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21. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
i think we still need generic dropsuits even if they're not in game. We need a base line of stats to reference when we eventually do start adding additional classes and manufacturers. We the foundation here and now to build on later so we don't ...
- by DeathwindRising - at 2017.06.03 12:06:00
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22. Discussion - Should PG and CPU be combined into one? - in General Discussions [original thread]
Deleted
- by DeathwindRising - at 2017.06.03 12:02:00
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23. FoxGÇÖs thoughts on the Fitting System - in General Discussions [original thread]
Fox Gaden wrote: CCP Rattati wrote: as fits are contextual to a Dropsuit, sorry to say, I like the intent, but a lot of the core concepts of saved fittings, market, skillbooks, training aren't going to be as they are in EVE nor DUST for that...
- by DeathwindRising - at 2017.06.02 23:18:00
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24. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Most likely firmware will change the Role Bonuses but not the base stats of the suit. A new manufacturer of the same class would have different base stats, such as a different tanking style. Also no, there is not a shield ...
- by DeathwindRising - at 2017.06.02 23:03:00
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25. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
CCP Rattati wrote: Thaddeus Reynolds wrote: One option for avoiding playing classes you don't like to gain equipment you do could be to do missions for specific corporations or factions that have unique variations of the suit class you like ...
- by DeathwindRising - at 2017.06.02 22:44:00
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26. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion. As for the rest, I've explained this a few different ways but it seems non...
- by DeathwindRising - at 2017.06.02 09:04:00
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27. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
DUST Fiend wrote: DeathwindRising wrote: these are humans and humans interact with corporations more than empires. Wait.....what? I didn't know humans could respawn "CCP Rattati What are your favorite NPC corporations and why? We ar...
- by DeathwindRising - at 2017.06.02 03:10:00
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28. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Vanguard is the new name for Commando. I just said Frontline instead of Assault to avoid confusion. As for the rest, I've explained this a few different ways but it seems none of them are really clicking with you, and for t...
- by DeathwindRising - at 2017.06.02 02:51:00
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29. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
Pokey Dravon wrote: Well people are locked into the idea that all assault suits need to be called "Assault". What if he just look at the types of roles in two very broad categories. Assault - These are your primary damage dealers, the ones kic...
- by DeathwindRising - at 2017.06.02 02:03:00
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30. Theory Workshop GÇô Project Nova GÇô Dropsuit Progression - in General Discussions [original thread]
I've real issues with what's been said on the last few pages here. first off, I'm not clear on the break down of classes/suits and their association with corps/factions. When we say the classes are based on factions... i want to know who's facti...
- by DeathwindRising - at 2017.06.02 01:54:00
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31. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
What prevents jerk with ISK to burn from trolling new players by putting bounties on them? Because the reason for placing bounties on people are relative, you can not simply define a characteristic worth placing a bounty for. i once asked for 3,...
- by DeathwindRising - at 2017.05.30 01:47:00
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32. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
Maken Tosch wrote: DeathwindRising wrote: I'm not sure if you thought about it, but what bounties were used allow side of a reporting system. Players can report other players for cheating or other violations and place a bounty on them (if th...
- by DeathwindRising - at 2017.05.29 11:33:00
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33. Project Nova Proposal: Competitive Bounty Hunting - in General Discussions [original thread]
I'm not sure if you thought about it, but what bounties were used allow side of a reporting system. Players can report other players for cheating or other violations and place a bounty on them (if they choose to.) Keep getting bounties placed on y...
- by DeathwindRising - at 2017.05.28 05:49:00
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34. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Pokey Dravon wrote: DUST Fiend wrote: So what rewards are there for over performing / punishments for under performing? I would suspect that....insurance plus a loss would eat up the majority of profits. A win would provide a noticeable b...
- by DeathwindRising - at 2017.05.28 02:35:00
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35. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
One Eyed King wrote: Essentially you are asking how to have a productive economy where risk and reward are properly balanced. I don't think there is an easy answer to that. Plenty of games try for that, but many end up just like Dust in which...
- by DeathwindRising - at 2017.05.27 22:28:00
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36. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Pokey Dravon wrote: DeathwindRising wrote: How do I lose ISK if everything is blueprint? why would anything need to be restocked? Why even have currency? Are there items we can use and are lost on a per death basis? If so, I missed that m...
- by DeathwindRising - at 2017.05.27 16:44:00
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37. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Mejt0 wrote: DeathwindRising wrote: if you got experience and know the meta, you can be ready for anything. and i was... with pretty much one single fit. just gotta know how to use it. general purpose fit + experience is better than speci...
- by DeathwindRising - at 2017.05.27 10:55:00
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38. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Pokey Dravon wrote: DUST Fiend wrote: By the sounds of it theyre doing away with tiers of things and ISK loss is more on a per match basis not per suit basis. The theory is that people will worry less about ISK loss and just fight. The prob...
- by DeathwindRising - at 2017.05.27 10:05:00
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39. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
byte modal wrote: Gratz. I enjoyed the fittings and customizations. Yet we played the same game. Funny how that works. see? something for everyone. im sure it must've pained some people to see such potential for variety and uniqueness in f...
- by DeathwindRising - at 2017.05.27 01:38:00
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40. Will Nova Succeed in Competitive Matchmaking? - in General Discussions [original thread]
Mejt0 wrote: DeathwindRising wrote: I only had three real fits. proto cal assault, proto cal HAV were my main ones, and then a proto calmando that i used if i need to run both infantry/vehicle support 80% of my time in Dust was spent in c...
- by DeathwindRising - at 2017.05.27 00:07:00
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