Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zindorak
1.U.P
259
|
Posted - 2014.08.07 00:02:00 -
[31] - Quote
Do you want to break logis even more
Pokemon master
|
DeathwindRising
ROGUE RELICS Dark Taboo
502
|
Posted - 2014.08.07 02:05:00 -
[32] - Quote
It's not about breaking logis, it's about adding strategic depth to the game.
All of the equipment is poorly designed.
Active scanners- they should've been more like a flashlight with a rechargeable battery in terms of function. Using it drains energy , but you can wave it around to actually "scan" for enemies. And enemies would only be visible while you are actually scanning them.
Uplinks- should never have been deployable. Instead they should allowed squad members to spawn near the player carrying the uplink. That way, uplinks can't get camped because you kill the guy with the uplink or he simply goes somewhere else.
Rep tool- the overheat idea would be great here to keep it from being spammed. I'd even like to see it's amount of hp/s increased to allow a huge increase in defense for a player being repped but only for a short time.
All equipment should have the same stats and effectiveness among similar variants, but require less CPU/pg as you skill into adv and proto tiers
This way anyone new to the game can be useful to a team while they gain skills and sp without having to invest huge amounts of sp |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
132
|
Posted - 2014.08.07 05:22:00 -
[33] - Quote
Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community.
Balance, meaning that the person who gives up killing people (let alone defending themselves) for the sake of making someone else around twice as strong as they were. I.E. combining two people into one. Now question, how many average people can a person that is twice as strong as an average person take on? If you said two then "you a stupid ho" and need to think about were you went wrong IQ wise. God forbid the heavy and logi talk to each other. Please CCP, when a logi is repairing a heavy please disable comms between them,, it's too OP.
People whining all "oh golly gee, for some reason I can't do the same thing I do to take down a single person to take down that heavy being repped, I think I'll try it another 5-20 times and if that doesn't work I'm going to ***** on the forums." Have you ever considered 1)pushing a different point 2) waiting for back up 3) rallying your squad to push the point as a whole 4) softening the target before trying to solo two people (a heavy being repped counts as two people) 5) killing the logi (I am generally a ***** to kill so good luck with that) 6) Wait for an opportunity when the logi isn't repping the heavy (not all of us are pieces of crap that will literally keep the repair tool on the heavy 24/7 there is other stuff that needs to be done so attack while we are doing said other stuff, I just try to be there when there is fighting) 7) sack up get BETTER and actually join a SQUAD or a CORP and roll with people that you have synergy with instead of whining that it is too hard to solo two people that have for all intents and purposes combined into one.
Do things need changed a bit yes, but since the "true logi" community is so small we won't be seeing any changes for a long time if ever.
I'm here to drop links and rep bitches, and I'm just about outta links.
|
Orion Sanjeet
Fatal Absolution General Tso's Alliance
132
|
Posted - 2014.08.07 05:30:00 -
[34] - Quote
Zindorak wrote:Do you want to break logis even more
I'm fine with the role being broken so long as we have at least two hotfixes dealing only with logistics suits and equipment. God know they need it.
However unfortunately I know that will never happen, except for the breaking the logis, that might happen, and that might be the only thing that makes me leave this game.
I'm here to drop links and rep bitches, and I'm just about outta links.
|
OP FOTM
Commando Perkone Caldari State
299
|
Posted - 2014.08.07 06:08:00 -
[35] - Quote
It would have to be more like stamina on a Minmatar. Long sprint duration, short recharge time.
Can't be turning the rep tool UP what with all the "OP heavy spam"
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
|
DeathwindRising
ROGUE RELICS Dark Taboo
503
|
Posted - 2014.08.07 10:09:00 -
[36] - Quote
Orion Sanjeet wrote:Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. Balance, meaning that the person who gives up killing people (let alone defending themselves) for the sake of making someone else around twice as strong as they were. I.E. combining two people into one. Now question, how many average people can a person that is twice as strong as an average person take on? If you said two then "you a stupid ho" and need to think about were you went wrong IQ wise. God forbid the heavy and logi talk to each other. Please CCP, when a logi is repairing a heavy please disable comms between them,, it's too OP. People whining all "oh golly gee, for some reason I can't do the same thing I do to take down a single person to take down that heavy being repped, I think I'll try it another 5-20 times and if that doesn't work I'm going to ***** on the forums." Have you ever considered 1)pushing a different point 2) waiting for back up 3) rallying your squad to push the point as a whole 4) softening the target before trying to solo two people (a heavy being repped counts as two people) 5) killing the logi (I am generally a ***** to kill so good luck with that) 6) Wait for an opportunity when the logi isn't repping the heavy (not all of us are pieces of crap that will literally keep the repair tool on the heavy 24/7 there is other stuff that needs to be done so attack while we are doing said other stuff, I just try to be there when there is fighting) 7) sack up get BETTER and actually join a SQUAD or a CORP and roll with people that you have synergy with instead of whining that it is too hard to solo two people that have for all intents and purposes combined into one. Do things need changed a bit yes, but since the "true logi" community is so small we won't be seeing any changes for a long time if ever.
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that |
Thaddeus Reynolds
Facepunch Security
63
|
Posted - 2014.08.07 10:20:00 -
[37] - Quote
Cross Atu wrote:Thaddeus Reynolds wrote:Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics. Except space side, your logi will be cap stable either solo (in the case of the Scimi or Onieros) or when cap chaining with one or more partners (for the Gaurdian and Basi)...making the point kind of moot as they essentially do the same thing our suits do, but with such ridiculous eHP/s healed that it's more worth it just to a assemble enough alpha to destroy the actual DPS ships than to take out the logi (although in small gangs it involves neutralizing enemy logi with EWAR and Capwar...) In many ways this is exactly my point, there are so many nerf cries about support play in Dust, while when it is compared to other games with meaningful 'non-slayer' roles (such as reps, eWar, etc) the current state of support in Dust is pretty laughable. Even without comparing it to any other game the current state of support play in Dust is painful because of the higher burden of front end SP investment and the higher than average cost in the risk vs reward paradigm (when contrasted with other classes/fits like the Assault or Heavy). Then to top it off there are quite a few caps - which lack any meaningful UI feedback - effecting earnings and the WP scaling internal to the EQ line has been flawed since closed beta and all on a suit that when run for its intended support role is the lease survivable in the game (yes light suits have lower HP pools, but they have better eWar and mobility). I could go on, there's a lot more to point out, but simply put support play is already contextually in a very poor state, nerfing it even more is functionally akin to saying 'hey, why don't we just take it out of the game' and at this stage of development it is my firm oppinnion that the last thing Dust needs is to start cutting out even more content ( personally I'd rather see it go the other direction and get more content into the game). 0.02 ISK Cross PS ~ Thaddeus this isn't directed specifically at you, it's for the thread generally, your quote simply serves to illustrate some of what I'm saying so I've included it. o7
I think we're both saying the same thing (although I didn't articulate it very well). It would be dangerous to buff logis without implementing their proper counters and systems (hopefully without becoming as huge of a force multiplier as they are space-side), and I agree that a nerf to them would be extremely detrimental to the game as a whole. (Especially since IWS said that we couldn't have WP scaling for higher tier nanite injectors).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
|
Derpty Derp
Dead Man's Game
262
|
Posted - 2014.08.08 08:01:00 -
[38] - Quote
Monkey MAC wrote:Derpty Derp wrote:Oh dear god, someone gives an idea of balance and everyone comes up with bullshit sci-fi answers of why it shouldn't happen... It's a feckin game, it should have a damn limit same as injectors... Nanohives and spawn points have this and no ones saying "oh but solar energy."
So much stupid, it's no wonder this game is terrible with such a community. Because their is no reason to nerf it, your entire complaint stems from one guy 'purposefully' taking damage so his logi can get extra 25wp towards and orbital. Which is having its WP requirement doubled! Furthermore there is already a WP/minute cap to stop people from spamming nanohives and uplinks for more WP, if that logi is having to heal people purposefully damage themseleves for WP, he's not doing his job as a logi properly amd he would probably have a lot more WP if he did. So your problem is actually something more subtle and it's because you don't like loosing your heavy to another heavy with a guy who's repping him constantly. The reason you are getting Sci-fi answeres is because you based your reason for a nerf on the Repair gun as it being incapable of having an infinte supply which have been explained to you. It even explains it in the items description! It's called teamwork, instead trying to nerf teamwork because you can't kill it with a gun, use some teamwork of your own.
Jump to conclusions much?
I don't hmg & therefore don't lose my heavy to someone being repped, I belt them in the face with a forge gun, repper or no, they die.
I don't give a **** about war points, it's the lack of thinking that goes into "spend the next half hour holding this button down standing behind hmg." Everything else requires something and has a limit, we've done it to vehicles so lets do it to the logi farm and make them decide when it's a good time to heal.
"it says so in the description" well bugger me, we can't possibly change it now then can we, it's fact if some dev wrote it down there, not like they can just change the description... What would we do if they accidently wrote a description for the "I win button" I suggested in another topic, well we'd just have to put up with it then.
Also you're bollocking me for "my reason for a nerf on the repair gun" can you read names, that was my first post in this topic genius... Pull your head out of your arse. Feel free to refer to the end of my first post, it clearly explains your post. |
Cross Atu
OSG Planetary Operations Covert Intervention
2638
|
Posted - 2014.08.09 16:52:00 -
[39] - Quote
Cass Caul wrote:Cross Atu wrote:X7 lion wrote:Quiet heathen you might wake the sleeping god logi. Wah, who, hum *yawns* did someone... ...or were you talking about the blue one with Logi in his name EDIT: In all seriousness, the whole equipment line needs so major love because as it stands right now the support role is not only failing to maintain cost viability via isk but is doing so while requiring a higher up front SP sink than any other role for equivalent meta deployed. Don't like that heavy having all those reps? Run a MD or core locus, support logi frames are exceedingly squishy. All of that being said, if we wanted to implement true logi reps in the EVE style including Cap/overheat type limitations then I'd be all for it. Just remember, in space "primary the logi" isn't a useful tactic, it's essentially a requirement, because the rep to dps ratio makes even the proto reps on a min logi suit here look like baby town frolics. A false statement. Scouts have the highest SP requirement. Most people don't understand this because they swapped suits from the 1.8 Dropsuit Command refund and already had their core skills and EQ skills when they did it. It's also false that support frames are squishy. My Logistics gk.0 has all proto EQ and over one-thousand total HP. My Logistics ck.0 has the least HP but still boasts around 700 total HP. Maybe you're just doing it wrong. Appia you're using a flawed context, the definitions employed for what is "required" to play support or "required" for an effective support fit are incorrect. You are by and large a slayer, and frankly a better one than I am, so you can get away with fits that others couldn't effectively employ and or with using fits in a more hybrid style.
Even were that not the case there are quite a few possible scout builds that would fall into the support play role (scanning scouts and hacking scouts are examples of this) support is a role, not a specific dropsuit.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
Cross Atu
OSG Planetary Operations Covert Intervention
2638
|
Posted - 2014.08.09 16:55:00 -
[40] - Quote
Thaddeus Reynolds wrote:(Especially since IWS said that we couldn't have WP scaling for higher tier nanite injectors). Yeah, sadly there's a tech side limit which prevents this
See a cool idea thread? Mail me the title and I'll take a look =)
|
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
262
|
Posted - 2014.08.10 01:10:00 -
[41] - Quote
DeathwindRising wrote:
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that
So 1v2 you're okay but 1v6 its, "Oh noes the reptool is OP, Nerf repping CCP!! "?? Yeah. Nothing completely stupid about that.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
DeathwindRising
ROGUE RELICS
511
|
Posted - 2014.08.10 06:09:00 -
[42] - Quote
el OPERATOR wrote:DeathwindRising wrote:
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that
So 1v2 you're okay but 1v6 its, "Oh noes the reptool is OP, Nerf repping CCP!! "?? Yeah. Nothing completely stupid about that.
not quite. the issue is this:
if a heavy is being repped, and you know you CANT kill him, then you cant shoot him either because youre just feeding wp to the logi repping him. when the heavy kills you, the logi gets wp for that too.
shoot the logi - cant always do that if the logi is skilled because hes behind cover with an extra long rep tool, or the logi is being repped by another logi. and trying to finding the source of the logi chain usually gets you killed.
so 3 logis and 3 heavies in the same squad get constant wp as the take damage and kill people. thats not balanced. the rep tool needs to overheat to keep this from continuing. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4210
|
Posted - 2014.08.10 10:32:00 -
[43] - Quote
TheEnd762 wrote:How come your suit, shield, inertia dampener, etc never need to be recharged? Because it's a game and that would be stupid and tedious.
No ****, they should be asking about how clone reanimation works in greater detail. Or some greater detail about some of the weaponry. I'm sure Raytheon would love to know how to make a Forge Gun.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Meee One
1.U.P
965
|
Posted - 2014.08.10 14:11:00 -
[44] - Quote
DeathwindRising wrote:Why should they have infinite supply?
Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB
You'd think those crappy minmatar rep tools would run dry eventually
You could even let them have a limited supply but they recharge over time. So you can't just spam them forever
1 nanite would rep 10 hp and you'd get 1000 nanites or something "Nerf logis because they are too effective at support!"
I'm not even gonna argue.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
|
MoonEagle A
Subsonic Synthesis RISE of LEGION
216
|
Posted - 2014.08.10 16:56:00 -
[45] - Quote
DeathwindRising wrote:Why should they have infinite supply? Logis run around following heavy suits getting free wp. Heavies will purposely take damage so the logi can get an OB You'd think those crappy minmatar rep tools would run dry eventually You could even let them have a limited supply but they recharge over time. So you can't just spam them forever 1 nanite would rep 10 hp and you'd get 1000 nanites or something EDIT: DeathwindRising wrote:el OPERATOR wrote:DeathwindRising wrote:
I have no trouble against a logi and a heavy. I kill the logi or at least make the heavy lose his reps so I can kill him. My problem is getting bum rushed by a whole team of heavies and logis.
The worst of it is the damn squad of three logis and three heavies where everyone has 100 hp/s reps at all times... All I can do is run from that
So 1v2 you're okay but 1v6 its, "Oh noes the reptool is OP, Nerf repping CCP!! "?? Yeah. Nothing completely stupid about that. not quite. the issue is this: if a heavy is being repped, and you know you CANT kill him, then you cant shoot him either because youre just feeding wp to the logi repping him. when the heavy kills you, the logi gets wp for that too. shoot the logi - cant always do that if the logi is skilled because hes behind cover with an extra long rep tool, or the logi is being repped by another logi. and trying to finding the source of the logi chain usually gets you killed. so 3 logis and 3 heavies in the same squad get constant wp as the take damage and kill people. thats not balanced. the rep tool needs to overheat to keep this from continuing.
Not all of us just follow a heavy. I rep whoever is in the red or in a firefight. A true logi/support goes where needed. I am all over the battlefield trying to keep people alive. I also die quite frequently and it is very costly but that is my role. |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
132
|
Posted - 2014.08.10 17:41:00 -
[46] - Quote
Allow me to sum this up for people.
OP: I don't know what I like, bit it sure as hell isn't logis.
However on the plus side, if you do break the role then Dust only loses around 100 players so no harm no foul.
I'm here to drop links and rep bitches, and I'm just about outta links.
|
Zindorak
1.U.P
507
|
Posted - 2014.08.10 18:25:00 -
[47] - Quote
This is like why NK's have Infinite ammo. Sorry another ridiclously stupid idea
Pokemon master
|
Gyn Wallace
OSG Planetary Operations Covert Intervention
125
|
Posted - 2014.08.11 14:04:00 -
[48] - Quote
DeathwindRising wrote:It's not about breaking logis, it's about adding strategic depth to the game. ... Rep tool- the overheat idea would be great here to keep it from being spammed. I'd even like to see it's amount of hp/s increased to allow a huge increase in defense for a player being repped but only for a short time.
I don't think the rep tool needs a nerf, at all. But if its infinite nanites are really that big a problem, I'd propose a more modest nerf than adding an overheat function to the rep tool. For example, turning off a logi suit's shield regeneration whenever his rep tool is active. Another example, diminishing returns for multiple reppers, so when a heavy is getting double reps from two logis, he only gets 87% of the second reppers repair value. 50% of a third, etc.
If CCP were to write in an overheat function, can I carry two reppers and switch between them whenever one overheats? Or should I keep carrying a repping nanohive in that second equipment slot?
If you really want to add a difficult choice to running a logi, add a self repair for half value function to the repair tools. When things get bad and my heavy and I are both damaged, who should I rep first?
If switching between our primary weapons and the rep tool doesn't provide enough "strategic depth" to running a logi, the way to add strategic depth is by adding competing functions to the choices we have to make, not nerfing equipment or making it any harder to use. We may get lots of WP sometimes, but we don't generally get the satisfaction of leading the kill boards. I think most people who like specialization in a game think that's a fair trade.
|
Cross Atu
OSG Planetary Operations Covert Intervention
2671
|
Posted - 2014.08.11 15:00:00 -
[49] - Quote
DeathwindRising wrote:if a heavy is being repped, and you know you CANT kill him, then you cant shoot him either because youre just feeding wp to the logi repping him. when the heavy kills you, the logi gets wp for that too. If you can't kill the heavy then you're in the wrong range or using the wrong weapon for that job/situation. This is the way gear diversity works, not everything will be useful in every situation, if it were useful in all situations it would be brokenly OP and render all other gear superfluous. Also, there's a cooldown/cap on repair earnings as well as qualifiers regarding when/how they can even be earned it is not just a given that an active repair tool = WP gained. It is not even a given that having a repair tool on a friendly merc when they kill a hostile merc = WP gained.
DeathwindRising wrote:shoot the logi - cant always do that if the logi is skilled because hes behind cover with an extra long rep tool, or the logi is being repped by another logi. and trying to finding the source of the logi chain usually gets you killed. You are now describing a situation where a single merc has the inability to safely kill 2, 3 or more opposing players who are not only actively playing in coordination with each other but also employing cover as well as proto gear. Is your contention that the SP value, team work, and tactical use of cover from multiple players should be factors that even when taken together a single opposing player can safely dismiss?
DeathwindRising wrote:so 3 logis and 3 heavies in the same squad get constant wp as the take damage and kill people. thats not balanced. the rep tool needs to overheat to keep this from continuing. Again constant is mechanically not possible, even if one assumes that the opposing team is using poor enough coordination to simply zerg a single position entrenched by an entire squad whos members are deployed in fittings specifically designed for point defense and synergy.
If I face that squad composition my squad flanks, or calls in vehicular support, or simply ignores the overly fortified position and hacks everything else on the map thus winning the match. In fact, especially if you have access to a speed hack fit, you can do that last one while running solo. If you have access to militia HAVs or can fly an ADS you can like-wise deal with that squad of six even while running solo.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
|
lee corwood
Knights Of Ender RISE of LEGION
999
|
Posted - 2014.08.11 15:39:00 -
[50] - Quote
DeathwindRising wrote: if a heavy is being repped, and you know you CANT kill him, then you cant shoot him either because youre just feeding wp to the logi repping him. when the heavy kills you, the logi gets wp for that too.
I've repped lots of heavies and seen plenty of them die because enough dps was plowed into him to negate anything my rep tool was doing. That's actually very common. The higher likelihood is that you're solo-ing something in his own domain. I don't understand how people can complain that a gatling gun beat them in close quarters.
DeathwindRising wrote: shoot the logi - cant always do that if the logi is skilled because hes behind cover with an extra long rep tool, or the logi is being repped by another logi. and trying to finding the source of the logi chain usually gets you killed.
You mean the logi was using smart tactics and keeping his squishy self out of the combat zone? And his squad did a good job of protecting him??
Well then.
DeathwindRising wrote: so 3 logis and 3 heavies in the same squad get constant wp as the take damage and kill people. thats not balanced. the rep tool needs to overheat to keep this from continuing.
I fail to see how smart teamwork is "not balanced". In theory (I'm again guessing you're a solo player and why this didn't happen) another squad of heavies and logis could enter and take the objective away. I've even seen a scout with remotes run around and take out a room full of blueberries to gain back the objective. This isn't unbalanced play. Bring the right tools for the right job.
If you don't have those tools yet, either go for objectives that crew is not at or start going for the lemmings (the redberries that divided from the herd).
EDIT: also, join a squad. I know a lot of people want to be great solo players but this game was always intended as a social game.
Knights of Ender
Minmatar Logisis | Heavy lover.
|
|
MoonEagle A
Subsonic Synthesis RISE of LEGION
228
|
Posted - 2014.08.12 15:35:00 -
[51] - Quote
Cross Atu wrote:Thaddeus Reynolds wrote:(Especially since IWS said that we couldn't have WP scaling for higher tier nanite injectors). Yeah, sadly there's a tech side limit which prevents this
A CPM actually contributing something other than chest thumping and trash talking. THANK YOU!!!!!!! |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |