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1181. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
The adv cal assault needs more CPU. You should be able to fit adv av nades at minimum on the fit I posted.
- by DeathwindRising - at 2014.07.18 18:42:00
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1182. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
STD Cal Assault: 2 enhanced extenders 1 enhanced recharger 1 enhanced shield regulator std RR std bolt pistol std av grenades std needle 372 shield hp 38.63 shield hp/s 3.9 shield delay 7.53 depleted shield delay 211/217 cpu 30/43 p...
- by DeathwindRising - at 2014.07.18 17:38:00
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1183. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
ADV Cal Assault: 2 enhanced extenders 2 enhanced rechargers 1 enhanced shield regulator adv RR adv bolt pistol std av grenades 372 shield hp 48.28 shield hp/s 3.9 shield delay 7.53 depleted shield delay 288/293 cpu 37/59 pg from p...
- by DeathwindRising - at 2014.07.18 17:19:00
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1184. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
PROTO Cal Assault: 3 complex extenders 2 complex energizers 1 complex shield regulator 1 complex cpu mod proto RR proto bolt pistol proto av grenades std needle 450 shield hp 86.48 shield hp/s 3.07 second shield delay 8.41 depleted s...
- by DeathwindRising - at 2014.07.18 17:03:00
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1185. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assa...
- by DeathwindRising - at 2014.07.18 16:47:00
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1186. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Floyd20 Azizora wrote: Has anyone considered moving cpu mods to high slot instead? shield tanks are meant to be cpu heavy, and armor tanks are pg heavy. either give both the mod they need in their off slot, or give neither...
- by DeathwindRising - at 2014.07.18 14:26:00
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1187. The reason everyone dual tanks - in General Discussions [original thread]
CCP Rattati wrote: Sgt Kirk wrote: DontChimpOut wrote: CCP Rattati wrote: It's something we want to fix, first was in alpha to get other plates incentivized. I truly believe that the best way is to make hp modules the most expensive to...
- by DeathwindRising - at 2014.07.17 21:37:00
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1188. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
when CCP rebalanced assault ships and heavy assault ships, they gave them three things to help separate them as a role from other ships. more dps more eHP more speed more capacitor 3 of those things would help assault suits right now. we kno...
- by DeathwindRising - at 2014.07.17 21:09:00
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1189. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
Cat Merc wrote: Iron Wolf Saber wrote: I fear that moving the PG unit to high would exemplify armor tanking much more. While it would solve some issues of dual tanking (ie shoving shields in top row just because) The other issue with the c...
- by DeathwindRising - at 2014.07.17 20:41:00
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1190. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati, you need to idk rethink your design or philosophy on dropsuits. Eve online doesnt make ships and then see what roles can be made out of them by players. the ships are made with clear roles and playstyles in mind. from slot layouts to...
- by DeathwindRising - at 2014.07.17 15:00:00
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1191. Feedback - Dropsuit PG Upgrades - in General Discussions [original thread]
CCP Rattati wrote: Atiim wrote: CCP Rattati wrote: As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible ....
- by DeathwindRising - at 2014.07.17 14:39:00
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1192. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA S...
- by DeathwindRising - at 2014.07.17 12:22:00
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1193. [Feedback] Shields - in Feedback/Requests [original thread]
FabryX10 wrote: hfderrtgvcd wrote: Just imagine how overpowered the caldari scout would be with these changes. Currently, scouts and heavies have better shield delays than assault and logistics so CCP could apply these changes only to ass...
- by DeathwindRising - at 2014.07.17 11:54:00
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1194. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: This is coming together quite nicely Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO - Another equipment slot, ma...
- by DeathwindRising - at 2014.07.17 11:49:00
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1195. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Appia Nappia wrote: Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all. we wont. without touching cpu. a 5/2 layout running 2 c...
- by DeathwindRising - at 2014.07.17 04:45:00
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1196. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Rattati, for the cal assault, losing the 3rd low hurts my shield delays. i was able to get a 2 second shield delay, which i used for getting 259.44 shields recharged within the 5 second delay window. with only one regulator, i can only get 172.96 ...
- by DeathwindRising - at 2014.07.17 04:27:00
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1197. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Ghost Kaisar wrote: DeathwindRising wrote: Boot Booter wrote: Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do th...
- by DeathwindRising - at 2014.07.17 03:59:00
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1198. The reason everyone dual tanks - in General Discussions [original thread]
Cat Merc wrote: Sgt Kirk wrote: Mikey Ducati wrote: Can you answer the question? Cat, Merc. Can you answer this Pleb's question for me please. I'd greatly appreciate it. Gladly. Sgt Krik is probably the best PLC user in the game, an...
- by DeathwindRising - at 2014.07.17 02:46:00
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1199. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Fizzer94 wrote: Cat Merc wrote: CCP Rattati wrote: not being able to outfit a 2-5 am ass? show me/us the math, how is it radically much better/worse than a 3/4 ga ass? Amarr: 148.5 * 2 + 300 = 597 HP (Amarr HP + Two Complex plates) 9.3...
- by DeathwindRising - at 2014.07.17 02:13:00
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1200. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Boot Booter wrote: Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fi...
- by DeathwindRising - at 2014.07.16 19:25:00
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