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1701. New Caldari Assault bonus - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: 3.5% hybrid optimal would be better, wouldn't really lock us into ythe rr but rr would stoll get a buff 3.5% is odd for ccp to do as a bonus. they'd be more likely to do 2% i think. but all the other suits get ...
- by DeathwindRising - at 2013.12.08 04:20:00
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1702. New Caldari Assault bonus - in Feedback/Requests [original thread]
all other races assault suit have bonuses to the their preferred weapon, except for caldari currently. caldari used to have a 5% per level hybrid weapon reload, but since they didnt release the rail rifle until now, we didnt need it. now that we...
- by DeathwindRising - at 2013.12.07 16:31:00
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1703. EVE Dev Blog: Orbital Strikes - in General Discussions [original thread]
CCP Nullarbor wrote: Absolute Idiom II wrote: Question for a dev!: I'd much prefer that the satellite became active on the overview for the entire time that a dust battle is active, not only when an EVE pilot is on grid. That way, FW pilots...
- by DeathwindRising - at 2013.12.06 08:33:00
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1704. Protos beware of FW 1.7! Any friendlies running proto on my team will seriously... - in General Discussions [original thread]
i see someone on my team sniping and ill stand in front of them
- by DeathwindRising - at 2013.12.04 09:37:00
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1705. Protos beware of FW 1.7! Any friendlies running proto on my team will seriously... - in General Discussions [original thread]
AP Grasshopper wrote: youll be doing pubs after your first friendly fire kill so choose wisley oh no, you see, ill only get penalized if i team kill you or shoot you too much. but what about me jumping into your bullets and crouching on your...
- by DeathwindRising - at 2013.12.04 09:31:00
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1706. Announcement:Dev Blog: - in Announcement and Events [original thread]
CCP FoxFour wrote: :D will factional warfare get its own game mode(s) at point? idk if youre the guy for this, but here is my idea... https://forums.dust514.com/default.aspx?g=posts&m=1560824#post1560824
- by DeathwindRising - at 2013.12.04 06:30:00
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1707. Factional warfare mode(s) - in Feedback/Requests [original thread]
factional warfare should be changed completely to merge eve and dust. eve factional warfare outposts should be located in or near orbit of the planets. in the future, dust players could shoot from the planets at ships, while eve pilots shoot back...
- by DeathwindRising - at 2013.12.04 06:29:00
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1708. List your top five favorite mercs - in General Discussions [original thread]
only two guys really ever made this game fun to play against: Bad Furry (pre-Uprising) Djinn Kujo (post-Uprising)
- by DeathwindRising - at 2013.12.03 10:00:00
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1709. the game is making my ps freeze up - in Technical Support/Bugs [original thread]
youre still having trouble with this? it started couple days ago right? maybe ccp's server problems are affecting you
- by DeathwindRising - at 2013.12.03 09:26:00
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1710. Selling Templar BPO's - in General Discussions [original thread]
Viktor Hadah Jr wrote: I recently got another BPO code from my EVE corp mates and since i already own the Templar set I will sell this one off. Amarr "Templar" Assault Dropsuit Amarr "Templar" Logistics Dropsuit Amarr "Templar" Heavy Dropsuit...
- by DeathwindRising - at 2013.12.03 07:30:00
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1711. Announcement:Server issues 2013-12-02 - in Announcement and Events [original thread]
appreciate the quick response
- by DeathwindRising - at 2013.12.02 14:45:00
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1712. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
Saoa Scum wrote: Alright thank you for clarification, where have you found exactly how much the stacking penalty is? would like to see other modules penalty. So with your calculation on that fit it would still need 4 sec before it regens as ...
- by DeathwindRising - at 2013.12.02 14:01:00
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1713. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
max skills for proto caldari assault is 394 cpu and 79 pg. the fit i built is this using complex mods except for the AR which is an Exile: this suit use 390 cpu and 46pg 3 extenders 1 energizer 3 regulators with that, your shield related s...
- by DeathwindRising - at 2013.12.02 12:50:00
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1714. Reduce CPU of shield regulators - in Feedback/Requests [original thread]
At first i wanted to say increase complex shield regulators to 30%. but then i ran the numbers to see what 30% shield regulators would look like... my god would it be OP. (Caldari Assault would have a 1.35s delay with a 2.16s depleted delay) so ...
- by DeathwindRising - at 2013.12.02 10:31:00
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1715. should caldari suits have better shield recharging stats? - in General Discussions [original thread]
i think the rechargers are fine, but the regulators need love. i'd say buff the complex regulator to 35-40% or make an additional regulator mod that gives a much higher % but lowers shield hp like the energizers do.
- by DeathwindRising - at 2013.12.02 07:52:00
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1716. What's Your Assault Fitting? - in General Discussions [original thread]
Iron Wolf Saber wrote: Basic Caldari Assault 2 Complex Damps 1 Basic Extender 1 Basic Regulator 1 GEK AR 1 Whatever the Advanced Nova Knives how? regulators are low slot mods and so are complex damps. how can you fit 3 low slot mods lol?
- by DeathwindRising - at 2013.11.30 07:20:00
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1717. "energized" shield regulators - in Feedback/Requests [original thread]
Luna Angelo wrote: DeathwindRising wrote: Luna Angelo wrote: That is what makes CalLogi unique. Try again. callogi isnt unique. its the wrong bonus for it and even ccp knows that. theyll take it away when they rebalance the suit again....
- by DeathwindRising - at 2013.11.29 09:15:00
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1718. Deployable scanner - in Feedback/Requests [original thread]
Luna Angelo wrote: DeathwindRising wrote: yes. because passive scanners would function differently from a deployable scanner. passive scanners should detect everything, if they are able to (skills vs dampeners in such) active scanners shou...
- by DeathwindRising - at 2013.11.29 09:13:00
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1719. "energized" shield regulators - in Feedback/Requests [original thread]
Luna Angelo wrote: That is what makes CalLogi unique. Try again. callogi isnt unique. its the wrong bonus for it and even ccp knows that. theyll take it away when they rebalance the suit again. besides all that, that bonus is why people ar...
- by DeathwindRising - at 2013.11.29 09:08:00
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1720. Deployable scanner - in Feedback/Requests [original thread]
yes. because passive scanners would function differently from a deployable scanner. passive scanners should detect everything, if they are able to (skills vs dampeners in such) active scanners should be broken into at least two different kinds. ...
- by DeathwindRising - at 2013.11.29 09:05:00
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