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81. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: 3 energizers 2 flux extenders 3 shield regulators 381 shield HP 123.37 HP/s 1.6 delay depleted delay would be under 1.92 seconds squishy as hell, but that regen would be too funny that'...
- by DeathwindRising - at 2015.07.10 22:51:00
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82. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
3 energizers 2 flux extenders 3 shield regulators 381 shield HP 123.37 HP/s 1.6 delay depleted delay would be under 1.92 seconds squishy as hell, but that regen would be too funny
- by DeathwindRising - at 2015.07.10 22:30:00
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83. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: 3 regs, 2 flux is 48.68% 3 regs, 5 flux is 37.14% After 5 modules on the same attribute, you literally start accruing penalties for each additional mod. are you sure? those mods have different bonus values. are those p...
- by DeathwindRising - at 2015.07.10 22:10:00
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84. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: i cant find stacking penalties for 8 mods... past 5, you're damn near going negative if not going negative can you even go negative? or does it cap at zero? im guessing... but i think yo...
- by DeathwindRising - at 2015.07.10 22:02:00
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85. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: Breakin Stuff wrote: DeathwindRising wrote: but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesting. how much of a nerf to ...
- by DeathwindRising - at 2015.07.10 21:59:00
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86. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesting. how much of a nerf to shield recharge and delays would it give? does it ...
- by DeathwindRising - at 2015.07.10 21:50:00
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87. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
but how would they work? the flux one does what exactly compared to a shield regulator? the heavy extender is interesting.
- by DeathwindRising - at 2015.07.10 21:45:00
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88. The bubble shield and officer equipment - in Feedback/Requests [original thread]
if it reduces damage then we end up duplicating the tank hardener issue on dropsuits. heavies being repped for example. if damage is reduced, then its possible to repair damage faster than youre receiving it. you wouldnt die. let the shield bloc...
- by DeathwindRising - at 2015.07.10 19:08:00
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89. FW Suggestion - in Feedback/Requests [original thread]
Mikel Arias wrote: Try playing for the Gallente... lately I havent been in a good team, one that keeps fighting or that at least knows how to shoot. The Caldari are doing whatever they want with us... well to be fair, the gallente dont compl...
- by DeathwindRising - at 2015.07.10 19:02:00
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90. Shield Regen - in Feedback/Requests [original thread]
Breakin Stuff wrote: I actually think the commando, assault and scout regen for the caldari need to be brought closer to the sentinel. Despite claims that the calsent is somehow UP, I find that it is hands down the most viable shield suit in t...
- by DeathwindRising - at 2015.07.09 12:30:00
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91. Squad command improvements. - in Feedback/Requests [original thread]
It'd be nice if all you had to do was press one button to give a command. If you're looking at an enemy or enemy objective and you press it, then an attack order is given. Press the button while looking at a squad, team mate, friendly installat...
- by DeathwindRising - at 2015.07.09 06:42:00
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92. FW Suggestion - in Feedback/Requests [original thread]
If you want to squad up with others, join caldari fw channel: state task force
- by DeathwindRising - at 2015.07.09 04:26:00
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93. Shield Regen - in Feedback/Requests [original thread]
Bump
- by DeathwindRising - at 2015.07.09 02:22:00
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94. Assault rifle needs a buff. - in Feedback/Requests [original thread]
More damage. Trim some of it's effective range but keep it's optimal at 40m if need be. Should honestly have almost twice the dps of the rail rifle since the AR is almost half it's range.
- by DeathwindRising - at 2015.07.08 06:40:00
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95. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Doc DDD wrote: Also, now that the gap between proto suits and 'free' suits has narrowed considerably, is no one else concerned that a players drive to skill into level 5 of a suit will lessen? Idc if people skill or not. It's their choice. ...
- by DeathwindRising - at 2015.07.08 02:26:00
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96. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sgt Kirk wrote: They should be. Damage mods should be in low. Slavish adherence to EVE online fitting meta is boring. Make another useful weapon mod for shield suits in the lows. making an additional mod for shi...
- by DeathwindRising - at 2015.07.06 05:09:00
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97. Shield Regen - in Feedback/Requests [original thread]
when can we take a look at making sense out shield regen for dropsuits? currently the values are all over the place and dont seem to follow any particular pattern. in some cases dropsuit designs were changed but shield regen left untouched as is...
- by DeathwindRising - at 2015.07.06 04:55:00
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98. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Every time I mention the name Aeon Amadi, someone laughs hysterically... and then we move on to a more serious topic. so even if we double AR clip size on commandos, and increased reload time to balance them... we still can cheat by carrying 2 AR...
- by DeathwindRising - at 2015.07.05 19:43:00
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99. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: Give Gallente commandos 3% sprint speed per level. A free kincats at 5. Let's them get their plasma rifles into range quicker, which is in line with Gallente combat philosophy. Errr... making i...
- by DeathwindRising - at 2015.07.05 16:04:00
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100. [Lots of Reading] Re-Evaluation of Assaults and Commandos - in Feedback/Requests [original thread]
Pokey Dravon wrote: Let me offer you this. There is a reason the Kubo's PLC is so beastly, and it has little to do with the amount of damage it does. It's almost entirely due to the fact that it can drop 2 shots I have a pretty extensive fiel...
- by DeathwindRising - at 2015.07.05 07:57:00
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