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381. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
just in case anyone forgot where we have gone with this before... here was the discussion from the last HP penalty and speed balancing we did regarding issues with shield extender and armor plates back last november https://forums.dust514.com/d...
- by DeathwindRising - at 2015.06.04 15:20:00
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382. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Marcus Stormfire wrote: DeathwindRising wrote: Maken Tosch wrote: Fox Gaden wrote: DeathwindRising wrote: stuff like this is good. 1 more dropsuit fittings 2 free respecs 3 access to test content through other contracts 4 free A...
- by DeathwindRising - at 2015.06.03 07:51:00
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383. Crusader suit - in Feedback/Requests [original thread]
I'm not sure the goal of freeing up space is to fill back up again
- by DeathwindRising - at 2015.06.02 23:52:00
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384. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kaeru Nayiri wrote: As a minmatar scout, and possibly that highest strafer in the game, I would gladly put my own strafe on the chopping block if it meant the end of the wiggle break-dance. Take it, end it, let the madnes...
- by DeathwindRising - at 2015.06.02 14:08:00
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385. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Maken Tosch wrote: Fox Gaden wrote: DeathwindRising wrote: stuff like this is good. 1 more dropsuit fittings 2 free respecs 3 access to test content through other contracts 4 free AUR each month 5 permanent skill boosters? These sou...
- by DeathwindRising - at 2015.06.02 05:18:00
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386. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: A note of concern. There's too much bias toward hp tanking. Rattati mentions an additional slot for commandos. Why? Are slots only for extenders and plates? Why can't anything other than hp mods be...
- by DeathwindRising - at 2015.06.02 03:14:00
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387. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
A note of concern. There's too much bias toward hp tanking. Rattati mentions an additional slot for commandos. Why? Are slots only for extenders and plates? Why can't anything other than hp mods be viable or useful? If you're going to add a slot,...
- by DeathwindRising - at 2015.06.02 01:54:00
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388. Ideas for New Grenade Types - in Feedback/Requests [original thread]
FullOf Ideas wrote: DeathwindRising wrote: The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds... Why would that be useful? So they cant run away, even though they know you are coming and will ...
- by DeathwindRising - at 2015.06.01 20:20:00
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389. Ideas for New Grenade Types - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: DeathwindRising wrote: The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds... This is good Also recon grenades sound fun yea recon grenades would be pretty awesome too...
- by DeathwindRising - at 2015.06.01 14:27:00
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390. Rifle normalization. - in Feedback/Requests [original thread]
Bishop Harcourt wrote: I read the doc and no spread sheet(a problem on my end, I believe) was to be found. No tabs, just a page with the proposal. I will check again after my break. The the names of the weapon classes are actually links to ...
- by DeathwindRising - at 2015.06.01 10:51:00
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391. [proposal] a permanent fix to fw - in Feedback/Requests [original thread]
Alena Ventrallis wrote: An interesting idea, but you have some considerations. How will a q-sync get together if all the matches are half filled? Are they just screwed out of playing together? Is there a way to get players to enter one match ...
- by DeathwindRising - at 2015.06.01 05:26:00
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392. Ideas for New Grenade Types - in Feedback/Requests [original thread]
The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds...
- by DeathwindRising - at 2015.06.01 04:04:00
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393. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
Well I can think of some things I tried asking for from the past... 1. Moving damage mods to low slots so armor tankers can't use them. 2. Reducing shield delay on caldari suits to 0.10 second 3. Give shield tankers better passive scans (more ...
- by DeathwindRising - at 2015.06.01 01:34:00
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394. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
demens grimwulff wrote: DeathwindRising wrote: can you calculate what the TTK would be if damage mods were moved to low slots? Please be more specific. If the damage mods made it to low slots, as in my proposal for balancing shields, the...
- by DeathwindRising - at 2015.05.31 20:28:00
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395. Armor, Shield, and Dual tanking - in Feedback/Requests [original thread]
can you calculate what the TTK would be if damage mods were moved to low slots?
- by DeathwindRising - at 2015.05.31 13:50:00
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396. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
From Cross's link: "Q: What business model will the game use? A: Eternal Crusade will be available in retail, for digital purchase, and a free-to-play option we call GǣFree-to-Waaagh!Gǥ. By purchasing a copy of the game, you will have access t...
- by DeathwindRising - at 2015.05.31 12:33:00
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397. What If DUST Had a Subscription Option? - in Feedback/Requests [original thread]
Luther Mandrix wrote: Pokey Dravon wrote: I actually much prefer monthly subscription games....in my experience they tend to be better supported. But I also have concerns about moving from a free model to a subscription model at this point i...
- by DeathwindRising - at 2015.05.31 12:30:00
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398. Rifle normalization. - in Feedback/Requests [original thread]
Rail rifle variants all feature highest damage per shot along with highest range, except the base variant which feature less damage per shot. why have you done this?
- by DeathwindRising - at 2015.05.31 04:06:00
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399. Rifle normalization. - in Feedback/Requests [original thread]
question: cal assault fitted with a full racial shield tank and no plates or damage mods vs gallente assault with full armor tank and damage mods. if they both use racial breach weapons, how much damage does the gal assault do at the RR's optima...
- by DeathwindRising - at 2015.05.31 03:50:00
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400. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Option C would be my preference. But let's get off the semantics. Does anyone see problems with proposed stats? Does anyone need clarification on how the stat blocks in the spreadsheets work? excellent work
- by DeathwindRising - at 2015.05.31 03:35:00
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