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661. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still... TLDR: ...
- by DeathwindRising - at 2014.08.24 11:45:00
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662. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
CCP Rattati wrote: BL4CKST4R wrote: I'm sorry but you cannot buff shield extenders and recharging modules at the same time, especially extenders. You cannot have high EHP and high repairs; this would cause way to many balance problems. Remem...
- by DeathwindRising - at 2014.08.22 18:07:00
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663. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Soulja Ghostface wrote: They adopted them just like they adopted railguns But the Gallente Still use Railguns! on that Note, where are my Gallente Railguns! Where are my drones! SAUSAGE, WHERE'S MY SAUSAGE gallente...
- by DeathwindRising - at 2014.08.22 04:53:00
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664. Commando Buff - Slot rework - in Feedback/Requests [original thread]
CCP Rattati wrote: This simply isn't happening. The core game design of Dust is that slots increase per tier. What we will be doing is balancing that system and making sure that the tiered progression is as fair as possible, while rewarding ded...
- by DeathwindRising - at 2014.08.20 11:29:00
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665. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
I-Shayz-I wrote: The Eristic wrote: CCP Rattati wrote: Doesn't fix the same issue with CR's Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input ...
- by DeathwindRising - at 2014.08.20 11:19:00
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666. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Even a squad of six randoms will consistently beat six unsquadded randoms. I strongly believe that squad members should get additional mu, that grows more as the squad size grows (i.e. more than lin...
- by DeathwindRising - at 2014.08.20 07:20:00
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667. Plasma cannon - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: If you want a weapon with better splash damage, use the Mass Driver. PLC is honestly in an awesome spot right now. Its a badass anti infantry weapon if you get good at using it, and its a badass anti ...
- by DeathwindRising - at 2014.08.20 00:41:00
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668. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
CCP Rattati wrote: Mobius Kaethis wrote: I built this spreadsheet , I built this spreadsheet on rock and roll. FTFY Aside from that, please keep your ideas on only changing current stats and functionality. I kind of agree with the SCP s...
- by DeathwindRising - at 2014.08.17 23:03:00
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669. Pilot Dropsuits - in Feedback/Requests [original thread]
I wondering if we could still get them. We could use current art assets by using light frame suits but give them bonuses to vehicle active modules (increased duration, and decreased cool down.) they wouldnt need slots except maybe a sidearm. wh...
- by DeathwindRising - at 2014.08.13 11:19:00
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670. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: NextDark Knight wrote: Putting down my drink again : Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit with the proposed 3 High and 2 Low Caldari Sentinel CK.0? I know it...
- by DeathwindRising - at 2014.08.10 06:57:00
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671. Make repair tools use ammo - in Feedback/Requests [original thread]
el OPERATOR wrote: DeathwindRising wrote: I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis. Th...
- by DeathwindRising - at 2014.08.10 06:09:00
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672. Training - in Feedback/Requests [original thread]
two years since this thread started and no blue tag lol?
- by DeathwindRising - at 2014.08.08 17:31:00
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673. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
this just in: CCP Rattati wrote: All of you who have pointed out the Cal sentinel slot layout. Thanks. During the slot layout discussion (40 pages), we were debating the "universal" matrix, and the fact that 5 slot Caldari suits had differing...
- by DeathwindRising - at 2014.08.07 17:52:00
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674. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
JRleo jr wrote: DeathwindRising wrote: this is the strongest shield tank setup in the game. http://www.protofits.com/fittings/shared/1134/6158 look at that shield tank... those delays... that recharge... its not always about raw hp, esp...
- by DeathwindRising - at 2014.08.07 17:46:00
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675. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: Cat Merc wrote: Damage before overheat on the Assault SCR is at 1,787.5 For reference: The AR's damage per clip is 2099.4. The ACR's damage per clip is 1,400.8. The ARR's damage per clip is 1,680. As...
- by DeathwindRising - at 2014.08.07 12:09:00
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676. Congrats nerfing the Caldari Sentinel CCP - in Feedback/Requests [original thread]
this is the strongest shield tank setup in the game. http://www.protofits.com/fittings/shared/1134/6158 look at that shield tank... those delays... that recharge... its not always about raw hp, especially when it comes to caldari. the new bu...
- by DeathwindRising - at 2014.08.07 12:00:00
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677. Make repair tools use ammo - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Derpty Derp wrote: Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanoh...
- by DeathwindRising - at 2014.08.07 10:09:00
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678. Make repair tools use ammo - in Feedback/Requests [original thread]
It's not about breaking logis, it's about adding strategic depth to the game. All of the equipment is poorly designed. Active scanners- they should've been more like a flashlight with a rechargeable battery in terms of function. Using it drains ...
- by DeathwindRising - at 2014.08.07 02:05:00
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679. Make repair tools use ammo - in Feedback/Requests [original thread]
Cross Atu wrote: X7 lion wrote: Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line...
- by DeathwindRising - at 2014.08.06 09:08:00
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680. Make repair tools use ammo - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Why not just some kind of overheat all it takes is that little window of time to get rid of the person being repped. This would also make people plan their attack more instead of just the logi holding the trigger while the...
- by DeathwindRising - at 2014.08.06 05:09:00
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