Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 |
161. Rifle normalization. - in Feedback/Requests [original thread]
nerf all your weapon damage again by 10%, then add a 10% damage bonus for pairing racial weapons with racial dropsuits. Potential TTK stays the same overall
- by DeathwindRising - at 2015.05.30 11:40:00
|
162. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: DeathwindRising wrote: Why would you nerf assault speed and then bonus assault speed? Ratatti's suggestion was to fit assaults onto the curve, but buff their sprint modifier so they can still be fast. I don't like the...
- by DeathwindRising - at 2015.05.30 11:28:00
|
163. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: Thanks for the spreadsheets Adipem. Regarding "my" model, I wasn't stating what I personally think should happen, but what Rattati suggested he might do to tweak his original proposal, based on feedback. So really this an app...
- by DeathwindRising - at 2015.05.30 09:49:00
|
164. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cu' Chulainn wrote: DeathwindRising wrote: Doc DDD wrote: Go figure, Rattati quick to buff armor suits when one person asks... 8 threads on boards regarding caldari shields being garbage and not a single reply. Make sure Caldari has a...
- by DeathwindRising - at 2015.05.30 03:08:00
|
165. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Easy fix. Duplicate those weapons, and reas...
- by DeathwindRising - at 2015.05.30 01:33:00
|
166. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cross Atu wrote: As I've said every time it comes up the only "skin in the game" I have is that the ratio itself be maintained as a game wide foundation (or if a case is solidly built against it that the ratio be abandoned...
- by DeathwindRising - at 2015.05.29 19:13:00
|
167. Another caldari/shield fix - in Feedback/Requests [original thread]
Zan Azikuchi wrote: DeathwindRising wrote: Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and dam...
- by DeathwindRising - at 2015.05.29 11:03:00
|
168. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Nono, it just means, I have the means to always have assault and scouts have the highest strafe speed, regardless of walking/running speeds. Why do you think the Assault needs greater walking or s...
- by DeathwindRising - at 2015.05.29 10:59:00
|
169. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying "I will trade run for sprint any day of the week" even though fast sp...
- by DeathwindRising - at 2015.05.29 10:52:00
|
170. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: DeathwindRising wrote: Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sense as suggested by several people. When the RR first...
- by DeathwindRising - at 2015.05.29 09:36:00
|
171. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Take the current rail rifle. Keeps stats the same for now - Add semi auto mode with increased headshot damage. No charge up required. - Charge up weapon for full auto fire.
- by DeathwindRising - at 2015.05.29 08:55:00
|
172. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: If we are looking to "make it like eve", then having it function as a semi automatic weapon would make the most sense as suggested by several people. When the RR first came out people were expecting it to be semi auto. ...
- by DeathwindRising - at 2015.05.29 08:34:00
|
173. Adding logic to the rail rifle - in Feedback/Requests [original thread]
Dust rail weapons are pretty much the opposite of how they were designed in eve. They're mostly just super long rang, super accurate weapons. They deal both low dps and low damage per shot in eve, but also boast more range than any other weapon. ...
- by DeathwindRising - at 2015.05.29 06:39:00
|
174. Another caldari/shield fix - in Feedback/Requests [original thread]
Zan Azikuchi wrote: DeathwindRising wrote: What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on ...
- by DeathwindRising - at 2015.05.29 06:25:00
|
175. Another caldari/shield fix - in Feedback/Requests [original thread]
What if if we moved damage mods to low slots? It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods.
- by DeathwindRising - at 2015.05.29 05:12:00
|
176. Another caldari/shield fix - in Feedback/Requests [original thread]
Zan Azikuchi wrote: killertojo42 wrote: Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there'...
- by DeathwindRising - at 2015.05.29 05:09:00
|
177. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I was wondering... Why are we doing this? I mean why is high HP and high mobility/speed a problem? I know that it is currently but why is it mechanically an issue in the first place? I remember when we tried getting kincats moved to high slots a...
- by DeathwindRising - at 2015.05.29 03:22:00
|
178. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Rattati ****** up... when he move PG mods to highs he unleashed some true BS. my cal assault has 634 shields and 639 armor i got another fit with 634 shields 3sec delay and runs at 9.18m/s wtf just happened?
- by DeathwindRising - at 2015.05.28 14:18:00
|
179. Lets Talk Assault bonuses - in Feedback/Requests [original thread]
Kody Cole wrote: Assault Suit Bonuses 1.- 5% Reduction to pg/cpu cost of Light/sidearm weapons and grenades per level 2.- 5% reduction to reload speed of light/sidearm weapons of there respected race per level Caldari- 5% reduction to ...
- by DeathwindRising - at 2015.05.28 13:30:00
|
180. Another caldari/shield fix - in Feedback/Requests [original thread]
Heimdallr69 wrote: Make me it so they recharge delay can't be better on the min ass...also make it so you recharge while being shot but at half the rate..say I have mine set to 80 recharge but while being shot I recharge at 40 since that's hal...
- by DeathwindRising - at 2015.05.28 13:22:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 40 50 |
First page | Previous page | Next page | Last page |