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141. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Garcon lyfe wrote: Gal bonus: Hip fire spread reduction & Rof= Spray and Pray they go great with each other! Cal bonus: Faster reload&Recoil reduction= Longer range were kick is not a problem? Just let off te ******* trigger....Now relo...
- by DeathwindRising - at 2015.11.13 19:50:00
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142. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Zan Azikuchi wrote: That's why I'd prefer it to be a charge time reduction to the RR specifically, like how it is on the Gallente's ROF bonus. Recoil should be the RR's only drawback on the suit, and to solve the issue the ability to feather th...
- by DeathwindRising - at 2015.11.12 22:02:00
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143. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
DIinkelFritz wrote: I know I'm getting a bit off topic here, but It says in-game that Gallante assault suits get a 5% reduction to hip-fire kick and dispersion per level. Did that change somewhere? Because in my game it still says the above men...
- by DeathwindRising - at 2015.11.12 05:10:00
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144. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
sizwe sizzle wrote: They should change the bonus to spool time reduction of rail weaponry to 5% per level people wanted that but it would affect the bolt pistol and charge sniper rifle as well as remove the intended weakness of RR's. i they...
- by DeathwindRising - at 2015.11.11 20:13:00
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145. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
cal assault is great I just don't think the new bonus performs to expectations. I was hoping for something closer to the officer RR in terms of recoil
- by DeathwindRising - at 2015.11.10 08:53:00
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146. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
korrah silain wrote: DeathwindRising wrote: korrah silain wrote: too many quotes... the cal logi issue to me is that nanohives are too easily destroyed. id like to see their bonus also include nanohive HP and radius so that you can dr...
- by DeathwindRising - at 2015.11.10 03:08:00
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147. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
the new kick reductiion bonus on cal assaults doesnt seem strong enough. not nearly as strong as i'd like to see it. the difference between an unbonused RR and a bonused RR should be comparably obvious. for example the clip size bonus on min ass...
- by DeathwindRising - at 2015.11.09 21:07:00
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148. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
korrah silain wrote: too many quotes... the cal logi issue to me is that nanohives are too easily destroyed. id like to see their bonus also include nanohive HP and radius so that you can drop a nanohive with some level of confidence in its...
- by DeathwindRising - at 2015.11.09 20:54:00
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149. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
korrah silain wrote: DeathwindRising wrote: korrah silain wrote: DeathwindRising wrote: Pokey Dravon wrote: I think what we're really missing at this point however is looking at the underlying issue with Nanite Injectors? Nanite In...
- by DeathwindRising - at 2015.11.09 07:48:00
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150. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
korrah silain wrote: DeathwindRising wrote: Pokey Dravon wrote: I think what we're really missing at this point however is looking at the underlying issue with Nanite Injectors? Nanite Injectors are by far the most underutilized piece of...
- by DeathwindRising - at 2015.11.09 03:09:00
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151. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think what we're really missing at this point however is looking at the underlying issue with Nanite Injectors? Nanite Injectors are by far the most underutilized piece of equipment out on the market. I believe this is la...
- by DeathwindRising - at 2015.11.09 02:43:00
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152. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
Vektus Alvoraan wrote: Garcon lyfe wrote: i would like it if we got to res them at full health..i mean we get extra nanite bouns for gods sake That would remove the whole point of the tiers, though. The needles need an alternative bonus. ...
- by DeathwindRising - at 2015.11.08 22:22:00
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153. what is commandos intended role? - in General Discussions [original thread]
Mortedeamor wrote: XxBlazikenxX wrote: It is meant to be a slow tanky damage platform that is meant to be used with a squad as a force multiplier. It is meant to be versatile and ready for any situation presented. What I want is for its rol...
- by DeathwindRising - at 2015.11.04 18:30:00
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154. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ghost Kaisar wrote: Meta Level locking is a bad idea. You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago. we can adjust the meta level of weapons yes? make officer weapons carry met...
- by DeathwindRising - at 2015.10.31 17:28:00
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155. The Cow Dairy Assault... - in General Discussions [original thread]
Lightning35 Delta514 wrote: It's a shame my galass can tear it's shields and armor into shreds in seconds. not from 70m away you wont. whenever i see a galassault, i just run out into an open field for a minute and then he leaves lol
- by DeathwindRising - at 2015.10.31 17:22:00
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156. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Daemonn Adima wrote: Ghost Kaisar wrote: DeathwindRising wrote: Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why shoul...
- by DeathwindRising - at 2015.10.30 19:53:00
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157. Adrenalinze Beezwax -Rest in Peace - in General Discussions [original thread]
o7
- by DeathwindRising - at 2015.10.30 19:45:00
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158. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? For the enjoyment of th...
- by DeathwindRising - at 2015.10.30 18:19:00
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159. [Request] Surrender option idea - in Feedback/Requests [original thread]
surrender would forcibly end the match? isn't it better to simply play redline games if your team is losing? at then you still get paid and you have the opportunity inflict losses on the enemy. I think a "retreat" option would offer something d...
- by DeathwindRising - at 2015.10.30 18:06:00
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160. Amr and min assault - in General Discussions [original thread]
Joel II X wrote: Sleepy Shadow wrote: Feel free to remove the dispersion bonus from Gallente assault to even things out. I sure wouldnGÇÖt miss it. Well, it DOES add only a little help when you already have Operation 5 and Sharp Shooter 5...
- by DeathwindRising - at 2015.10.19 18:06:00
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