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641. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
CCP Rattati wrote: I agree, but not for Delta, it's very crowded as is, we want to get rifle range and dps right first, and I think we are going to get there in Delta, and then find the right assault bonuses for those two to enhance their racia...
- by DeathwindRising - at 2014.09.05 05:22:00
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642. can we fix the recoil on the rail rifle? - in Feedback/Requests [original thread]
im really against the rail rifle amount of recoil. for a long range weapon, low recoil is just as important as accuracy. the video is sloppy as hell (it was a last minute decision) but it shows just how insane the recoil is. at what point can we ...
- by DeathwindRising - at 2014.09.05 05:17:00
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643. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Zatara Rought wrote: Magsec needs to have a better scope, and needs less kick when aimed down sight. DPS feels fine. the SMG needs more kick as there is practically none. is this possible without a client update? could we also get a varia...
- by DeathwindRising - at 2014.09.04 23:29:00
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644. Request for Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: stuff How does this help the performance of the standard gallente assault rifle besides a little hipfire kick? That's not going to make the primary variant stop underperform...
- by DeathwindRising - at 2014.09.03 11:50:00
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645. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Breakin Stuff wrote: Its needed because of Minmatar fragility. They all have less total HP at all levels than all other dropsuit races before fitting. A slight buff to eHP means you wont have to brick min suits as hard and can focus on other t...
- by DeathwindRising - at 2014.09.02 12:26:00
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646. How do we fix melee mods? - in Feedback/Requests [original thread]
Add a movement bonus to them. Let's make biotic soldiers a thing lol
- by DeathwindRising - at 2014.09.01 01:21:00
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647. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Zindorak wrote: Heimdallr69 wrote: BlazeXYZ wrote: Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs. yea if keepin -5/+10 isn't possible i would go with this -15/+...
- by DeathwindRising - at 2014.08.31 05:51:00
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648. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: The nanite injector buff is a stealth nerf to FW awoxers. I like. what do you mean?
- by DeathwindRising - at 2014.08.31 05:34:00
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649. shield tanking.... - in Feedback/Requests [original thread]
BL4CKST4R wrote: DeathwindRising wrote: BL4CKST4R wrote: DeathwindRising wrote: i still think a zero shield delay should be possible. if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percent...
- by DeathwindRising - at 2014.08.30 05:36:00
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650. shield tanking.... - in Feedback/Requests [original thread]
Meee One wrote: If infantry had shield hardeners that activated when a certain % of shields were lost... Basic 25% shield left 20% damage reduction to shields etc. Or shield refilling modules. 0 shields left it refills a %,with a cooldown. ...
- by DeathwindRising - at 2014.08.29 11:09:00
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651. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
Caldari state wouldn't issue gallente tech to its soldiers. It's also not a caldari racial damage type for them to have. This just another example of incomplete content.
- by DeathwindRising - at 2014.08.29 01:49:00
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652. shield tanking.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeathwindRising wrote: Alena Ventrallis wrote: I would rather remove recharge delay completely, so shields never stop repping. BUT , I would greatly increase depleted shield recharge delay, on the order of 50-75% mo...
- by DeathwindRising - at 2014.08.29 00:17:00
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653. shield tanking.... - in Feedback/Requests [original thread]
BL4CKST4R wrote: DeathwindRising wrote: i still think a zero shield delay should be possible. if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for depleted delay) you could get a ...
- by DeathwindRising - at 2014.08.29 00:11:00
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654. shield tanking.... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would rather remove recharge delay completely, so shields never stop repping. BUT , I would greatly increase depleted shield recharge delay, on the order of 50-75% more for all suits. This means that a shield suit ...
- by DeathwindRising - at 2014.08.28 23:52:00
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655. shield tanking.... - in Feedback/Requests [original thread]
Ghost Kaisar wrote: DeathwindRising wrote: Ghost Kaisar wrote: Zero shield delay means that you would constantly rep shields. Imagine trying to kill a Cal Scout with 380 shields and 80 rep a second Please don't. Just learn how to flank c...
- by DeathwindRising - at 2014.08.28 21:19:00
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656. shield tanking.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: If you wanted HP that reps with zero delay, why didn't you go armor? because i came to dust dust after 4 or 5 years of playing eve online. im caldari. theres no delay in shield recharge. there never has been. the whole ...
- by DeathwindRising - at 2014.08.28 20:20:00
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657. shield tanking.... - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Isn't there still that bug where if you take damage beyond 0 shield and into armor, the game reverts to shield recharge delay instead of shield DEPLETED recharge delay? Was this ever fixed?? in most cases thatd be awesome...
- by DeathwindRising - at 2014.08.28 19:49:00
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658. shield tanking.... - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Zero shield delay means that you would constantly rep shields. Imagine trying to kill a Cal Scout with 380 shields and 80 rep a second Please don't. Just learn how to flank correctly. Shields are hit and run, not stand and ...
- by DeathwindRising - at 2014.08.28 19:46:00
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659. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we please get your opinion on racially themed fits based on standard quality, please don't read too much into it, we are just trying to get the themes and fittings "right". It also goes a little into earmarking modules as...
- by DeathwindRising - at 2014.08.28 19:27:00
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660. shield tanking.... - in Feedback/Requests [original thread]
i still think a zero shield delay should be possible. if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for depleted delay) you could get a zero second delay. with this being possible, ...
- by DeathwindRising - at 2014.08.28 19:25:00
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