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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
I-Shayz-I
I----------I
4599
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Posted - 2014.08.18 13:34:00 -
[1] - Quote
I am very pleased to say that Hotfix Charlie has finally brought the assaults back to a competitive level. The ehp is now high enough that even standard assault suits can still have a great advantage over scouts and logistics.
I am currently skilled into 3 assault suits...Amarr, Minmatar, and Caldari
Of the 3, I feel that none of them have a huge advantage over the other, with each suit having its own specialty and playstyle. With the higher slot counts I went for more diversity rather than raw HP.
For instance, my Amarr uses a complex precision enhancer and a complex profile dampener, while still maintaining 800 armor and 10 armor repair. On my Minmatar I use a damage mod and an energizer, while saving one of the lows for a sprint mod.
That said, diversity is everything. Before Charlie I only had one assault fitting per suit that was "the best", and now I have different strategies based on the types of enemies I'm facing. There's just so many ways to fit an assault now that I end up trying out a new way to play the suit every time I log in...this last one was a minmatar assault hack fit: 3 extenders, 2 codebreakers, and a reactive plate with uplinks (considering swapping the reactive for a profile damp). __________________________________________________________________________________
I will be making a quick fitting update video again for Charlie, but I'm still not even close to being finished trying out the new possibilities for suits.
I was never really much of an assault player, but these suits are finally much more enjoyable to use.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Jack 3enimble
Vengeance Unbound Dark Taboo
208
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Posted - 2014.08.18 14:13:00 -
[2] - Quote
I-Shayz-I wrote:I am very pleased to say that Hotfix Charlie has finally brought the assaults back to a competitive level. The ehp is now high enough that even standard assault suits can still have a great advantage over scouts and logistics.
I am currently skilled into 3 assault suits...Amarr, Minmatar, and Caldari
Of the 3, I feel that none of them have a huge advantage over the other, with each suit having its own specialty and playstyle. With the higher slot counts I went for more diversity rather than raw HP.
For instance, my Amarr uses a complex precision enhancer and a complex profile dampener, while still maintaining 800 armor and 10 armor repair. On my Minmatar I use a damage mod and an energizer, while saving one of the lows for a sprint mod.
That said, diversity is everything. Before Charlie I only had one assault fitting per suit that was "the best", and now I have different strategies based on the types of enemies I'm facing. There's just so many ways to fit an assault now that I end up trying out a new way to play the suit every time I log in...this last one was a minmatar assault hack fit: 3 extenders, 2 codebreakers, and a reactive plate with uplinks (considering swapping the reactive for a profile damp). __________________________________________________________________________________
I will be making a quick fitting update video again for Charlie, but I'm still not even close to being finished trying out the new possibilities for suits.
I was never really much of an assault player, but these suits are finally much more enjoyable to use.
If only my Cal assault got a bonus that was unique and actually usefull *cough* kick reduction *cough* and up to par with the other assault where the bonus counters their racial weapon drawbacks. (Min clip size and Amarr heat build up) Other than that I love my assault suit |
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CCP Rattati
C C P C C P Alliance
5471
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Posted - 2014.08.19 23:57:00 -
[3] - Quote
I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Harpyja
Legio DXIV
2184
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Posted - 2014.08.20 00:14:00 -
[4] - Quote
I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out a heavy, if I have something to dance around (NULL cannon or a supply depot).
Though once I get electronics to 5 (only 14 mil SP on my alt), I might change it to 28 armor/s, 515 armor, and a slightly higher movement penalty.
"By His light, and His will"- The Scriptures, 12:32
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Joel II X
Dah Gods O Bacon
3081
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Posted - 2014.08.20 00:20:00 -
[5] - Quote
Harpyja wrote:I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out a heavy, if I have something to dance around (NULL cannon or a supply depot).
Though once I get electronics to 5 (only 14 mil SP on my alt), I might change it to 28 armor/s, 515 armor, and a slightly higher movement penalty. Go Gallente Assault and join our cause?
Anyways, yeah. I'm loving my Assault G-1. ADV is even better. Would still like to see the Caldari and Gallente bonuses changed, though. |
Apothecary Za'ki
Biomass Positive
570
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Posted - 2014.08.20 01:43:00 -
[6] - Quote
Harpyja wrote:I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out a heavy, if I have something to dance around (NULL cannon or a supply depot).
Though once I get electronics to 5 (only 14 mil SP on my alt), I might change it to 28 armor/s, 515 armor, and a slightly higher movement penalty. just beware of the BURST heavys.. theyll burst hot lead all over your chest and drop you like a sack of potatos
[[LogiBro in Training]]
Level 1 Forum Pariah
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Harpyja
Legio DXIV
2184
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Posted - 2014.08.20 02:05:00 -
[7] - Quote
Apothecary Za'ki wrote:Harpyja wrote:I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out a heavy, if I have something to dance around (NULL cannon or a supply depot).
Though once I get electronics to 5 (only 14 mil SP on my alt), I might change it to 28 armor/s, 515 armor, and a slightly higher movement penalty. just beware of the BURST heavys.. theyll burst hot lead all over your chest and drop you like a sack of potatos Yup ^^
@Joel: I prefer Amarr because I love my laser rifle >:) (plus I'm a loyal Amarrian and I've always disliked Gallente)
"By His light, and His will"- The Scriptures, 12:32
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Sgt Kirk
Fatal Absolution
7320
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Posted - 2014.08.20 04:13:00 -
[8] - Quote
CCP Rattati wrote:I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again. it's even worse when you realize even if you play in your weapons ideal range other weapons with much longer ranges can do your job about the same and more.
Nevertheless, I do love my Duvolle.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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CCP Rattati
C C P C C P Alliance
5494
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Posted - 2014.08.20 05:34:00 -
[9] - Quote
Sgt Kirk wrote:CCP Rattati wrote:I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again. it's even worse when you realize even if you play in your weapons ideal range other weapons with much longer ranges can do your job about the same and more. Nevertheless, I do love my Duvolle.
Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SponkSponkSponk
The Southern Legion Final Resolution.
1002
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Posted - 2014.08.20 05:37:00 -
[10] - Quote
CCP Rattati wrote:Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal.
and yet, a modded CR or SR user would still pancake you because they can kill you without needing to strafe.
Dust/Eve transfers
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CCP Rattati
C C P C C P Alliance
5496
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Posted - 2014.08.20 05:48:00 -
[11] - Quote
I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SponkSponkSponk
The Southern Legion Final Resolution.
1002
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Posted - 2014.08.20 05:59:00 -
[12] - Quote
CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns.
Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others.
Dust/Eve transfers
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CCP Rattati
C C P C C P Alliance
5504
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Posted - 2014.08.20 07:40:00 -
[13] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others.
I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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The dark cloud
The Rainbow Effect
3983
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Posted - 2014.08.20 07:53:00 -
[14] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. Ya know all weapons have a heat build per sec not per bullet. That means scrambler rifles can get more shots off before overheating as if you would just use normal tapping. I highly recommend to change the heat build up on single shot scramblers to heat build per bullet.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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CCP Rattati
C C P C C P Alliance
5505
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Posted - 2014.08.20 07:57:00 -
[15] - Quote
The dark cloud wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. Ya know all weapons have a heat build per sec not per bullet. That means scrambler rifles can get more shots off before overheating as if you would just use normal tapping. I highly recommend to change the heat build up on single shot scramblers to heat build per bullet.
Doesn't fix the same issue with CR's
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
1126
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Posted - 2014.08.20 08:15:00 -
[16] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. Ya know all weapons have a heat build per sec not per bullet. That means scrambler rifles can get more shots off before overheating as if you would just use normal tapping. I highly recommend to change the heat build up on single shot scramblers to heat build per bullet. Doesn't fix the same issue with CR's
MechWarrior: Online handles this issue with weapons that have really high rates of fire when fired repeatedly by giving them a small chance to jam (jamming fixes itself but it takes a couple of seconds). Maybe a weapon like the combat rifle when fired at excessive sample values could jam for 3-4 seconds?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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The Eristic
Dust 90210
619
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Posted - 2014.08.20 08:43:00 -
[17] - Quote
CCP Rattati wrote:Doesn't fix the same issue with CR's
Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input at any speed is ever perfectly consistent.
Reality is the original Rorschach.
Verily! So much for all that.
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I-Shayz-I
I----------I
4611
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Posted - 2014.08.20 09:01:00 -
[18] - Quote
The Eristic wrote:CCP Rattati wrote:Doesn't fix the same issue with CR's Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input at any speed is ever perfectly consistent.
FINALLY SOMEONE GETS IT
I hate seeing "all you have to do is reduce the rate of fire on the scrambler"
No. Even if the fastest speed someone can press a button is something like 450-500/m, the time between my trigger presses can sometimes be much shorter or longer than that...which would make trying to fire the scrambler less fluid and more clunky (unless you do something like what Destiny does which just fires the weapon at max RPM no matter how fast you press the button)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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DeathwindRising
ROGUE RELICS
514
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Posted - 2014.08.20 11:19:00 -
[19] - Quote
I-Shayz-I wrote:The Eristic wrote:CCP Rattati wrote:Doesn't fix the same issue with CR's Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input at any speed is ever perfectly consistent. FINALLY SOMEONE GETS IT I hate seeing "all you have to do is reduce the rate of fire on the scrambler" No. Even if the fastest speed someone can press a button is something like 450-500/m, the time between my trigger presses can sometimes be much shorter or longer than that...which would make trying to fire the scrambler less fluid and more clunky (unless you do something like what Destiny does which just fires the weapon at max RPM no matter how fast you press the button)
what about reducing clip size?
you guys are talking about the weapon firing more shots than its supposed to because of the way the heat mechanics were implemented ( completely illogical btw)
if the issue is about the modded controller firing off too many shots and ccp doesnt want to change the heat mechanics (or cant) then why not just reduce clip size and the reduce reload time slightly?
the scrambler rifle reminds me of a M1 Garand anyways so why not just give it a 8 round clip, and possibly increase damage per shot slightly?
then you can keep the rof the same and modded controllers wont give so much of an advantage. |
The dark cloud
The Rainbow Effect
3984
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Posted - 2014.08.20 12:12:00 -
[20] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. Ya know all weapons have a heat build per sec not per bullet. That means scrambler rifles can get more shots off before overheating as if you would just use normal tapping. I highly recommend to change the heat build up on single shot scramblers to heat build per bullet. Doesn't fix the same issue with CR's increase the burst delay that will bring it down.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2184
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Posted - 2014.08.21 07:38:00 -
[21] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. There should be obvious ways to detect modded controllers in the code. They exceed the button-pressing speed that humans are capable of, and their firing intervals should be perfectly spaced apart. When the code detects this pattern, it should suicide the player and boot them from the match. Easy fix and it'd silence a lot of the QQ.
Best PvE idea ever!
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Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 09:02:00 -
[22] - Quote
Vell0cet wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. There should be obvious ways to detect modded controllers in the code. They exceed the button-pressing speed that humans are capable of, and their firing intervals should be perfectly spaced apart. When the code detects this pattern, it should suicide the player and boot them from the match. Easy fix and it'd silence a lot of the QQ. You'ld have to remove m/kb too if you're seeking balance.
Using a m/kb makes it where you can track a target perfectly,and strafe robotically. It's an overwhelming advantage over a DS3.
INB4 Don't nerf my crutch!
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
87
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Posted - 2014.08.21 09:12:00 -
[23] - Quote
DeathwindRising wrote:I-Shayz-I wrote:The Eristic wrote:CCP Rattati wrote:Doesn't fix the same issue with CR's Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input at any speed is ever perfectly consistent. FINALLY SOMEONE GETS IT I hate seeing "all you have to do is reduce the rate of fire on the scrambler" No. Even if the fastest speed someone can press a button is something like 450-500/m, the time between my trigger presses can sometimes be much shorter or longer than that...which would make trying to fire the scrambler less fluid and more clunky (unless you do something like what Destiny does which just fires the weapon at max RPM no matter how fast you press the button) what about reducing clip size? you guys are talking about the weapon firing more shots than its supposed to because of the way the heat mechanics were implemented ( completely illogical btw) if the issue is about the modded controller firing off too many shots and ccp doesnt want to change the heat mechanics (or cant) then why not just reduce clip size and the reduce reload time slightly? the scrambler rifle reminds me of a M1 Garand anyways so why not just give it a 8 round clip, and possibly increase damage per shot slightly? then you can keep the rof the same and modded controllers wont give so much of an advantage.
No lie it does have a ridiculously large clip
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Cat Merc
Onslaught Inc RISE of LEGION
11828
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Posted - 2014.08.21 10:51:00 -
[24] - Quote
CCP Rattati wrote:I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again. Rattati, I seriously recommend triple reactives, one rep and a complex kin cat.
Try it out, it's my all around awesome assault that thrives in any map. I have more specialized fits for different maps, but this works everywhere.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11828
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Posted - 2014.08.21 11:01:00 -
[25] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again. it's even worse when you realize even if you play in your weapons ideal range other weapons with much longer ranges can do your job about the same and more. Nevertheless, I do love my Duvolle. Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal. Could you maybe increase the bonus to 50% or more? It+¦s much weaker than the other bonuses.
Feline overlord of all humans - CAT MERC
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VALCORE72
Vengeance Unbound Dark Taboo
210
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Posted - 2014.08.21 11:29:00 -
[26] - Quote
I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you.
you need the one with 20 settings . just rerun the program to work for you not against . when they update so do you . |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1173
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Posted - 2014.08.21 16:22:00 -
[27] - Quote
CCP Rattati wrote:I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault again. try speed mods feroscale plates and the damage mods to run into your ARs range faster.
KEQ diplomat/ intel /GC officer
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1173
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Posted - 2014.08.21 16:28:00 -
[28] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. all that is needed to fix this problem is a rate of fire cap on the Scr and burst combat rifle that does not go fair over what can be done by a human.
KEQ diplomat/ intel /GC officer
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Fox Gaden
Immortal Guides
4074
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Posted - 2014.08.21 18:15:00 -
[29] - Quote
CCP Rattati wrote:The dark cloud wrote:CCP Rattati wrote:SponkSponkSponk wrote:CCP Rattati wrote:I think the number of modded SCR's is probably being overstated a tad, I haven't really noticed being killed extravagantly nor unfairly by SCR's. I get more killed by CR's and Rails, Nova Knifes and Shotguns. Fair enough. I play a lot on the asia server, so I probably see a few more than you, since modded controllers are easier to get over there. Perhaps one day, the Dust community could get together and talk about modded controllers and ways to alleviate the problems they cause; regardless of their popularity now, they will continue to proliferate over time as players seek easy advantage over others. I actually asked CCP Time Runner today to "acquire" a modded controller somewhere on the Shanghai black market , for testing mind you. Ya know all weapons have a heat build per sec not per bullet. That means scrambler rifles can get more shots off before overheating as if you would just use normal tapping. I highly recommend to change the heat build up on single shot scramblers to heat build per bullet. Doesn't fix the same issue with CR's You could add heat buildup to CR's and just set it at a level were it would only become an issue for modded controllers. That is, if it was based on bullets fired rather than time. After all, the HMG has heat buildup, so no reason the CR should not overheat as well if pushed beyond the manufacturer's design tolerances.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Apothecary Za'ki
Biomass Positive
587
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Posted - 2014.08.22 04:44:00 -
[30] - Quote
SponkSponkSponk wrote:CCP Rattati wrote:Actually, I run a couple of versions, one laser rifle fit for those entrenched defender situations, and an acr fit as well. For up close and personal, I always go with the duvolle, the hipfire is lethal. and yet, a modded CR or SR user would still pancake you because they can kill you without needing to strafe. CR because people have armor tanks and cr is +20% to armor dmg.. against a good shield tank they suck harder then hilton on that sex video
[[LogiBro in Training]]
Level 1 Forum Pariah
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