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61. [Nerf] Caldari Bolt Pistol - in Feedback/Requests [original thread]
you must be new... it was nerfed. shouldve seen it before lol
- by DeathwindRising - at 2015.07.22 14:05:00
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62. Economy observation: - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: This thread made my pants tight until Deathwindrising had to be all 'logic' and 'reality' Dreamkiller. :) I'm sorry! Lol I'm sure we could find a way to make it work though. Moving all dust players into one statio...
- by DeathwindRising - at 2015.07.21 22:35:00
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63. Economy observation: - in Feedback/Requests [original thread]
i dont think it'd be a problem. all items in eve are player made for the most part. that means that market value is determined by players. of course its not going to happen though. the logistics of securing gear... lol. not every station has peop...
- by DeathwindRising - at 2015.07.21 11:06:00
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64. [Problem] Running over a LAV or Dropship causes suicide not TK - in Feedback/Requests [original thread]
+1
- by DeathwindRising - at 2015.07.19 20:14:00
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65. Putting skill into the swarms - in Feedback/Requests [original thread]
Breakin Stuff wrote: Conceding isn't my objective. Education is. There are some inherent problems with swarms that seem to be irreconcilable on the ps3. They are one of the weapons that sit on the razor's edge. One change here can make them in...
- by DeathwindRising - at 2015.07.19 05:14:00
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66. Sniping - Current State - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Skyline Lonewolf wrote: Yeah. It hasn't been viable for a while. If heavy FG's cover high ground, the splash damage is enough to cover an objective. Strafing combined with camping on hives make them tough to take out wi...
- by DeathwindRising - at 2015.07.16 10:12:00
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67. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" t...
- by DeathwindRising - at 2015.07.15 06:48:00
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68. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: that's not how it works. They are multiplicative, not additive. you do not add the percentages together. You multiply them with the base number in sequence. THIS IS THE STACKING PENALTY CALCULATOR WEBSITE just rea...
- by DeathwindRising - at 2015.07.15 00:38:00
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69. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Getma Gunn wrote: I don't think anyone will argue with me if I say armor is vastly superior to shields at the moment. I really like these ideas of yours and I agree shields need something better than what we currently hav...
- by DeathwindRising - at 2015.07.14 23:45:00
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70. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deathwind I'm not responding to you anymore. Either you're trolling or you don't understand what the hell we are doing. I will say it now. These extender variants are intended to be on par with reactives and Plates. The o...
- by DeathwindRising - at 2015.07.14 21:14:00
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71. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Ripley Riley wrote: DeathwindRising wrote: reinforced extenders: get rid of the shield recharge penalty, and increase the penalty to depleted shield delay. treat it like a heavy extender with a heavier penalty The reinforced shield extender...
- by DeathwindRising - at 2015.07.14 00:03:00
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72. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
im actually seeing less benefits the more i look at these modules. i would suggest changes. reinforced extenders: get rid of the shield recharge penalty, and increase the penalty to depleted shield delay. treat it like a heavy extender with a he...
- by DeathwindRising - at 2015.07.13 15:32:00
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73. [Request] Add battlefinder page on end of battle screen - in Feedback/Requests [original thread]
Yes. Take it a step further, and use the same teams to reduce time spent matchmaking. People can choose to go to MQ or continue onto the next match. It's also great for getting a rematch against a team you lost against.
- by DeathwindRising - at 2015.07.13 03:02:00
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74. Profile Dampening Nanohive - in Feedback/Requests [original thread]
Hector Carson wrote: I actually like this, but instead of 1 db lets go with what that guy said needs to be a real percentage, other than that I am on board with that idea Dampening Nanohive: Basic: 15% CPU: 25 PG: 10 Adv.: 25% CPU: 40 PG: 15 ...
- by DeathwindRising - at 2015.07.12 20:26:00
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75. Profile Dampening Nanohive - in Feedback/Requests [original thread]
Terry Webber wrote: DeathwindRising wrote: Terry Webber wrote: DeathwindRising wrote: Terry Webber wrote: I think it would be best for the device to reduce profiles by a percentage than to reduce everything to 1 decibel. well if ga...
- by DeathwindRising - at 2015.07.12 20:23:00
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76. Profile Dampening Nanohive - in Feedback/Requests [original thread]
Terry Webber wrote: DeathwindRising wrote: Terry Webber wrote: I think it would be best for the device to reduce profiles by a percentage than to reduce everything to 1 decibel. well if gal logi scans werent so crazy, then yes. but since...
- by DeathwindRising - at 2015.07.12 07:07:00
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77. Profile Dampening Nanohive - in Feedback/Requests [original thread]
five times wrote: Yeah, as a heavy I would love this hell yea. a lot of people would. most campers though lol
- by DeathwindRising - at 2015.07.12 05:13:00
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78. Profile Dampening Nanohive - in Feedback/Requests [original thread]
Terry Webber wrote: I think it would be best for the device to reduce profiles by a percentage than to reduce everything to 1 decibel. well if gal logi scans werent so crazy, then yes. but since they see everything we need some form of count...
- by DeathwindRising - at 2015.07.12 05:12:00
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79. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
i think the needle should be removed.... and built into all suits. its a quality of life thing. why should something like a needle take up an equipment slot? it fits in a pocket lol
- by DeathwindRising - at 2015.07.11 04:25:00
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80. Profile Dampening Nanohive - in Feedback/Requests [original thread]
being inside its radius lowers you scan profile to 1 dB radius increases at adv and proto levels. useful?
- by DeathwindRising - at 2015.07.11 04:23:00
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