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581. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Stefan Stahl wrote: Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or r...
- by DeathwindRising - at 2014.10.22 11:28:00
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582. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
This is wrong. Adding armor reps to caldari suits just highlights the problem with shield tanking. Shield tanking needs to be a self sufficient and viable form of defense that provides it's users with a level of satisfactory confidence in their ov...
- by DeathwindRising - at 2014.10.22 07:07:00
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583. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
True Adamance wrote: Boot Booter wrote: This right here. Caldari - 5% bonus to rail reload and 5% rail kick reduction per level. Allows cal to be very efficient and sustain damage from long range Gallente - 5% blaster dispersion re...
- by DeathwindRising - at 2014.10.21 11:08:00
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584. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Change the weapon fitting bonuses to medium frame bonus. Then, keep all current bonuses, and add an additional third bonus. Caldari: 5% per level reduction to rail weaponry kick/recoil Gallente: buff current bonus to 10% and add in a 1% per lev...
- by DeathwindRising - at 2014.10.20 09:48:00
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585. [1.9] magsec - in Feedback/Requests [original thread]
can we have the silencer and scope/sight added into the usable content? even if you dont deploy them yet as variants, can we have them ready to go at least?
- by DeathwindRising - at 2014.10.18 06:22:00
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586. CPM input request: Commandos - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DeathwindRising wrote: Breakin Stuff wrote: Role suggestions along similar thematics: Commandos should be able to fall into one of the four following depending on fit. 1: Shocktrooper. Mission is to locate, close...
- by DeathwindRising - at 2014.10.12 02:04:00
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587. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Role suggestions along similar thematics: Commandos should be able to fall into one of the four following depending on fit. 1: Shocktrooper. Mission is to locate, close with and destroy enemy hardpoints. This should inclu...
- by DeathwindRising - at 2014.10.11 23:36:00
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588. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Imp Smash wrote: CCP Rattati wrote: If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix That would be easier if we knew ex...
- by DeathwindRising - at 2014.10.11 23:30:00
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589. CPM input request: Commandos - in Feedback/Requests [original thread]
give them high scan range and precision, so the commandos can see everything on a battlefield. dont make their passive scan shared. and give them terrible scan profiles so they cant hide. this lets the class react to threats as they emerge, but i...
- by DeathwindRising - at 2014.10.10 05:25:00
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590. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: I would suggest that the slot layout be normalized to sentinel. Trading the grenade slot for the equipment slot seems ok, and honestly grenades are gimped anyway. The PG/CPU might need to be a bit looser because there is no...
- by DeathwindRising - at 2014.10.08 11:17:00
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591. CPM input request: Commandos - in Feedback/Requests [original thread]
what if we gave commandos passive scans? not as good as scout scans and cant be shared? buff scan range and precision base stats?
- by DeathwindRising - at 2014.10.08 11:09:00
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592. [Feedback] Long range and Short range (graphs inside) - in Feedback/Requests [original thread]
delete
- by DeathwindRising - at 2014.10.07 12:13:00
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593. Minmatar Assault Regen - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Fizzer XCIV wrote: hfderrtgvcd wrote: Fizzer XCIV wrote: Benjamin Ciscko wrote: I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed ...
- by DeathwindRising - at 2014.10.07 11:24:00
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594. Minmatar Assault Regen - in Feedback/Requests [original thread]
Atiim wrote: The Master Race wrote: Lol why does mobility never make it into these conversations lol it seems like there is nothing but scouts and trolls on the forums. I will leave it to you do to distinguish them. The difference in Movem...
- by DeathwindRising - at 2014.10.07 11:19:00
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595. Minmatar Assault Regen - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Right now the minmatar assault's regen stats are horrible. 25 hp/s and a delay of 6s/8s makes no sense for what is supposed to be one of the best shield tanking suits in the game. Even the amarr scout has better shield stats ...
- by DeathwindRising - at 2014.10.07 11:12:00
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596. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
Breakin Stuff wrote: Given that a pistol that does 225 hp damage raw shouldn't be able to 4-shot a 1400 HP sentinel via bodyshot I would bank on an unexpected interaction or bug. Or people might be doing what I do and damage mod stacking on a ...
- by DeathwindRising - at 2014.10.06 23:41:00
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597. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
hey ill be honest... NOBODY said the BP needed a buff. everyone thought it was fine the way it was. the only thing anybody said was when CCP Rattati balanced the sidearms based on DPS and range, he didn't include the charge up time before each s...
- by DeathwindRising - at 2014.10.06 07:43:00
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598. CPM input request: Commandos - in Feedback/Requests [original thread]
Alena Ventrallis wrote: DeathwindRising wrote: Alena Ventrallis wrote: I feel like break in has the perfect idea for commandos. The only thing I would change is to give caldari commandos a +5% to regulators and rrechargers as a bonus, as ...
- by DeathwindRising - at 2014.10.06 04:41:00
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599. CPM input request: Commandos - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I feel like break in has the perfect idea for commandos. The only thing I would change is to give caldari commandos a +5% to regulators and rrechargers as a bonus, as energizers count as rechargers for the purposes of ca...
- by DeathwindRising - at 2014.10.06 01:52:00
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600. [CPM - Echo and Beyond] Post lvl 5 content - in Feedback/Requests [original thread]
Commando lvl 5 new commando suit with - only one light weapon slot - no sidearm slot - no grenade slot - much faster movement and sprint speeds - better regen - increased racial weapon damage bonus - ammo regen basically a super focuse...
- by DeathwindRising - at 2014.10.04 09:45:00
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