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781. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Breakin Stuff wrote: You are aware that you can dance between shots of a large blaster, right? It's doable in a sentinel. 1. Thats because the L Blaster has dispersion and that it is down to luck if your shots actua...
- by DeathwindRising - at 2014.12.28 18:18:00
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782. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: MetalWolf-Cell wrote: Spkr4theDead wrote: MetalWolf-Cell wrote: Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital ...
- by DeathwindRising - at 2014.12.28 10:32:00
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783. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: The-Errorist wrote: [Suggested base shield recharge rates] : For HAVs: Sica/Gunnlogi: ~ 120 hp/s Too high for fitting not modules. Return the modules that boost shield regen and make base rou...
- by DeathwindRising - at 2014.12.26 04:40:00
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784. [Video] History of Dust 514: Skirmish 1.0 - in General Discussions [original thread]
http://youtu.be/LVZILONI45U In the video, you can see that Skirmish was a very different game mode than of today. Alot of the mechanics have changed as well. Things to look for in the video: Small Turrets - theyve been taken out since beta,...
- by DeathwindRising - at 2014.12.26 00:45:00
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785. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Pokey Dravon wrote: Soraya Xel wrote: Daddrobit wrote: If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on ...
- by DeathwindRising - at 2014.12.26 00:01:00
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786. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Daddrobit wrote: If you were to announce that Skirmish 1.0 would be re-implemented as the battle type for PC battles, I would -at that moment- go out right then, buy a 100$ PSN card, spend it all on Dust, resub my EVE acc...
- by DeathwindRising - at 2014.12.25 18:37:00
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787. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: One question I have is will you be able to trade BPOs, Boosters, and Salvage boxes? Are certain items going to be untradeable? i have almost 600 boxes... i need over 300k AUR to open them all. that over $150
- by DeathwindRising - at 2014.12.25 05:34:00
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788. Server is down? - in General Discussions [original thread]
servers are acting up again
- by DeathwindRising - at 2014.12.21 02:03:00
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789. Snowball Driver from hell is best weapon - in General Discussions [original thread]
TYCHUS MAXWELL wrote: Holiday updates are all well and good but we don't even have all racial weapons and at the least racial types. I mean a breach RR ScR and CR are all just edits just like a snowball launcher. Likewise Tactical RR and CR as ...
- by DeathwindRising - at 2014.12.18 13:55:00
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790. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Increasing Main stack +1 like the other "side grades" but ensure that that slot is not going to be fitted with an eHP module or if a fitting modules one that does not provide too potent benefits due ...
- by DeathwindRising - at 2014.12.17 12:08:00
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791. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
just watched a guy in a gunnlogi with double hardeners (maybe triple) take down three madrugars while being focused fired on. his shields didnt move some one mentioned eHP stacking makes any and all passive tanks inferior. only way i see passiv...
- by DeathwindRising - at 2014.12.17 11:39:00
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792. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: I have a question. What kind of missile bonus should a caldari enforcer get? Range? Velocity? It shouldn't get extra missiles or damage I think, but what kind of bonus would be useful? decreased dispersion for better accuracy...
- by DeathwindRising - at 2014.12.17 11:25:00
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793. War Profiteer Pack [Limited Time Only] - in General Discussions [original thread]
CCP Rattati wrote: Clone D wrote: These items were already available in the store. Can we get some new content this Christmas? These three APEX suits have a different loadout. really? what you have listed in here for the minmatar suit ...
- by DeathwindRising - at 2014.12.17 11:07:00
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794. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: DeathwindRising wrote: thats assuming alot. if those tanks are working together, then theyll be cycling each other out as one takes damage. you wont kill any of them. youll damage one until he backs up and is replaced ...
- by DeathwindRising - at 2014.12.17 11:00:00
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795. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: DeathwindRising wrote: Al the destroyer wrote: Breakin Stuff wrote: DarthJT5 wrote: Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please won't make...
- by DeathwindRising - at 2014.12.17 09:03:00
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796. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Pokey Dravon wrote: Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of t...
- by DeathwindRising - at 2014.12.17 08:53:00
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797. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: I tested a Gunnlogi with an extender and 2 hardeners vs ADV missiles with no damage mods in a PC last night. The missile took off half the shield of the Gunnlogi. PRO missile with a damage would melt...
- by DeathwindRising - at 2014.12.16 23:32:00
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798. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I just want to point out that no matter how much sp and isk you invest in making your tank more powerful, a suicide jeep will still kill you. Suicide jeep = greatest av I hate suicide jeeps
- by DeathwindRising - at 2014.12.16 04:02:00
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799. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
BL4CKST4R wrote: Tanks = expensive (1M+) =hard to kill Tanks = cheap (less than 1M) = easy to kill So because something is expensive, it should be hard to kill? I don't see that happening with dropsuits. I kill proto in my basic fits just...
- by DeathwindRising - at 2014.12.16 01:01:00
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800. [VIDEO] Scans are too powerful - in General Discussions [original thread]
Aidualc wrote: DeathwindRising wrote: Aidualc wrote: logi Gal 0.k is now op? lol.... ha ha ha... nice joke... a scout with 2-3 damps can kill you behind... OP is shooting with a shotgun cloaked... and was nerfed you dont need to use...
- by DeathwindRising - at 2014.12.15 17:32:00
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