blowout. wrote: Harpyja wrote: This was an interesting read! Also, CCP Blowout., here's your first like! I have one question for CCP Wolfman, but it is rather more specific about the course of the game than your questions in the interv...
- by DeathwindRising - at 2013.11.11 07:30:00
|
1733. Consistent Mechanics in Racial Weapons- Caldari Spool up Time and Cal Assault Bonus - in General Discussions [original thread]
Melchiah ARANeAE wrote: Nocturnal Soul wrote: The charge time for the RR should be 1-2 seconds and the Cal assault bonus should be -5% to charge time. 1-2 seconds is way too high. I think 0.4 seconds would be fine. This shows how long 0....
- by DeathwindRising - at 2013.11.10 20:18:00
|
1734. Tips on Shield Tanks and Fits - in General Discussions [original thread]
Scoota Eu wrote: Honestly the best way to improve a shield tank in the current game build is to skill into an armour tank. The difference isn't even funny. 2 equally skilled tankers in a shield and armour tank will always have one outcome, w...
- by DeathwindRising - at 2013.11.07 13:02:00
|
1735. Has Jenza returned from exile? - in General Discussions [original thread]
i thought she was banished to obscurity?
- by DeathwindRising - at 2013.11.07 12:56:00
|
1736. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: I as a shield and armor user feel shields are kind of pointless a basic armor plate gives more armor then a complex shield extender for barely any movement penalty, much less cpu requirements, and much less pg requirements. A...
- by DeathwindRising - at 2013.11.05 07:15:00
|
1737. Could Officer Weapons become blueprints? - in General Discussions [original thread]
Void Echo wrote: Before everyone goes on saying Quote: then everyone could be able to use them to their hearts content without repercussion of losing them or some other nonsense, id like to bring up some things about the officer weapons st...
- by DeathwindRising - at 2013.11.04 07:31:00
|
1738. Joystiq takes another look at Dust 514 - in General Discussions [original thread]
just in case CCP needed another reality check about where Dust 514 is currently, and where it should be... http://massively.joystiq.com/2013/11/03/eve-evolved-what-dust-514-should-have-been/
- by DeathwindRising - at 2013.11.04 05:14:00
|
1739. CALDARI HEAVY ...awsome! - in General Discussions [original thread]
Rusty Shallows wrote: SILVERBACK 02 wrote: snip even if it is terrible... i will still use it because it looks freaking BAD ASS ;) If the current heavy frames are any indication it will come pre-nerfed. It would be nice if the Dev's pul...
- by DeathwindRising - at 2013.10.31 05:55:00
|
1740. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Cosgar wrote: Seymor Krelborn wrote: Cosgar wrote: And again, a logistics suit might match or surpass another role in one aspect, but they can't all at the same time. The CaLogi used to, but was re-balanced, the...
- by DeathwindRising - at 2013.10.30 21:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |