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Thread Statistics | Show CCP posts - 1 post(s) |
Marston VC
SVER True Blood Public Disorder.
1212
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Posted - 2013.11.15 20:44:00 -
[31] - Quote
Marlin Kirby wrote:SickJ wrote:castba wrote:Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. I like this. Everyone gets to see the team's starting lineup, group up with their squads, make some last minute plans, etc. Better than the chaotic mess we get now. But then you can only spawn at one location at the start of a game.
indeed
Marston VC, STB director
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Rynoceros
Rise Of Old Dudes
1310
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Posted - 2013.11.15 21:22:00 -
[32] - Quote
Everyone spawns MCC with a 1 minute timer, at the beginning of a match. Allows the map to load, players to fill match, and even a quick fitting adjustment.
Too easy?
Cheeseburgers.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.15 21:42:00 -
[33] - Quote
Marston VC wrote:Marlin Kirby wrote:SickJ wrote:castba wrote:Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. I like this. Everyone gets to see the team's starting lineup, group up with their squads, make some last minute plans, etc. Better than the chaotic mess we get now. But then you can only spawn at one location at the start of a game. indeed
What if I want to spawn on the ground instead? Tough luck?
The not logic bomb!
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Slen Kaleth
BlackWater Liquidations
57
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Posted - 2013.11.16 01:48:00 -
[34] - Quote
Marlin Kirby wrote:SickJ wrote:castba wrote:Marston VC wrote: I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. I like this. Everyone gets to see the team's starting lineup, group up with their squads, make some last minute plans, etc. Better than the chaotic mess we get now. But then you can only spawn at one location at the start of a game.
Perhaps introduce a smaller ship, some sorta transport that can be used as the alternate spawn location. It can act like the MCCin the sense that the doors don't open till the start of the match. But other than that since it is not an MCC it's destruction is irrelevant. |
Marston VC
SVER True Blood Public Disorder.
1215
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Posted - 2013.11.16 02:40:00 -
[35] - Quote
Marlin Kirby wrote:Marston VC wrote:Marlin Kirby wrote:castba wrote:[quote=Marston VC] I just want a 20 second count down from when the first person loads into the battle, until the first person can spawn. Simple, everyone spawns in the MCC, then the doors open after a certain time frame. I like this. Everyone gets to see the team's starting lineup, group up with their squads, make some last minute plans, etc. Better than the chaotic mess we get now. But then you can only spawn at one location at the start of a game.
Hey man, I don't agree with just having MCC, but honestly...... it really wouldn't make a difference either way. Have it so the first spawn is only in the MCC. Then once the MCC opens up have the ground spawn open up as well. The ground spawns have only really ever been there for redline prevention. But if both teams are only starting in the MCC then it really doesn't make a difference.
Or we could just do it the way I want it and have everyone stand still upon spawning for the first 20 seconds, thus making it so that everyone starts running at the same time. I really don't care how CCP does it, so long as they do it.
Marston VC, STB director
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.16 05:08:00 -
[36] - Quote
Marston VC wrote:Marlin Kirby wrote:But then you can only spawn at one location at the start of a game. Hey man, I don't agree with just having MCC, but honestly...... it really wouldn't make a difference either way. Have it so the first spawn is only in the MCC. Then once the MCC opens up have the ground spawn open up as well. The ground spawns have only really ever been there for redline prevention. But if both teams are only starting in the MCC then it really doesn't make a difference. Or we could just do it the way I want it and have everyone stand still upon spawning for the first 20 seconds, thus making it so that everyone starts running at the same time. I really don't care how CCP does it, so long as they do it.
Having more than one spawn point does more than prevent red-lining, it allows a larger amount of tactics too.
The not logic bomb!
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dogmanpig
black market bank
45
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Posted - 2013.11.16 06:31:00 -
[37] - Quote
this would help solve the i just spawned and there is a forger camping our spawn area because of super tall towers only DS can get to....
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Nekrokult
Valor Coalition Proficiency V.
29
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Posted - 2013.11.16 07:43:00 -
[38] - Quote
The timer is a great idea. I suffer from this issue a lot, for example on Ashland, I sometimes spawn as my team is already more than halfway to B (E side spawn).
For the multiple spawn points, create a force field around the area on all the other spawn points beside the MCC that only lifts after the timer. |
DeathwindRising
ROGUE SPADES EoN.
126
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Posted - 2013.11.16 08:58:00 -
[39] - Quote
Marlin Kirby wrote:Cosgar wrote:BF isn't the only game that does this, but still a great idea. +1 CoD does it too. *Shudder* That was weird. I said something good about CoD. I'm going to go home and rethink my life. MAG had something similar (just look at the 0:30-0:45): http://www.youtube.com/watch?v=GHyHt5FSAoMAt 0:32 you see the spawn screen and you could choose between two spawn points. It's sort of like Rush in BF3 and CoD except you choose where to spawn instead of jumping in place in a set spawn point. MAG also had spawns in 20 second waves for the rest of the game, note that I don't want that in Dust. I'm only talking about the first spawn wave. The point is, since Dust has more than one initial spawn locations unlike BF3 and CoD, I rather have the MAG initial spawn system because it allows more flexibility.
actually... i like the thought of spawning as a squad. its better than spawning in one at a time in front of a group of enemies.
if you known youre getting camped, you could spawn as normal except before you actually spawn you'd have to hit the button again. this lets you wait for the rest of you squad or team.
put a limit to how many can spawn at a time and color code the uplinks so we can see where our squad mates are spawning in and how many are spawning at that location.
itd be pretty funny to see spawn campers flee as 6 heavies spawn in all at once lol |
Marston VC
SVER True Blood Public Disorder.
1217
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Posted - 2013.11.16 12:26:00 -
[40] - Quote
dogmanpig wrote:this would help solve the i just spawned and there is a forger camping our spawn area because of super tall towers only DS can get to....
Ive never experienced this specific problem, but sure!
Marston VC, STB director
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Laurent Cazaderon
What The French
2140
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Posted - 2013.11.16 12:56:00 -
[41] - Quote
Marston VC wrote:Late spawn ins are terrible in a game that has a competitive aspect such as PC involved. I think CCP should add a feature where everyone has their initial spawn in but are frozen where they spawn for 20 seconds to allow for everyone else to make their spawn. This will allow for a more equal/balanced playing field that would prevent teams from getting cheated out of losses simply because their team spawned in 5 seconds later then the opposing team.
There isn't any negative to this that I can think of, and really it just makes it so that people like me don't get screwed over because of a late spawn. I mean, lets face it, this game is laggy as hell sometimes and I think a feature like this would go a long way in balancing the game out. But who knows, maybe im just crazy right?
Honestly, i'd rather have a more fluid spawn systems that doesnt make some players have to wait 10 seconds after the 10 second count down. It's not very "lore friendly" to add a freeze period to PC fights. First spawns are also a viable layer of tactic.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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October SnowFox
85
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Posted - 2013.11.16 13:11:00 -
[42] - Quote
CCP LogicLoop wrote:I've brought this thread to the attention of Game Design and rest of Level Design. Just tell them - Your respawn mecanics totally FAIL!!!!!!!!!!!!!!
Hello, world!
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.16 16:21:00 -
[43] - Quote
DeathwindRising wrote:Marlin Kirby wrote:MAG also had spawns in 20 second waves for the rest of the game, note that I don't want that in Dust. I'm only talking about the first spawn wave. actually... i like the thought of spawning as a squad. its better than spawning in one at a time in front of a group of enemies. if you known youre getting camped, you could spawn as normal except before you actually spawn you'd have to hit the button again. this lets you wait for the rest of you squad or team. put a limit to how many can spawn at a time and color code the uplinks so we can see where our squad mates are spawning in and how many are spawning at that location. itd be pretty funny to see spawn campers flee as 6 heavies spawn in all at once lol
The reason I said I didn't want the spawn timer in every spawn like it was in MAG was simply because it would mess with functionality of the uplinks. Only the STD uplinks would be useful. It would have to be changed a little.
I don't know if you played MAG, but spawn timers didn't prevent red-lining; it still happened then. At the same time, MAG didn't have heavies with possibly triple your health.
The not logic bomb!
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Marston VC
SVER True Blood Public Disorder.
1223
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Posted - 2013.11.16 17:13:00 -
[44] - Quote
Marlin Kirby wrote:DeathwindRising wrote:Marlin Kirby wrote:MAG also had spawns in 20 second waves for the rest of the game, note that I don't want that in Dust. I'm only talking about the first spawn wave. actually... i like the thought of spawning as a squad. its better than spawning in one at a time in front of a group of enemies. if you known youre getting camped, you could spawn as normal except before you actually spawn you'd have to hit the button again. this lets you wait for the rest of you squad or team. put a limit to how many can spawn at a time and color code the uplinks so we can see where our squad mates are spawning in and how many are spawning at that location. itd be pretty funny to see spawn campers flee as 6 heavies spawn in all at once lol The reason I said I didn't want the spawn timer in every spawn like it was in MAG was simply because it would mess with functionality of the uplinks. Only the STD uplinks would be useful. It would have to be changed a little. I don't know if you played MAG, but spawn timers didn't prevent red-lining; it still happened then. At the same time, MAG didn't have heavies with possibly triple your health.
Ummmmm the title of this thread is "like BF3" not MAG. I just want an INITIAL 20 second spawn timer. After that, every other spawn timer would go on like it always has. And by "20 second spawn timer" I mean, the moment the first merc materializes on the ground, he has to stay stationary for 20 seconds. If another merc materializes 10 seconds into the 20 second wait, then he/she only has to wait 10 more seconds.
This way everyone starts moving at the same time and not whenever they load into the game. Simple as that.
Marston VC, STB director
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Marston VC
SVER True Blood Public Disorder.
1223
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Posted - 2013.11.16 17:23:00 -
[45] - Quote
Laurent Cazaderon wrote:Marston VC wrote:Late spawn ins are terrible in a game that has a competitive aspect such as PC involved. I think CCP should add a feature where everyone has their initial spawn in but are frozen where they spawn for 20 seconds to allow for everyone else to make their spawn. This will allow for a more equal/balanced playing field that would prevent teams from getting cheated out of losses simply because their team spawned in 5 seconds later then the opposing team.
There isn't any negative to this that I can think of, and really it just makes it so that people like me don't get screwed over because of a late spawn. I mean, lets face it, this game is laggy as hell sometimes and I think a feature like this would go a long way in balancing the game out. But who knows, maybe im just crazy right? Honestly, i'd rather have a more fluid spawn systems that doesnt make some players have to wait 10 seconds after the 10 second count down. It's not very "lore friendly" to add a freeze period to PC fights. First spawns are also a viable layer of tactic.
"viable layer of tactics"???? Nobody on either side can control weather or not it happens!
Like I said in the post. For a game with a competitive aspect like PC to function properly, it CAN NOT have "spawn lag". It would be one thing if the opposing teams could do something to each other to influence this, but that is simply not the case. Spawn lag is caused by a variety of technical issues that nobody can control such as server node location relative to a players house, the age of the console being used, and any plethora of glitches/framerate drops a player may encounter while initially spawning in.
Yes its not very "lore friendly" to add a freeze period to PC fights. But you know what else isn't very "lore friendly"? The freeze period 50% of people get already anyway when they first load into a fight. If most people have to deal with it, and there isn't some sort of optimization that can be done to fix it, then the only other alternative is to have everyone wait 10-20 seconds before there able to move.
Frankly im shocked a member of the CPM would rather choose lore then have a feature added that would only serve to benefit the competitive nature of the game.
Marston VC, STB director
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.16 18:06:00 -
[46] - Quote
Marston VC wrote: Ummmmm the title of this thread is "like BF3" not MAG. I just want an INITIAL 20 second spawn timer. After that, every other spawn timer would go on like it always has. And by "20 second spawn timer" I mean, the moment the first merc materializes on the ground, he has to stay stationary for 20 seconds. If another merc materializes 10 seconds into the 20 second wait, then he/she only has to wait 10 more seconds.
This way everyone starts moving at the same time and not whenever they load into the game. Simple as that.
DeathwindRising and I were having an internal debate and I know exactly what you want to implement.
While it's true that what we have now isn't good because of the spawn lag, the reason I don't like your idea (while it is better than what we have now) is simply because it only allows one place I can spawn at the start of the game. I prefer options and that's where the initial MAG spawn system comes in.
Essentially I've added a third option to the table. What we have now vs. BF3 vs. MAG
The not logic bomb!
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Marston VC
SVER True Blood Public Disorder.
1225
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Posted - 2013.11.16 19:58:00 -
[47] - Quote
Marlin Kirby wrote:Marston VC wrote: Ummmmm the title of this thread is "like BF3" not MAG. I just want an INITIAL 20 second spawn timer. After that, every other spawn timer would go on like it always has. And by "20 second spawn timer" I mean, the moment the first merc materializes on the ground, he has to stay stationary for 20 seconds. If another merc materializes 10 seconds into the 20 second wait, then he/she only has to wait 10 more seconds.
This way everyone starts moving at the same time and not whenever they load into the game. Simple as that.
DeathwindRising and I were having an internal debate and I know exactly what you want to implement. While it's true that what we have now isn't good because of the spawn lag, the reason I don't like your idea (while it is better than what we have now) is simply because it only allows one place I can spawn at the start of the game. I prefer options and that's where the initial MAG spawn system comes in. Essentially I've added a third option to the table. What we have now vs. BF3 vs. MAG
Look, like ive said twice now. IDC if the MCC is the only spawn or not. Whichever is easier for CCP to implement is the option I would choose. There can be a million spawn options for all I care. So long as nobody can move for the first 20 seconds the problem I care about is fixed. Spawn locations are such a trivial thing to care about when this discussion is about the process of spawning in. Not the locations in which you spawn on to.
Marston VC, STB director
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Seymor Krelborn
DUST University Ivy League
1204
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Posted - 2013.11.16 21:10:00 -
[48] - Quote
Garth Mandra wrote:Isn't this what the warbarge is for? Or at least it was until they nuked the timer.
one of the dumbest changes ever....
the warbarge was a great place to size up the other team and decide whether or not to engage a potential stomp.
insert witty or profound statement here _______.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.16 21:45:00 -
[49] - Quote
Marston VC wrote:Look, like ive said twice now. IDC if the MCC is the only spawn or not. Whichever is easier for CCP to implement is the option I would choose. There can be a million spawn options for all I care. So long as nobody can move for the first 20 seconds the problem I care about is fixed. Spawn locations are such a trivial thing to care about when this discussion is about the process of spawning in. Not the locations in which you spawn on to.
We appear is be having a failure communicate.
We both want to solve the issue of the unfair rendering issue. You offered the BF3 spawning system, which would probably work. The only problem I have with it is that it prevents the user from changing his mind before the game even starts, that's it. I'm simply trying to improve the idea you presented.
The not logic bomb!
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Marston VC
SVER True Blood Public Disorder.
1232
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Posted - 2013.11.16 21:54:00 -
[50] - Quote
Marlin Kirby wrote:Marston VC wrote:Look, like ive said twice now. IDC if the MCC is the only spawn or not. Whichever is easier for CCP to implement is the option I would choose. There can be a million spawn options for all I care. So long as nobody can move for the first 20 seconds the problem I care about is fixed. Spawn locations are such a trivial thing to care about when this discussion is about the process of spawning in. Not the locations in which you spawn on to. We appear is be having a failure communicate. We both want to solve the issue of the unfair rendering issue. You offered the BF3 spawning system, which would probably work. The only problem I have with it is that it prevents the user from changing his mind before the game even starts, that's it. I'm simply trying to improve the idea you presented.
No? You can change your mind before you choose to spawn, and you'll still have the standard 10 second timer. The 20 second count down doesn't start till the first person materializes. Before you spawn on the ground you can pick and choose wherever you want to spawn. If anything, this 20 second "freeze" period actually allows you to change your mind after the fact. Since nobody can move for 20 seconds, if you have enough time you can actually suicide and re-choose if you somehow messed up before hand anyway.
Marston VC, STB director
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.16 22:00:00 -
[51] - Quote
Alright, may as well edit that post into the OP so you get less people like me.
Don't really like the idea of committing suicide though. Seems like a waste of money and clones.
The not logic bomb!
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Marston VC
SVER True Blood Public Disorder.
1233
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Posted - 2013.11.16 22:05:00 -
[52] - Quote
Marlin Kirby wrote:Alright, may as well edit that post into the OP so you get less people like me.
Don't really like the idea of committing suicide though. Seems like a waste of money and clones.
Then don't commit to the wrong spawn for the standard 10 seconds it takes to spawn in. I mean, if it takes more then 10 seconds for you to realize the mistake, then really the only option in-game currently is suicide anyway. With the 20 second timer, at least you don't lose time. (though you'll still lose the isk as you say) and yeah, ill make sure to edit my post soon, ive just been a bit lazy recently.
Marston VC, STB director
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Zat Earthshatter
Ghosts Of Ourselves
382
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Posted - 2013.11.16 22:20:00 -
[53] - Quote
I do agree with it on a mechanics standpoint - if internet speed differences are dangerous enough on slower-paced EVE to warrant a change(Time Dialation), then the necessity is far greater for an FPS like DUST.
As for lore - If TACNET can suicide your clone for desertion, then it would also be able to freeze your dropsuit's hydraulics/servos while it runs a diagnostic to ensure everyone's TACNET transmitters are synched up properly with their allies. Of course, that's exactly the reason for including the mechanic in the game - you need all your allies synched when you start the match, lest you recieve the "spawn lag" that is experienced now. |
Marston VC
SVER True Blood Public Disorder.
1236
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Posted - 2013.11.17 13:41:00 -
[54] - Quote
Zat Earthshatter wrote:I do agree with it on a mechanics standpoint - if internet speed differences are dangerous enough on slower-paced EVE to warrant a change(Time Dialation), then the necessity is far greater for an FPS like DUST.
As for lore - If TACNET can suicide your clone for desertion, then it would also be able to freeze your dropsuit's hydraulics/servos while it runs a diagnostic to ensure everyone's TACNET transmitters are synched up properly with their allies. Of course, that's exactly the reason for including the mechanic in the game - you need all your allies synched when you start the match, lest you recieve the "spawn lag" that is experienced now.
Hey look at you! Making a constructive argument to defend my post! Thank you!
Marston VC, STB director
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