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381. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Borne Velvalor wrote: Cosgar wrote: All the above could be fixed by adjusting damage falloff and draw distance. Snipers don't really have fall off. They have a 600m combined optimal and effective range. You could lower the optimal, but i...
- by Cosgar - at 2013.10.28 02:58:00
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382. [weapon idea] Heavy Grenade Launcher - in Feedback/Requests [original thread]
Patrick57 wrote: Cheese McToast wrote: heavies only have two weapons in their arsenal, and i feel it needs to be expanded. what better weapon to add than an over sized, belt-fed automatic grenade launcher? it'd be a weapon in the heavy cat...
- by Cosgar - at 2013.10.28 01:47:00
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383. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Borne Velvalor wrote: Bethhy wrote: TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption whe...
- by Cosgar - at 2013.10.27 19:15:00
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384. [request] inertia on suits - in Feedback/Requests [original thread]
Cass Caul wrote: Patrick57 wrote: REMNANCY 1 wrote: First off pal I kill cheating scrubs like you all the time because when you where practicing ways to play on easy mode and subvert the usage of skilled methods I was working on my aim,po...
- by Cosgar - at 2013.10.27 17:53:00
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385. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: You do know that the phrase "cheating" and "exploit" are often used interchangeably right? btw it's always been cheating but I guess for the pathological liars among us if you call it something else it is perfectly acceptable ...
- by Cosgar - at 2013.10.27 09:18:00
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386. AR variants needs to be reworked in order to compete with the new rifles - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Obvious solution: Remove breach and burst assault rifles, reimburse the isk to owners. ^Thread should've ended here.
- by Cosgar - at 2013.10.27 08:34:00
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387. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: First off pal I kill cheating scrubs like you all the time because when you where practicing ways to play on easy mode and subvert the usage of skilled methods I was working on my aim,positioning and other such actual methodol...
- by Cosgar - at 2013.10.27 08:33:00
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388. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Did some more testing with shield rechargers, regulators, and armor reppers. If they just don't outright fix the TTK, reducing the shield recharge delay by 2 seconds on every dropsuit, adding an extra 10 HP/s regen on their base shields and buffin...
- by Cosgar - at 2013.10.27 05:39:00
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389. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Talos Vagheitan wrote: Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. In what dream world is this...
- by Cosgar - at 2013.10.27 05:23:00
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390. [request] inertia on suits - in Feedback/Requests [original thread]
It's really sad how many people stand still while shooting or don't understand the concept of counter strafing.
- by Cosgar - at 2013.10.27 01:00:00
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391. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Patrick57 wrote: Cass Caul wrote: [quote=Cosgar] Core mechanics need to stay important ... what you're suggesting ruins that. wut? How is dealing proper damage something that ruins the game? You're right. How dare I...
- by Cosgar - at 2013.10.26 23:44:00
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392. grenade balance - in Feedback/Requests [original thread]
Keri Starlight wrote: Grenades in this game are ridiculous. I want my tank to shoot Core Locus instead of missiles. They actually used to back in the day. (So many bad memories)
- by Cosgar - at 2013.10.26 06:36:00
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393. [request] inertia on suits - in Feedback/Requests [original thread]
Strafing is an important aspect to gunplay in a tracking FPS. You strafe to throw off your opponent's aim so they have to track you- that's the point. It's already been dumbed down by nerfing lateral movement since Replication and the stupid weppi...
- by Cosgar - at 2013.10.26 02:40:00
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394. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Cosgar wrote: I-Shayz-I wrote: So while they were much more effective before 1.4, they balanced out well with the update. The only problem now is the Assault rifle's TTK, which according to Wolfman, seems to have been cha...
- by Cosgar - at 2013.10.26 00:06:00
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395. CCP loses yet another player - in Feedback/Requests [original thread]
Alam Storm wrote: Maken Tosch wrote: Yes, there are bugs and glitches. Yes, there are imbalances. No, there are no hacks. Hacking the game means hacking the server which means CCP's security team will shut down the server and then there is j...
- by Cosgar - at 2013.10.25 23:23:00
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396. grenade balance - in Feedback/Requests [original thread]
Make players have to switch to their grenades via the equipment menu and R1/Left Click to throw. Switching from a two handed weapon to a grenade on the fly is pretty silly. Increasing the fuse time on higher tier grenades would be a big help as well.
- by Cosgar - at 2013.10.25 22:47:00
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397. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
I-Shayz-I wrote: So while they were much more effective before 1.4, they balanced out well with the update. The only problem now is the Assault rifle's TTK, which according to Wolfman, seems to have been changed for 1.7 along with the new weapo...
- by Cosgar - at 2013.10.25 17:05:00
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398. Make the report button more noticeable - in Feedback/Requests [original thread]
CCP raRaRa wrote: Aeon Amadi wrote: CCP raRaRa wrote: Better now? Four months later xD I was about to give kudos for a quick response lol Ah, I was busy with other stuff, which is coming on Monday ;) Please say it's Tapatalk.
- by Cosgar - at 2013.10.25 16:12:00
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399. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It seems like the new AR stats give it slightly increased range? With damage kept constant, this won't get any better. Maybe CCP staff prefer playing the game as a twitch shooter with everybody basically equal too. Gets ins...
- by Cosgar - at 2013.10.25 09:31:00
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400. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: Cosgar wrote: It's happening! Lol its still 65 meters, they havent changed it at all, but at least until you scrubs realize it these posts will stop, but ya there is no change in the ar range, as I said wee...
- by Cosgar - at 2013.10.25 07:21:00
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