Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kevall Longstride
DUST University Ivy League
689
|
Posted - 2013.11.22 12:25:00 -
[31] - Quote
Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect
This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players.
I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
10
|
Posted - 2013.11.22 12:27:00 -
[32] - Quote
Cool, more stuff |
Spectral Clone
Dust2Dust. Top Men.
579
|
Posted - 2013.11.22 12:30:00 -
[33] - Quote
Breach Scrambler Rifle coming in the future??? WOOT!?
New weapons - meh. Fix the TTK already.
KDR > ALL
ME > KDR
ME > ALL
|
Tesfa Alem
Death by Disassociation Zero-Day
20
|
Posted - 2013.11.22 12:31:00 -
[34] - Quote
Korvin Lomont wrote:Ryme Intrinseca wrote:The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant. All of the new Rifles have similar DPS if you look at the full auto variants they only really differ in Range and game mechanic. And why in hell gets the Rail Rifle great hipfire accuracy that makes no sense for a long Range weapon. Really the new Weapons do not seem to be well thought out. I hoped for different niches for every Race but we get: RR extreme Range (will kill the LR) with high DPS AsCR/SCR high Range high DPS ((will kill the LR)) CAR medium Range high DPS GAR short Range high DPS All thoose who complaint (and still complain) about the GAR will have fun times as all the new rifle will dish out comparable DPS at much greater Range . So whoever thaougt the GAR was op will have fun times now...
I expect a lot of bunny hopping hip fire head shots in close quarters with the rail gun.
*I fly I shoot I rep I tank/
Heavy, Scout, Assault and Logi at range/
I'm the Jack of all trades/
Master of Some
|
Absolute Idiom II
SyNergy Gaming EoN.
876
|
Posted - 2013.11.22 12:39:00 -
[35] - Quote
Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens.
You've got plenty of time to save SP required to get proto for both weapons - release date is 10th Dec.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
|
Tesfa Alem
Death by Disassociation Zero-Day
20
|
Posted - 2013.11.22 12:41:00 -
[36] - Quote
Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens.
Every single player in DUST get a vehicle skill tree respec, because those months of grinding out SP for tanks and dropships have been thrown out the window. It is not because of new content. There was no respec when CCP introduced the Assault / Logistics Dropships.
Vehicle users get more out of the vehicle skill tree because they spent more in the vehicle skill tree. All that SP infantry invested in LAVs during the Murder Taxi days are coming back to them, and all of our gunners who invested SP in turrets are getting it back. You forget any vehicle dedicated player who decides to swicth out to infantry has to get a proto drop suit / core skills / weapon skills up to be competitive is using millions of SP. Rally, and just to use a Rail Rifle?
You want to go straight to proto stomping with these weapons? Earn it.
*I fly I shoot I rep I tank/
Heavy, Scout, Assault and Logi at range/
I'm the Jack of all trades/
Master of Some
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
3070
|
Posted - 2013.11.22 12:52:00 -
[37] - Quote
All the rifles should be added with MLT variants for the starter fits and balance. They look nice though. As other posters have suggested though, TTK needs to be fixed for these sorts of things to really matter.
This was the most interesting bit in the dev blog:
Quote: In future releases weGÇÖll be introducing additional variants for each of the above, such as Tactical Rail Rifles and Breach Scrambler Rifles, as well as Tech II variants that significantly alter the profile of a given weapon. For now, though, we look forward to getting these into the hands of players and seeing what you do with them.
I kinda assumed all the variants would be added at the same time (breach, etc.), but the idea of "Tech II" is... interesting.
Join my cult.
|
Shadow of War88
0uter.Heaven Proficiency V.
90
|
Posted - 2013.11.22 13:01:00 -
[38] - Quote
rate of fire is a bit unclear |
Kevall Longstride
DUST University Ivy League
690
|
Posted - 2013.11.22 13:02:00 -
[39] - Quote
Tesfa Alem wrote:Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens. Every single player in DUST get a vehicle skill tree respec, because those months of grinding out SP for tanks and dropships have been thrown out the window. It is not because of new content. There was no respec when CCP introduced the Assault / Logistics Dropships. Vehicle users get more out of the vehicle skill tree because they spent more in the vehicle skill tree. All that SP infantry invested in LAVs during the Murder Taxi days are coming back to them, and all of our gunners who invested SP in turrets are getting it back. You forget any vehicle dedicated player who decides to swicth out to infantry has to get a proto drop suit / core skills / weapon skills up to be competitive is using millions of SP. Rally, and just to use a Rail Rifle? You want to go straight to proto stomping with these weapons? Earn it.
I'm perfectly happy with where my skill points are at the moment to be honest. I might tweak the support skills a little if given a chance...
But I was thinking more for the community as a whole rather than just myself. Like I said, I'm against respec's in general but if they have to happen because of changes to the game, they really should be full ones to all.
There is talk of a pay to respec option being made available as part of the changes to how the game is funded, no doubt the beginnings of CCP Rouge's influence from his past experience in FTP games. But I'd only support that if there were consequences for such action, such as if the process of 'unlearning' your previous skills means you lose 10% of your total SP. Making the process of respecing itself a decision with consequence.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
|
Korvin Lomont
United Pwnage Service RISE of LEGION
257
|
Posted - 2013.11.22 13:15:00 -
[40] - Quote
Kevall Longstride wrote:Tesfa Alem wrote:Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens. Every single player in DUST get a vehicle skill tree respec, because those months of grinding out SP for tanks and dropships have been thrown out the window. It is not because of new content. There was no respec when CCP introduced the Assault / Logistics Dropships. Vehicle users get more out of the vehicle skill tree because they spent more in the vehicle skill tree. All that SP infantry invested in LAVs during the Murder Taxi days are coming back to them, and all of our gunners who invested SP in turrets are getting it back. You forget any vehicle dedicated player who decides to swicth out to infantry has to get a proto drop suit / core skills / weapon skills up to be competitive is using millions of SP. Rally, and just to use a Rail Rifle? You want to go straight to proto stomping with these weapons? Earn it. I'm perfectly happy with where my skill points are at the moment to be honest. I might tweak the support skills a little if given a chance... But I was thinking more for the community as a whole rather than just myself. Like I said, I'm against respec's in general but if they have to happen because of changes to the game, they really should be full ones to all. There is talk of a pay to respec option being made available as part of the changes to how the game is funded, no doubt the beginnings of CCP Rouge's influence from his past experience in FTP games. But I'd only support that if there were consequences for such action, such as if the process of 'unlearning' your previous skills means you lose 10% of your total SP. Making the process of respecing itself a decision with consequence.
Well if they introduce respecs for real mony there should not be a huge drawback associated with that, but CCP should limit the amount of respecs per year. So your choices still have a consequence but even if you screw up things there is a chance to correct things. |
|
jeanmiaou
MEN IN BLACK OPS
19
|
Posted - 2013.11.22 13:19:00 -
[41] - Quote
with the arrival of different racial weapons I hope we will have the right to choose a respect for the weapon!!! |
Ryme Intrinseca
Seraphim Auxiliaries
269
|
Posted - 2013.11.22 13:21:00 -
[42] - Quote
Tesfa Alem wrote:Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens. Every single player in DUST get a vehicle skill tree respec, because those months of grinding out SP for tanks and dropships have been thrown out the window. It is not because of new content. There was no respec when CCP introduced the Assault / Logistics Dropships. Vehicle users get more out of the vehicle skill tree because they spent more in the vehicle skill tree. All that SP infantry invested in LAVs during the Murder Taxi days are coming back to them, and all of our gunners who invested SP in turrets are getting it back. You forget any vehicle dedicated player who decides to swicth out to infantry has to get a proto drop suit / core skills / weapon skills up to be competitive is using millions of SP. Rally, and just to use a Rail Rifle? You want to go straight to proto stomping with these weapons? Earn it or be a vehicle user and get it given to you. Fixed. |
Vitharr Foebane
Blood Money Mercenaries
255
|
Posted - 2013.11.22 13:25:00 -
[43] - Quote
I'm glad that there are new light weapons to play with, but that fact that the heavy plasma and laser weapons are still called TBA is pretty disappointing. At what point in the future will there be more heavy weapons?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
|
DeathwindRising
ROGUE SPADES EoN.
129
|
Posted - 2013.11.22 13:29:00 -
[44] - Quote
Korvin Lomont wrote:Ryme Intrinseca wrote:The only difference from the previous stats I can see is a slight reduction (~1) in damage for every version of the rail rifle. Can we get confirmation that this is the only change?
I'm still baffled why they decided to give the scrambler rifle such a big range increase. It has higher DPS, damage per clip, and total ammo damage than all other rifles. If it also matches the rail rifle range it will be even more dominant. All of the new Rifles have similar DPS if you look at the full auto variants they only really differ in Range and game mechanic. And why in hell gets the Rail Rifle great hipfire accuracy that makes no sense for a long Range weapon. Really the new Weapons do not seem to be well thought out. I hoped for different niches for every Race but we get: RR extreme Range (will kill the LR) with high DPS AsCR/SCR high Range high DPS ((will kill the LR)) CAR medium Range high DPS GAR short Range high DPS All thoose who complaint (and still complain) about the GAR will have fun times as all the new rifle will dish out comparable DPS at much greater Range . So whoever thaougt the GAR was op will have fun times now...
because the weapon is very accurate, it wouldnt have a high dispersion rate. hence the tighter hip fire |
S Park Finner
DUST University Ivy League
346
|
Posted - 2013.11.22 13:41:00 -
[45] - Quote
CCP -- great blog. Kudos to all the people who worked on it.
A question...
What does accuracy mean? Can we have a definition and examples of what impact it has in-game?
Respects to ChromeBreaker who asked the question earlier in the thread.
It is but to keep the nerves at strain, to dry one's eyes and laugh at a fall, and baffled, get up and begin again.
|
Vilaskis Shalashev
Wolfhounds Ru RUST415
46
|
Posted - 2013.11.22 14:07:00 -
[46] - Quote
Cool! Thank you CCP for cool gun and cool textur! |
Sinboto Simmons
SVER True Blood Public Disorder.
2289
|
Posted - 2013.11.22 14:17:00 -
[47] - Quote
Why so little on the combat rifle?
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
|
Reav Hannari
Red Rock Outriders
1897
|
Posted - 2013.11.22 14:24:00 -
[48] - Quote
jeanmiaou wrote:with the arrival of different racial weapons I hope we will have the right to choose a respect for the weapon!!!
1. You should be able to save enough to go prototype in one of them before release. You can save enough to get both to 4.
2. You may regret specializing in a new weapon if it turns out to be crap. Best to wait or work into it to be sure.
3. I'm so tired of calls for respec, especially since Wolfman said Dropsuit changes are coming right after and people will cry again, that I'm now ignoring everyone that asks for them. SP are so easy to earn it takes no time to use new gear.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1796
|
Posted - 2013.11.22 14:31:00 -
[49] - Quote
Sinboto Simmons wrote:Why so little on the combat rifle?
my thoughts exactly. I'd love a first person view with it at hipfire and ADS. :(
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3847
|
Posted - 2013.11.22 14:36:00 -
[50] - Quote
Noticed that you guys reduced the damage on the Rail Rifle and increased Charge Up time. This is just the surgical kind of change I was looking for and am very pleased to see that CCP is listening to our feedback! This will allow the Assault Rifle to still be king of the Close Quarters Engagements, as it should be (though there are some discrepancies with the TTK from all weapons being as an ASCR can still put down an armor tanker just as quickly as an AR).
That being said, my newest concern (one I hadn't originally seen due to my concern over the Rail Rifle) is that the Assault Combat Rifle doesn't have a large enough clip size for it's rate of fire. With a rate of fire faster than that of an SMG, and a clip size smaller, it's definitely going to have some ammo consumption concerns when used on the field.
In a twist of irony, I think the Assault Combat Rifle is going to be used with controlled bursts just because if you don't you're liable to run out of ammunition before the target dies
ANON Diplomat -//- I Support SP Rollover ^_^
|
|
Makuta Miserix
Better Hide R Die
187
|
Posted - 2013.11.22 14:48:00 -
[51] - Quote
Looks great! Can't wait to get the awesome Combat Rifle on most of my fittings.
That Rail Rifle looks great as well.
Now we must wait and see how they act on the battlefield...
This is why we can't have nice things.
|
Vrain Matari
ZionTCD Public Disorder.
1264
|
Posted - 2013.11.22 14:52:00 -
[52] - Quote
Zeylon Rho wrote:All the rifles should be added with MLT variants for the starter fits and balance. They look nice though. As other posters have suggested though, TTK needs to be fixed for these sorts of things to really matter. This was the most interesting bit in the dev blog: Quote: In future releases weGÇÖll be introducing additional variants for each of the above, such as Tactical Rail Rifles and Breach Scrambler Rifles, as well as Tech II variants that significantly alter the profile of a given weapon. For now, though, we look forward to getting these into the hands of players and seeing what you do with them.
I kinda assumed all the variants would be added at the same time (breach, etc.), but the idea of "Tech II" is... interesting. +1. Let's make an effort to include the NPE in this expansion. It gives peeps the freedom to explore without being punished for it.
Keep in mind that those peeps are going to have to earn their sp on battlefields filled with proto CRs and RRs, not to mention those noob-vaporizing proto SCRs. That's not going to be pretty by any stretch of the imagination.
Have a heart CCP, throw your doomed, f*cked, soon-to-be-roasted-beyond-all-comprehension noobs a militia bone.
I support SP rollover.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
592
|
Posted - 2013.11.22 15:21:00 -
[53] - Quote
So are we just gonna sit here and not bring up the heavy weapon ideas that they have? Sure it's less concrete than the Ion Pistol and MagSec SMG but they're still ideas.
A Plasma Short Range Heavy Weapon.
A Laser Medium-Long Range Heavy Weapon.
Any ideas what these could be?
Laser Canons? Death Rays?
Plasma HMG? Plasma Bolt Gun?
SPECULATE WITH ME. |
TrueXer0z
DUST University Ivy League
251
|
Posted - 2013.11.22 15:50:00 -
[54] - Quote
EDIT: HAHA too many windows up, wrong thread! sorry
Military Director, Dust University
"I am a product of my own perception, I only exist because I allow myself to."
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
61
|
Posted - 2013.11.22 15:52:00 -
[55] - Quote
Kevall Longstride wrote:Tesfa Alem wrote:Kevall Longstride wrote:Heavenly Daughter wrote:will be nice to go straight to proto on both these weapons, 7 million coming back from vehicle respect This comment precisely underlines why the vehicle only respec needs to be full one. None vehicle users are going to have to grind their way to these new weapons to prototype levels, where as vehicle users, tired of using them, can spec straight into the Prototype Rail Rifle for instance and have a huge range advantage over the existing infantry players. I normally don't like respec's on the principle that your choices have consequences, but I agree that because of the massive changes to vehicles there should be one. I just think that it should be universal when it happens. Every single player in DUST get a vehicle skill tree respec, because those months of grinding out SP for tanks and dropships have been thrown out the window. It is not because of new content. There was no respec when CCP introduced the Assault / Logistics Dropships. Vehicle users get more out of the vehicle skill tree because they spent more in the vehicle skill tree. All that SP infantry invested in LAVs during the Murder Taxi days are coming back to them, and all of our gunners who invested SP in turrets are getting it back. You forget any vehicle dedicated player who decides to swicth out to infantry has to get a proto drop suit / core skills / weapon skills up to be competitive is using millions of SP. Rally, and just to use a Rail Rifle? You want to go straight to proto stomping with these weapons? Earn it. I'm perfectly happy with where my skill points are at the moment to be honest. I might tweak the support skills a little if given a chance... But I was thinking more for the community as a whole rather than just myself. Like I said, I'm against respec's in general but if they have to happen because of changes to the game, they really should be full ones to all. There is talk of a pay to respec option being made available as part of the changes to how the game is funded, no doubt the beginnings of CCP Rouge's influence from his past experience in FTP games. But I'd only support that if there were consequences for such action, such as if the process of 'unlearning' your previous skills means you lose 10% of your total SP. Making the process of respecing itself a decision with consequence.
I was honestly hoping for a full respect for everyone when the 1.7 update hit. Why? Because devs said so at EVE Vegas is why! They were point blank asked, "Will there be a respec?" and the answer was "Yes." So I'm somewhat disappointed that such a HUGE overhaul is occurring and the full respec is not happening. I earn SP like anyone else and instead of "banking" them and having them lie there useless I decided to USE them knowing that devs had promised a full respec from EVE Vegas so that I could be more useful in matches and PC's. So what happened? Why did you change?
I honestly only skilled into the AR because I thought I would get those points back to put into the Combat Rifle later on as there is currently no Minmatar Racial AR at the moment. I've always planned to skill up into Minmatar racial armor, weapons, and vehicles. Call me a damn dirty Rp'er if you want to, but that's what I wanted. Now you are telling me that I've "wasted" over 2 million SP (and more importantly the hours of time I spent earning those SP) and won't be getting them back? If that's the case then please, please, please implement some kinda AUR for respec system soonGäó. As I want my SP and time back and to mean something for my toon in this game other than "Oops, sorry you skilled wrong weapon because CCP didn't think about releasing all racial variants from the get to..." Hell the only reason I haven't skilled into any of the damned vehicles is because I'm waiting on the Minmatar variants to come out, damn it!
How can I have "MATARI PRIDE!!!" if you leave me with SP spent on other races crap?
On another note, here is a link to a discussion that was previously started about the idea of AUR for respec's as apparently this may become the only solution to fix the devs' screw-ups and broken promises.
https://forums.dust514.com/default.aspx?g=posts&t=118583&find=unread
|
Vell0cet
Company of Marcher Lords Amarr Empire
582
|
Posted - 2013.11.22 15:56:00 -
[56] - Quote
I'm still very concerned about the TTK issues. Also I'm pretty sure the LR won't be viable in 1.7 unless it gets a significant range buff, which is a real shame because it's such an interesting weapon that's pretty unique to DUST.
New guns look beautiful, big thumbs up to the art team. Is it possible to see video footage of these being fired (hipfire and ADS)? Now let's get them to finish my Amarr HAV with laser turrets.
Quick/Dirty Test Range Idea
|
steadyhand amarr
Bragian Order Amarr Empire
1958
|
Posted - 2013.11.22 15:58:00 -
[57] - Quote
A respec is happening u getting it for vercs so ccp ddidnt lie u failed to ask the question correctly. :-P
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
|
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
61
|
Posted - 2013.11.22 16:23:00 -
[58] - Quote
steadyhand amarr wrote:A respec is happening u getting it for vercs so ccp ddidnt lie u failed to ask the question correctly. :-P
Ok, then by your logic... They revamped vehicles = vehicle respec
so...
They are also now changing stats on weapons + adding new weapons = revamping weapons = weapon respec
so...
Where is my weapon respec?
=P (See I can stick my tongue out too.) |
Shotty GoBang
Pro Hic Immortalis
2377
|
Posted - 2013.11.22 17:01:00 -
[59] - Quote
BIG QUESTION!
What efforts have been taken to prevent Rifles (new and old) from dominating in CQC? |
Silas Swakhammer
GamersForChrist Orion Empire
262
|
Posted - 2013.11.22 17:21:00 -
[60] - Quote
Hey uh, could we get a video demo of the new toys?
Pineapples on pizza.
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |