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261. [feedback] grenades3w - in Feedback/Requests [original thread]
Roll back their "short term" buff from beta when hit detection sucked. If that doesn't help, increase the fuse time across the tiers and/or how fast nanohives and supply depots restock them.
- by Cosgar - at 2013.11.09 04:23:00
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262. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
This game has always been balanced around bad hit detection. Untitl now, it's never been as near perfect as this. We may be looking at a massive re-work in 1.7 and beyond.
- by Cosgar - at 2013.11.08 17:28:00
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263. Dust 514 not even 2nd rate graphics - in Feedback/Requests [original thread]
Gameplay > Graphics Too bad the majority of Uprising has been the other way around.
- by Cosgar - at 2013.11.08 00:50:00
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264. May a dev give some insight about these issues - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: TEXA5 HiTM4N wrote: wellllll I'm sorry, TEXA5 HiTM4N... I guess you're just not special enough for the devs to respond to you personally in less than 2 hours. Should have made a topic about what ISK means, or ...
- by Cosgar - at 2013.11.07 00:45:00
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265. Bring the fun back to dust. - in Feedback/Requests [original thread]
I miss the darker and grittier look that older builds had. Uprising feels like I should be grinding for a mount on the planet Azeroth.
- by Cosgar - at 2013.11.06 23:48:00
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266. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cat Merc wrote: Cosgar wrote: double post I just noticed your sig. I lol'd. I think I might be tied with Keri Starlight for best sig.
- by Cosgar - at 2013.11.06 22:27:00
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267. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
double post
- by Cosgar - at 2013.11.06 22:24:00
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268. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Cat Merc wrote: Cosgar wrote: I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level. Can you explain what you just said better? Might be because I'm tir...
- by Cosgar - at 2013.11.06 22:21:00
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269. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
I could live with this, but as a stipulation, the different tiers of scanners should be based on a multiplier of your suit's precision level.
- by Cosgar - at 2013.11.06 22:10:00
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270. [Feedback] Hit detection and TTK - in Feedback/Requests [original thread]
Nerfing and weapon imbalance issues have always existed, but everyone just pretends to ignore the elephant in the room. Some weapons are good on all tiers while others are only good at prototype. That's as big of an issue as the insanely short TTK...
- by Cosgar - at 2013.11.06 21:54:00
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271. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I just want those intense, drawn out battles of attrition over objectives again. Longer TTK made things more strategic when you factored in how you fit your suit or used different fittings to adapt to what your opponents are using. Now, all you ne...
- by Cosgar - at 2013.11.06 20:59:00
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272. it's time to get rid of the sharpshooter skills - in Feedback/Requests [original thread]
Not like it matters. AR barely kicks with 0 SP anyway.
- by Cosgar - at 2013.11.06 18:32:00
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273. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Because... 1. Modules shouldn't be able to fit in both types of slots, only one type for a single module. 2. Why would you want an armor module in a high slot? To minmax? That's not how you're supposed to fit dropsuits. ...
- by Cosgar - at 2013.11.06 17:45:00
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274. CCP Statement about Time To Kill (TTK)? - in Feedback/Requests [original thread]
God Hates Lags wrote: Soraya Xel wrote: Can CCP speak up just a little bit on this issue, which has been a problem for months? With no opinions posted by any blues, we don't even know if this is your intention, to turn it into a twitch shoot...
- by Cosgar - at 2013.11.06 16:53:00
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275. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
>Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers.
- by Cosgar - at 2013.11.06 16:51:00
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276. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Cosgar wrote: Haven't played 1.6 yet. But judging by the top threads in general discussion, I don't think I want to. Word on the street from some corp-mates in irc was TTK might be *shorter* now. Oh yeah, totally ru...
- by Cosgar - at 2013.11.06 02:26:00
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277. HOW IS THIS EVEN POSSIBLE - in Feedback/Requests [original thread]
The suit was never the problem. You can have the EHP of a HAV, but it won't matter because your effective range is the radius of a nanohive and it can't hit the broad side of a barn.
- by Cosgar - at 2013.11.06 01:43:00
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278. [Request] Warpoints based on suit disparity in pubs - in Feedback/Requests [original thread]
I could get behind this. But instead of suit tier, base it on average meta level of your fitting.
- by Cosgar - at 2013.11.06 01:02:00
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279. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
/signed
- by Cosgar - at 2013.11.05 21:51:00
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280. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Haven't played 1.6 yet. But judging by the top threads in general discussion, I don't think I want to.
- by Cosgar - at 2013.11.05 20:51:00
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