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41. (Feedback 1.7)AR AIMING. - in Feedback/Requests [original thread]
Maybe they finally fixed the kick/dispersion so you can't just feather the trigger? Been having too much fun with the combat rifle to even look at an AR, I might do some testing the next time I log in.
- by Cosgar - at 2013.12.17 05:50:00
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42. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
I support these products and/or services.
- by Cosgar - at 2013.12.17 05:26:00
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43. [Request] Ratial weapons - in Feedback/Requests [original thread]
Chief-Shotty wrote: Don't forget racial weapon bonuses to the suits. Amarr has reduced laser buildup (scrambler rifle and laser rifle). Minmatar should get projectile weapon clip bonus(Combat Rifle and SMG. Upon further review it seems that mas...
- by Cosgar - at 2013.12.17 02:34:00
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44. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Can someone tell me the difference between the Saga and Saga II? Saga II has a built in hardener.
- by Cosgar - at 2013.12.16 15:32:00
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45. Encourage LAVs to be used as LAVs. - in Feedback/Requests [original thread]
Make hardeners protect the driver, passenger and gunner. Also, LAVs need more slots for utility. They're about as limited as a commando suit when it comes to fitting them.
- by Cosgar - at 2013.12.16 08:43:00
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46. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: You have to be close enough to spit on someone with a shotgun Yep, but we're not talking about range, we're talking about TTK. Cosgar wrote: nova knives are only useful against someone standing still...
- by Cosgar - at 2013.12.16 03:42:00
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47. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: Ulysses Knapse wrote: To be honest, I think TTK is at a good place for the most part. The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably) Other tha...
- by Cosgar - at 2013.12.16 02:36:00
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48. im ashamed ccp - in Feedback/Requests [original thread]
If the Caldari MD doesn't emulate an XM-25, I might cry.
- by Cosgar - at 2013.12.16 02:25:00
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49. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Django Quik wrote: SMGs are fine - anything you have to get within 30m to actually have any chance of killing someone should have massive DPS. They are not even in the same ballpark as any of the rifles that generally have double the optimum ra...
- by Cosgar - at 2013.12.16 01:08:00
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50. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: How would you feel if the the commando was a light suit? Light dropsuits should be buffed before something like that happens. Even with how bad scouts are, the commando would still be better as a light...
- by Cosgar - at 2013.12.15 23:52:00
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51. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Rethinking weapon range and damage profiles. It'd be a good way to round out the different rifle variants within racial traits without anything stepping on the toes of another and without making things redundant.
- by Cosgar - at 2013.12.15 23:50:00
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52. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
* Sticks thread with a nanite injector *
- by Cosgar - at 2013.12.15 23:47:00
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53. [Feedback/Request] The commando - in Feedback/Requests [original thread]
How would you feel if the the commando was a light suit?
- by Cosgar - at 2013.12.15 23:41:00
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54. [Request] Allow Squadleads to choose between damage or support orbitals. - in Feedback/Requests [original thread]
Swarms do need more range, but rendering needs to be fixed. It's one if the reasons why they were nerfed in the first place. Travel time could use some work if they're going to have the current range for a while.
- by Cosgar - at 2013.12.15 16:58:00
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55. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: To be honest, I think TTK is at a good place for the most part. The main exceptions are: -Assault Rifles -Cooked Grenades -Vehicles -Shotguns and Nova Knives (arguably) Other than those, the TTK is pretty solid as is. ...
- by Cosgar - at 2013.12.15 16:51:00
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56. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Moving damage mods to low slots and scanning (and future EWAR) to high slots would go a long way. Weapon mod are a low slot in EVE.
- by Cosgar - at 2013.12.15 05:20:00
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57. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Vin Mora wrote: Cosgar wrote: The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modu...
- by Cosgar - at 2013.12.15 03:52:00
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58. [Request] Respec Option - in Feedback/Requests [original thread]
Leo Look wrote: can be made a lot more easy 1. everyone gets a button that respect all there skills 2. this button can only be used ether once every 6 months or once a year (I think ccp would make it once a year going by what is done in eve)...
- by Cosgar - at 2013.12.15 03:43:00
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59. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
The problem isn't the damage mods. Average weapon DPS exceeds average dropsuit base HP. There's a little more to the equation like the proficiency skill, guns not having enough kick/dispersion, underpowered modules and other stuff, but the core is...
- by Cosgar - at 2013.12.15 03:34:00
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60. Thought I bought a FPS, but the guy handed me a copy of Tank Commander - in Feedback/Requests [original thread]
If you've been here since day one, why are you complaining about 1.7 tanks when you experienced closed beta tanks?
- by Cosgar - at 2013.12.14 23:55:00
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