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981. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Hoover Damn wrote: Komodo Jones wrote: At this point dropships are great for fighting infantry, I'm only using militia dropships with a gunner and we can deny people areas. I would say they need a boost fighting tanks but honestly that's be...
- by DeathwindRising - at 2014.01.16 16:19:00
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982. Email Newsletters in 2014 - in Feedback/Requests [original thread]
stats, stats, and more stats. i want to see which weapons and dropsuits were most/least popular according to market activity. number of kills made with each weapon. heat maps. number of districts held by each faction and most purchased LP ite...
- by DeathwindRising - at 2014.01.14 10:51:00
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983. [Feedback/Request] Assault Rifles - in Feedback/Requests [original thread]
Assault rifle are superior over other rifles "assault" variants. its just that everyone shield tanked waaaay way back so everyone used it. then armor tanking got buffed and everyone started armor tanking to defeat the assault rifle. now everyone...
- by DeathwindRising - at 2014.01.14 10:25:00
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984. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: DeathwindRising wrote: Aero Yassavi wrote: WeapondigitX V7 wrote: I really like the suggested changes that CCP made for the commando. (dmg bonus to certain weapons) I like the commando as a brick tanker and would lo...
- by DeathwindRising - at 2014.01.13 12:51:00
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985. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: WeapondigitX V7 wrote: I really like the suggested changes that CCP made for the commando. (dmg bonus to certain weapons) I like the commando as a brick tanker and would love it to have that dmg bonus to certain weapons. ...
- by DeathwindRising - at 2014.01.13 07:34:00
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986. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Aero Yassavi wrote: The game descriptions states (and thus, someone at CCP states) that "the Commando is the ultimate suppression fighter." However, aside from the two light weapons and reload bonus, nothing about the commando encourages suppre...
- by DeathwindRising - at 2014.01.13 02:53:00
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987. [Request] interactive doors/gates - in Feedback/Requests [original thread]
why cant we close and open the doors and gates on the maps? some of the gates seem to be designed to keep vehicles out of areas but we cant use them. some objectives are placed in areas with doors that if i were trying to defend, id be closing the...
- by DeathwindRising - at 2014.01.12 07:29:00
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988. [Request] enhance dropsuit scan precision and radius for commando suits - in Feedback/Requests [original thread]
Draco Cerberus wrote: Have you invested in the sub skills under electronics yet? If not, those will be a great way to take it to the next level. no. i'll try that next. but even with complex mods it doesnt seem good enough.
- by DeathwindRising - at 2014.01.11 04:38:00
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989. [Request] enhance dropsuit scan precision and radius for commando suits - in Feedback/Requests [original thread]
they are supposed to be offensive suits yes? enhancing their scan precision would make them better offensively while providing an early warning system for them. while leaving them still weak against scans themselves
- by DeathwindRising - at 2014.01.10 16:00:00
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990. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
you havent played Eve Online have you? thats how bonuses work around here.
- by DeathwindRising - at 2014.01.09 14:31:00
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991. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Joeboa wrote: I'm surprised hardly anything is said about the skill bonuses. The Commando skill bonus is quite nice, especially when you have two weapon that benefit from it, but the Amarr Commando skill bonus is worthless. 10% at level 5 to a ...
- by DeathwindRising - at 2014.01.06 07:31:00
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992. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Cosgar wrote: How would you feel if the the commando was a light suit? like the black eagles? id rather see a medium command suit. reasons being it has the mobility to flank, the ability to be fitted for stealth, while still maintaining som...
- by DeathwindRising - at 2014.01.06 07:30:00
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993. shield hardners are too strong. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: i was playing with my best mate last ngith. we jumped into an ambush match. there was a missile gunnlogi roaming about. so we both droped madrugars equipped with ion cannons onto the field to eliminate the threat. so ...
- by DeathwindRising - at 2014.01.05 17:39:00
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994. please remove invincibility while spawning - in Feedback/Requests [original thread]
demonkiller 12 wrote: and what happens when you can ONLY spawn on a single location that is is being camped? this comes from equipment being static. once you deploy a drop uplink and the enemy finds it, they can either grant your team mercy ...
- by DeathwindRising - at 2014.01.05 17:26:00
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995. [Request] Dev Blog showing 1.7 vs 1.6 Comparison Data - in Feedback/Requests [original thread]
since 1.7, i'd like to have a comparison between 1.6 and 1.7: - which weapons are being used the most and the least. - how many vehicles were deployed in 1.7 vs 1.6 - how many redline deaths were there in 1.7 vs 1.6 - how many wins per faction...
- by DeathwindRising - at 2014.01.05 17:20:00
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996. BPOs and the future - in Feedback/Requests [original thread]
Ulysses Knapse wrote: BPOs as they currently are need to be completely removed from Dust 514. I don't care about the rage it will cause, they need to go in order to have a functional economy. CCP can refund them, or they can replace them, but t...
- by DeathwindRising - at 2014.01.02 10:44:00
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997. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Stop with the "OP Logi" BS. They aren't nearly as good as everyone thinks they are. They can typically survive a -+ second longer than assaults under fire. Big deal. but considering their role... id remove the light we...
- by DeathwindRising - at 2014.01.02 01:51:00
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998. [Request] Ability to attack undefended districts in FW - in Feedback/Requests [original thread]
We can do it in Eve, so we should have the ability to do it in Dust. It removes the ability of a handful of squads winning all the districts in FW, since we'd be able to attack other districts while they're pre-occupied.
- by DeathwindRising - at 2014.01.01 08:00:00
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999. rail rifle - in Feedback/Requests [original thread]
the ONLY reason so many people like the rail rifle is exactly for the same reasons people liked assault rifles when they had scopes, and then later the tact rifle... range. because of the lack of any real cover and the fairly barren layout of mos...
- by DeathwindRising - at 2013.12.28 12:19:00
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1000. equipment and lag.... - in Feedback/Requests [original thread]
the equipment spamming is causing lag. some people are starting to spam equipment to purposely cause lag. can we change deployable equipment? make nanohives work by simply moving close to the player carrying them so that they dont need to depl...
- by DeathwindRising - at 2013.12.25 21:13:00
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