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1581. Players hiding in the MCC not doing anything - in General Discussions [original thread]
Z Omega wrote: Subject says it all. Does anyone else get pissed off at the people that just hide in the MCC, not doing anything? I've played matches 16v16 and 11 players were just sitting in the MCC, moving just a little bit every now and then ...
- by DeathwindRising - at 2014.01.21 10:47:00
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1582. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
question: are the stats that ccp gave us for the dropsuits "base" stats or "lvl 5 stats?"
- by DeathwindRising - at 2014.01.21 04:27:00
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1583. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Chit Hoppened wrote: Add both WOT HOPPENED and Chit Hoppened. I gave up all other suits for the Command'oh. If we get refunded (HA!) I'll have a couple of them. same. i gave up my proto basic caldari medium suit for std commando suits lol. i...
- by DeathwindRising - at 2014.01.21 01:59:00
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1584. set all skills to lvl 3 and militia gear only for pubs - in General Discussions [original thread]
Smooth Assassin wrote: DeathwindRising wrote: problem solved. no more proto stomping noobs. no more unfair skill advantage against noobs. everybody gets to work with the same gear at the same level of skill. for pub matches ccp should ...
- by DeathwindRising - at 2014.01.20 16:43:00
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1585. set all skills to lvl 3 and militia gear only for pubs - in General Discussions [original thread]
problem solved. no more proto stomping noobs. no more unfair skill advantage against noobs. everybody gets to work with the same gear at the same level of skill. for pub matches ccp should simply set all skills to lvl 3 and limit all gear to...
- by DeathwindRising - at 2014.01.20 16:35:00
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1586. the hints you seek that tell you that your team will lose - in General Discussions [original thread]
surely ccp has some kind of data that supports all this... not only that, but the game is fundamentally broken at its most basic design elements. you must reward the player for actively participating and provide an means of escape when things go w...
- by DeathwindRising - at 2014.01.20 16:26:00
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1587. The Caldari Assault Ck.0 - in General Discussions [original thread]
I would rather have more range. Increase the optimal range for all hybrid railguns
- by DeathwindRising - at 2014.01.19 08:08:00
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1588. [BUG] 1.8 Caldari sentinel - shield depleted recharge delay ------> 1 sec !? - in Feedback/Requests [original thread]
I-Shayz-I wrote: It has to be. Why would the depleted delay be shorter than the regular delay? because youre not dead if you have shields left. meaning if you get fluxed or something you can still recover, since youll be slow and unable to ...
- by DeathwindRising - at 2014.01.17 13:14:00
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1589. [BUG] 1.8 Caldari sentinel - shield depleted recharge delay ------> 1 sec !? - in Feedback/Requests [original thread]
Jack Boost wrote: With shield recharger (up to 64HP/sec) when other dropsuit will start to regen .. caldari heavy will be full. I know that will be problem with this, because in beta there was dropsuits that start to regen in gunfight! Make it...
- by DeathwindRising - at 2014.01.17 13:11:00
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1590. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Cat Merc wrote: DeathwindRising wrote: KAGEHOSHI Horned Wolf wrote: Kingseeker Kobra wrote: How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shot...
- by DeathwindRising - at 2014.01.17 05:30:00
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1591. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: DeathwindRising wrote: Hoover Damn wrote: DeathwindRising wrote: just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light a...
- by DeathwindRising - at 2014.01.17 03:46:00
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1592. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Kingseeker Kobra wrote: How does any of this make assaults better killers than logis I don't understand how that isn't clear. Less heat buildup = can fire more shots, and thus kill more people than a logi with...
- by DeathwindRising - at 2014.01.17 02:05:00
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1593. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
Bethhy wrote: This is still taking a DPS based class and giving it options to brick tank it while fitting proto weapons, and then further unbalancing the SCR with the heat build up bonus. If it is for the Laser? well, that gun in general will n...
- by DeathwindRising - at 2014.01.17 02:02:00
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1594. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: 1.8 (subject to change) bonuses for those who have not seen This is what I think assault bnuses should be like: Role bonus: 5% reduction of PG/CPU for handheld weapons per level. You said you liked this...
- by DeathwindRising - at 2014.01.17 01:53:00
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1595. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: DeathwindRising wrote: just make it so that you can only use sidearms... you know since, youre in a confined space in all you dont have much room for using bulky light and heavy weapons I disagree. Have you looked aroun...
- by DeathwindRising - at 2014.01.17 01:31:00
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1596. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the ...
- by DeathwindRising - at 2014.01.16 16:32:00
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1597. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: Komodo Jones wrote: At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas. I would say they need a boost fighting tanks but honestly that's be...
- by DeathwindRising - at 2014.01.16 16:19:00
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1598. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Jastad wrote: i Think That the Role of Caldari Heavy will be "The Guardian of outside point" and The best Heavy suit for Forgers. What we need to know is the slot layout and the base stat. 750 shields 1 seco d de...
- by DeathwindRising - at 2014.01.15 10:01:00
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1599. If the Caldari Heavy gets 4 high slots... - in General Discussions [original thread]
Izlare Lenix wrote: Without shield reppers it will not be as strong as armor buffer heavies when it comes to using heavies as point defense with logi support. In situations that don't call for logi support shield heavies might be nice. w...
- by DeathwindRising - at 2014.01.15 09:58:00
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1600. Shield Repair - in General Discussions [original thread]
i think itd be great if we got a peice of equipment that when activated, removes the shield delay entirely and allows your shields to recharge continueously and even when taking damage. give it a 45 second cooldown and a 20 second duration. and ...
- by DeathwindRising - at 2014.01.15 09:43:00
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