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381. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Ratattati: I am excited for the proposed changes and for the chance to see different fittings on vehicles. - the loadouts you have on the sheet you made are terrible builds, please do not balance around these. Gunlogis need t...
- by DeathwindRising - at 2015.01.24 00:53:00
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382. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of f...
- by DeathwindRising - at 2015.01.22 08:22:00
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383. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A blaster that fires much slowe...
- by DeathwindRising - at 2015.01.22 07:44:00
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384. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can ...
- by DeathwindRising - at 2015.01.21 21:15:00
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385. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not asking you to play your hand so we can nerf the OP. I am trying to find the best fit, so we can figure out at least 1 or two alternative equal fits to those. When playing around in protofits, I immediately get annoy...
- by DeathwindRising - at 2015.01.21 05:42:00
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386. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: If the problem is timers being stacked around low PCU times rather than resetting all timers why not just tackle the problem area and do something like scramble timers set between 0800 to 1400 UTC? If yo...
- by DeathwindRising - at 2015.01.20 14:23:00
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387. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
First again! \o/
- by DeathwindRising - at 2015.01.20 09:49:00
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388. How should Orbital Cannons work? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Even if you only allowed Dust Mercs to attack people in orbit (which is the only thing that would make sense given the range and directional limitations of what an Orbital Artillery is) the only thing you would be shooting a...
- by DeathwindRising - at 2015.01.17 17:35:00
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389. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Kain Spero wrote: DeathwindRising wrote: pumping up wrote: Kain Spero wrote: I just hope with all the crafting and salvaging increases the need for a full player market is becoming apparent. So many systems in this game would be dramat...
- by DeathwindRising - at 2015.01.17 12:12:00
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390. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
pumping up wrote: Kain Spero wrote: I just hope with all the crafting and salvaging increases the need for a full player market is becoming apparent. So many systems in this game would be dramatically improved with a player market. I really ...
- by DeathwindRising - at 2015.01.17 06:05:00
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391. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Pagl1u M wrote: DeathwindRising wrote: . we will really need a player market. we will have it. Read this. That's different. That's a simple trade window. I want a list of items people want to sell and how much they're selling it for....
- by DeathwindRising - at 2015.01.16 16:01:00
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392. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: Sole Fenychs wrote: CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only pla...
- by DeathwindRising - at 2015.01.16 11:21:00
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393. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
If we can't tax components, can we have an option to auto transfer components voluntarily? Like taxing ourselves so we don't have to manage manual donations
- by DeathwindRising - at 2015.01.13 08:52:00
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394. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I'd like to see something like bonus being stacked similar to eve. If we get "commander" roles for battles, they could give a bonus to their troops, that could stack on top of a squad leader bonus, while a corp wide war barge bonus is given as wel...
- by DeathwindRising - at 2015.01.13 08:45:00
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395. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is consider...
- by DeathwindRising - at 2015.01.13 08:36:00
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396. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
A
- by DeathwindRising - at 2015.01.13 05:56:00
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397. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Tesfa Alem wrote: True Adamance wrote: Again I'm not saying I don't want missiles to be a good turret type I am merely suggesting that with 3.5x the DPS of another turret and given that missiles have never trad...
- by DeathwindRising - at 2015.01.12 14:46:00
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398. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: True Adamance wrote: I don't want to nerf them at all but unfortunately what we have in Dust I have come to understand are not tanks. Large Missiles if you can call them that since they are act...
- by DeathwindRising - at 2015.01.12 06:37:00
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399. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
on the subject of corporate loyalty... Shouldnt Corps be able to make bulk item purchases? say corps can buy items in bulk at a discount and then sell them to corp members. if the bulk discount was great enough, then corps could generate ISK by ...
- by DeathwindRising - at 2015.01.10 09:55:00
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400. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
increased ROF the longer you fire it? kinda like a laser rifle but instead of increased damage it would shoot faster that would let it deal better damage to armor wouldnt it? you could set it up so that the weapon overheats right after a full c...
- by DeathwindRising - at 2014.12.30 04:31:00
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