Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 |
101. Rifle normalization. - in Feedback/Requests [original thread]
and let me give credit where it's due. you do great work man. youve done tons for the community and i hope you continue despite the resistance. if you get the time, think about what I wrote. its a whole lot easier to balance suits and weapons wh...
- by DeathwindRising - at 2015.07.04 20:25:00
|
102. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Looks **** and stupidly favored towards the shorter ranged bullethoses. 1% DPS per 1m of range? That's batshit insane. Maybe .25% per 1m would be reaso...
- by DeathwindRising - at 2015.07.04 20:15:00
|
103. Rifle normalization. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Looks **** and stupidly favored towards the shorter ranged bullethoses. 1% DPS per 1m of range? That's batshit insane. Maybe .25% per 1m would be reasonable, but a weapon doing 25% more DPS with only a...
- by DeathwindRising - at 2015.07.04 19:17:00
|
104. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: Aeon Amadi wrote: DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant...
- by DeathwindRising - at 2015.07.04 17:49:00
|
105. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
the biggest problem with suppression is that it requires you to shoot at NOTHING most of the time. youre simply shooting at rocks or corners for the majority of your time. theres no reward in not killing anyone. no one wants to shoot their gun s...
- by DeathwindRising - at 2015.07.04 07:55:00
|
106. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: DeathwindRising wrote: OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 ro...
- by DeathwindRising - at 2015.07.04 07:33:00
|
107. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
OP is OP is OP you cant justify it by skill levels or perceived "difficulty" of use. a gal with 2 shots in the PLC is OP. what about the officer variant? shotguns with double clip sizes? the 140 round AR? the 200 round krin sin 11? lol how can ...
- by DeathwindRising - at 2015.07.04 00:05:00
|
108. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Aeon Amadi wrote: Breakin Stuff wrote: Commandos on the gallente side suffer from not being able to get close enough, fast enough to capitalize on their firepower in my experience Right right. Dunno what we could give them that would con...
- by DeathwindRising - at 2015.07.03 23:42:00
|
109. New skins idea, - in Feedback/Requests [original thread]
CCP Rattati wrote: Mordus legion has a very boring color scheme. Feel free to propose something cool. Also, making a single tribute skin, what faction and dropsuit size? maybe you can make a new dropsuit for mordus legion then? shield bas...
- by DeathwindRising - at 2015.07.03 16:56:00
|
110. forward facing shiled on LAV's - in Feedback/Requests [original thread]
anyone seen the shield bubbles in the new star wars battlefront? what if cal logis could make shield bubbles around themselves like that? they cant move or anything, but they block all shots.
- by DeathwindRising - at 2015.07.03 16:52:00
|
111. Improving biotics - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think the yellow bottle is the one that needs the buff. It has half the functionality of the cardiac regulator. So what purpose do they serve? Green bottles provide both stamina increase and stamina regen. Red bottles...
- by DeathwindRising - at 2015.07.03 16:46:00
|
112. forward facing shiled on LAV's - in Feedback/Requests [original thread]
CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herberts best scifi book of ...
- by DeathwindRising - at 2015.07.03 15:22:00
|
113. Kill Reports - Isk killed - in Feedback/Requests [original thread]
CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. Can you add isk efficiency as an optional stat? Some of us want that stat regardless Edit: would it...
- by DeathwindRising - at 2015.07.01 02:15:00
|
114. proto tank issue! - in Feedback/Requests [original thread]
Karam Arami wrote: Jammeh McJam wrote: lolno It was people like you who ruined ambush for vehicle specialists, you're not going to do it to the other modes I'll admit tanks were flimsy but this is ridiculous it should take no more than 3 ...
- by DeathwindRising - at 2015.06.30 02:30:00
|
115. [IDEA] New Game Mode: Bounty - in Feedback/Requests [original thread]
benandjerrys wrote: Exploitable with take his bounty split later. Too many people that know people on voice. "Hey this guy is in bla chat with me..." Scheme scheme scheme. Buy in to spawn is a good idea though with increased pub payouts. Should...
- by DeathwindRising - at 2015.06.29 08:11:00
|
116. [IDEA] New Game Mode: Bounty - in Feedback/Requests [original thread]
Game length: 10 -20 minutes Base game mode: Ambush Rule changes: 1. Spawning cost you ISK. Each time you die, the cost of spawning increases. 2. Everyone has a "Bounty" placed on them starting at the cost of your first spawn. For each kill you...
- by DeathwindRising - at 2015.06.28 20:21:00
|
117. REQUEST: AV Acknowledgement - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Mina Longstrike wrote: I believe the real issue is that vehicle raw HP is too low, hardeners harden for too much, and effective reps per second are way too high. Increase the raw hp (makes vehicle...
- by DeathwindRising - at 2015.06.17 21:46:00
|
118. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Harpyja wrote: Stefan Stahl wrote: Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. Though things have to be...
- by DeathwindRising - at 2015.06.16 17:01:00
|
119. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Harpyja wrote: True Adamance wrote: There is not a single turret in Dust 514 that constitutes a logical main tank gun. The Blaster is for all intents and purposes a modern Autocanon lacking any explosive power, range, and firing as though i...
- by DeathwindRising - at 2015.06.16 14:44:00
|
120. dropship idea (cloak) - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Inb4a getting squished by invisa-ships 2017 That can be solved by making it so that cloak get dropped if the ship bumps another object while cloaked
- by DeathwindRising - at 2015.06.09 17:23:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |