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1381. change dropsuit radar - in Feedback/Requests [original thread]
Stefan Stahl wrote: Generally I support this. If we could actually suggest a more complicated code-change I'd go with this: If scan precision is larger than scan profile you get no blip on the tacnet. If scan precision is lower than scan profi...
- by DeathwindRising - at 2014.06.19 11:18:00
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1382. Militia Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis. Instead of changing anything about weapons or modules, what wo...
- by DeathwindRising - at 2014.06.19 11:08:00
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1383. [Feedback] Shields - in Feedback/Requests [original thread]
FabryX10 wrote: Alena Ventrallis wrote: Shield extenders need to use less pg by 2 at standard and advanced and by 3 at proto. Then a lot of things will be fixed by allowing shield suits to fit better modules. Caldari assault dropsuit needs...
- by DeathwindRising - at 2014.06.19 11:06:00
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1384. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: Buff the flaylock pistols clip size, slightly reduce ROF, homogenize the blast radius on all flaylock pistols to 1.65 meters. Buff the charge shot damage of the iron pistol. they should change the charge shot to not o...
- by DeathwindRising - at 2014.06.19 07:07:00
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1385. suggestion lp store - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Is specialist gear not incentive? we need more gear though, like specialist modules with complex stats but with enhanced fitting costs. maybe even specialist dropsuits with increased cpu/pg fitting
- by DeathwindRising - at 2014.06.19 06:55:00
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1386. change dropsuit radar - in Feedback/Requests [original thread]
change the radar to show only red or blue dots. i think its a little too powerful to scan someone and not only know their position, but which way they are facing as well. idk when it was changed, but i know it wasnt always like this
- by DeathwindRising - at 2014.06.19 06:53:00
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1387. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: Weapon variants, and lp store parity. Can't have that without racial vehicle and weapon parity. we could do whats possible. id like to see more LP specialist stuff, like modules with reduce...
- by DeathwindRising - at 2014.06.19 06:47:00
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1388. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
sidearms? non-tanking related modules? medium suit slot layouts? new weapon variants? better LP gear? (specialist dropsuits and vehicles?)
- by DeathwindRising - at 2014.06.19 04:33:00
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1389. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
you could always add a movement bonus to Myofibril stimulants... imagine minmatar scouts with kincats in their lows and stims in their highs nova knifing lol hmm... we could also change nova knives to either buff normal melee damage, or make th...
- by DeathwindRising - at 2014.06.19 04:17:00
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1390. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
duster 35000 wrote: 7th! Shield tanking still not that viable with new tweak but it's a real good start Next we look at shield recharge delays and maybe a 2nd buff on enerhizers, or base shield rep buff on all cal and min frames. yea right ...
- by DeathwindRising - at 2014.06.19 02:54:00
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1391. [BUG] internal error after downtime 6/18/2014 - in Technical Support/Bugs [original thread]
resetting the ps3 fixed. did it twice though
- by DeathwindRising - at 2014.06.18 11:43:00
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1392. [BUG] internal error after downtime 6/18/2014 - in Technical Support/Bugs [original thread]
nope im still getting an internal error. i synched up, selected my character, and then while it loaded it kicked me.
- by DeathwindRising - at 2014.06.18 11:40:00
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1393. Sticky:Changes to Planetary Conquest in Hotfix Bravo - in General Discussions [original thread]
your server is bugged. go check it
- by DeathwindRising - at 2014.06.18 11:34:00
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1394. [BUG] internal error after downtime 6/18/2014 - in Technical Support/Bugs [original thread]
Lorhak Gannarsein wrote: 'Data files not found' awesome
- by DeathwindRising - at 2014.06.18 11:32:00
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1395. [BUG] internal error after downtime 6/18/2014 - in Technical Support/Bugs [original thread]
cant login. i keep getting it over and over again trying to log onto the sever
- by DeathwindRising - at 2014.06.18 11:29:00
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1396. Death taxis are a broken tactic - in Feedback/Requests [original thread]
Joe Macro wrote: Gotta chime in on this. I remember back when everyone had a BPO LAV. I learned quick to fit AV grenades. It worked on 90% of the murder taxi's or Drive by Heavies. Then they nerfed AV grenades. Its pretty simple really, standa...
- by DeathwindRising - at 2014.06.18 11:25:00
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1397. Match Making - in Feedback/Requests [original thread]
CCP Rattati wrote: Some of these are already tasks on engineering that I have requested, the others are pretty good as well. Noted! id love to see a 10-30 second waiting period added to the beginning of each battle, so that we all have a cha...
- by DeathwindRising - at 2014.06.18 07:28:00
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1398. Hotfix Charlie: Vehicle Varations & old mods with new numbers - in Feedback/Requests [original thread]
Godin Thekiller wrote: The Reverse CRU didn't work for the BO HAV's, the siege module never came into existance for the Marauders, there's no bloody point for the Enforcer, the LDS's were only given a bit more eHP and came pre fitted with a shi...
- by DeathwindRising - at 2014.06.17 09:43:00
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1399. [Idea] Accuracy Falloff beyond optimal range - in Feedback/Requests [original thread]
Vitharr Foebane wrote: That is what the HMG already has if you've ever bothered to use the weapon. Even at it's most "accurate" at the longer ranges very few bullets will actually hit. i have used it. it has a wide dispersion when you first ...
- by DeathwindRising - at 2014.06.17 08:01:00
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1400. [Idea] Accuracy Falloff beyond optimal range - in Feedback/Requests [original thread]
TLDR: shorter range weapons with high rof need more reduction in accuracy at long range to avoid "death by 1000 cuts" Eve online uses accuracy falloff to basically cause your guns to miss at longer ranges. i think everyone in this game has b...
- by DeathwindRising - at 2014.06.17 05:49:00
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