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181. My take on how to balance Logistics and Assaults - in Feedback/Requests [original thread]
Give assaults 25% more base armor or shields and 10% CPU or PG (depending on race) compared to basic medium frames. Give all assaults +25% base shield recharge. Change the assault bonus to CPU/PG fitting reduction on weapons (genades included) and...
- by Cosgar - at 2013.11.27 01:20:00
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182. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: While I agree Logi suits have several tradeoffs, I see what OP means: there is no SOLID difference between {base} ck.0 and {assault} ck.0 And this is the biggest problem. Compared to heavy => sentinel and basi...
- by Cosgar - at 2013.11.27 00:28:00
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183. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Give scout suits a passive cloaking ability when standing still.
- by Cosgar - at 2013.11.22 22:41:00
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184. (Request) Change Minmatar Assault Suit bonus from 5% side arm clip size - in Feedback/Requests [original thread]
That's one of the best assault bonuses in the game. Only thing I would change is have it affect total clip size after passive skills instead of base clip size. You only wind up getting minimal gains when you use a scrambler pistol.
- by Cosgar - at 2013.11.22 22:10:00
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185. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Still waiting on that source...
- by Cosgar - at 2013.11.22 04:04:00
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186. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
Can I get a source on this? If not, stop fear mongering.
- by Cosgar - at 2013.11.21 22:27:00
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187. remote explosives - in Feedback/Requests [original thread]
You meant something like this? -Lay an RE on A, B, C, and the Supply depot on D -C starts blinking -Switch to RE via the equipment menu -Press R1 to detonate all at once or hold down L1 to open sub menu -Press Square, Circle, X, or Triangle to de...
- by Cosgar - at 2013.11.21 06:45:00
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188. [Suggestion] Releasing Starter Scout/Heavy Fits? - in Feedback/Requests [original thread]
There should be a starter fit with every basic frame, and a basic logi artificer suit with 2~3 equipment slots depending on the race for any would be logibros. Also, a limited supply of tanks, LAVs, and dropships to show new players that there's...
- by Cosgar - at 2013.11.21 06:35:00
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189. [Request] Make Assaults Worth Using For Assaulting - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Cosgar wrote: The only thing I don't like about the bonuses is that it limits people to racial weapons. Not sure exactly what the bonuses and numbers could be, but maybe this could be something to build on: Gallente = W...
- by Cosgar - at 2013.11.21 06:12:00
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190. Give Logis Carbines to use - in Feedback/Requests [original thread]
Magpie Raven wrote: Im not QQing about logi suits. I dont really have more of a problem with them then I do with every other suit. I get my butt kicked by most every other player. Im just offering a solution to a problem that im seeing in the g...
- by Cosgar - at 2013.11.21 06:10:00
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191. Let the basic suit skills give some kind of passive bonus to suits. - in Feedback/Requests [original thread]
Marlin Kirby wrote: Cosgar wrote: Marlin Kirby wrote: Tallen Ellecon wrote: There is no reason to go to 5 and without some meaningful bonus. It is entirely an SP sink. Make it something that will bring out the strength of the respectiv...
- by Cosgar - at 2013.11.21 06:05:00
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192. [Request] Make Assaults Worth Using For Assaulting - in Feedback/Requests [original thread]
The only thing I don't like about the bonuses is that it limits people to racial weapons. Not sure exactly what the bonuses and numbers could be, but maybe this could be something to build on: Gallente = Weapon and weapon mod CPU/PG fitting reduct...
- by Cosgar - at 2013.11.21 06:02:00
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193. Let the basic suit skills give some kind of passive bonus to suits. - in Feedback/Requests [original thread]
Marlin Kirby wrote: Tallen Ellecon wrote: There is no reason to go to 5 and without some meaningful bonus. It is entirely an SP sink. Make it something that will bring out the strength of the respective roles. It stinks of lameness now. I...
- by Cosgar - at 2013.11.21 05:58:00
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194. [Feedback) Supply depots positions for vehicles in 1.7 - in Feedback/Requests [original thread]
Vell0cet wrote: I'd like to see a new class of nanohives (make them a separate skill) that can resupply vehicle ammo with big price tags and hefty fitting requirements. I also like the idea of orbitally deployed supply depots. Logi vehicles a...
- by Cosgar - at 2013.11.20 20:13:00
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195. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Matticus Monk wrote: Having biotics be light frame only does make sense, but I'd rather not go too far down the road of reducing the ways players can customize and specialize their fits. I would like to see more inefficiency when it comes to me...
- by Cosgar - at 2013.11.20 03:04:00
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196. How I think the Commando should be changed. - in Feedback/Requests [original thread]
True Adamance wrote: Cosgar wrote: Make it a light frame. SECONDED. No one bats an eyelid twice when a heavy frame waddles behind their lines with dual light weapons..... but if a hard to find scout does....people get really paranoid. J...
- by Cosgar - at 2013.11.20 03:02:00
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197. How I think the Commando should be changed. - in Feedback/Requests [original thread]
Make it a light frame.
- by Cosgar - at 2013.11.20 02:30:00
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198. [Request] Kinetic limits, for game balance - in Feedback/Requests [original thread]
Quil Evrything wrote: Cosgar wrote: Please quote my whole post instead of pointing out something you don't agree with. I iterated the point that make scouts better at using biotics while others can just use them. I'm sorry, I'll reply to...
- by Cosgar - at 2013.11.19 09:08:00
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199. [Feedback] Gameplay is lacking anything special - in Feedback/Requests [original thread]
We need more indirect combat options like buffs and debuffs like what EVE's modules offer. There's 10 years worth of this style of combat that exists in the same universe. Some of it needs to translate to Dust 514 better.
- by Cosgar - at 2013.11.19 08:51:00
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200. Reactive Plates discussion - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Cosgar wrote: Basically, the reactive plates are good for if you want to have some degree of repair without putting points in two skills. A militia plate and militia rep are better than most reactives. With so man...
- by Cosgar - at 2013.11.19 08:44:00
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