Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 |
141. [Feedback] A Message From A True Logi - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: The reason the idea to gimp the Logi's weapon capability is so popular is because the Logi is better at assaulting than the Assault. If you have some other idea on how to fix the problem, please do sha...
- by Cosgar - at 2013.12.02 05:03:00
|
142. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
abarkrishna wrote: CCP will never get rid of light weapons for a logi. They will change the bonus because for some reason 5 HP armor regen is OP. I do not get it because i can fit anything i want on my assault suits. There is nothing i can do ...
- by Cosgar - at 2013.12.02 04:55:00
|
143. Killmail-style WP for Kills - in Feedback/Requests [original thread]
The whole WP gain system could use a rework anyway. There should be a bigger emphasis on support/suppression actions, playing the objective, and sticking together as a squad over simply farming kills.
- by Cosgar - at 2013.12.02 03:43:00
|
144. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: or just make flux anti-personnel prox mines. They'll cripple you but not kill you by themselves. The main problem with anti-personnel mines is the massive amount of spam you'd see. People would put them everywhere. -Ba...
- by Cosgar - at 2013.12.02 00:58:00
|
145. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Can we get a little on topic. I'm talking specifically about the bonus being applied to total clip size instead of base clip size.
- by Cosgar - at 2013.12.02 00:44:00
|
146. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
bump
- by Cosgar - at 2013.12.02 00:21:00
|
147. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
Valto Nyntus wrote: i see, looks like i was wrong about what they said, but i still want to see these weapons added. You still have some good ideas, some of these would make good EWAR equipment or sidearms. The idea of debuffs has been comple...
- by Cosgar - at 2013.12.01 22:49:00
|
148. Should Damage Mods only apply to a weapon's optimal range? - in Feedback/Requests [original thread]
I could actually get behind this idea.
- by Cosgar - at 2013.12.01 22:34:00
|
149. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
Now if you want to discuss some of these "weapons" being support equipment to further define the logistics and scout roles, I'm all ears.
- by Cosgar - at 2013.12.01 22:32:00
|
150. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
Valto Nyntus wrote: it was confirmed in the weekly updates of this section, one of his post mentions light weapons You mean this ? CCP Logibro wrote: [FEEDBACK] Logistics without light weapons - https://forums.dust514.com/default.aspx?g...
- by Cosgar - at 2013.12.01 22:30:00
|
151. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
General12912 wrote: who said brick tanking was a problem?? the large amounts of armor is how armor balances against shields. shields are OP, or at least they were until the armor was balanced out with it. shields used to be strong, and they wou...
- by Cosgar - at 2013.12.01 20:57:00
|
152. [Request/Suggestion]A true logis weapon choice with a small twist - in Feedback/Requests [original thread]
Nobody said logistics were going to be restricted to sidearms. CCP Logibro just reiterated the impending suit bonus change they're still working on properly coding as mentioned in the 1.3 patch notes. This sidearm drama came from the topic they ma...
- by Cosgar - at 2013.12.01 19:36:00
|
153. [SUGGESTION] Logi Balance - in Feedback/Requests [original thread]
Fix core gameplay like TTK to prevent over nerfing, reinforce what makes the classes different and wait for CCP to code logi bonuses they wanted to give properly. No more bandaid fixes. I'm sick of it.
- by Cosgar - at 2013.12.01 16:24:00
|
154. [Request] Logistics HAV - in Feedback/Requests [original thread]
If CCP puts out something like this, I might never touch infantry again.
- by Cosgar - at 2013.12.01 01:57:00
|
155. [Request] Nanohives and Grenade Spam - in Feedback/Requests [original thread]
Roll back the buffs to grenades like they did with the MD now that 1.2 fixed explosive hit detection and reevaluate from there. Stop putting a band-aid on a fix to a core issue.
- by Cosgar - at 2013.11.30 23:16:00
|
156. Possible to do a Quick Fix On Shield Exts for 1.7? - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Cosgar wrote: Saoa Scum wrote: Cosgar wrote: 33/66/99HP across the tiers with a penalty to 3/5/10% recharge/depleted delay and reduce every suit's base recharge/depleted delay by 2 seconds. Worst idea ...
- by Cosgar - at 2013.11.30 21:38:00
|
157. an idea of team balancing - in Feedback/Requests [original thread]
Talos Vagheitan wrote: xLT Green wrote: So I have been putting a lot of thought in to this and spelling is my week point. I have have an idea for team balancing, use the meta level on all suits, equipment, weapons, and mod. Make game modes f...
- by Cosgar - at 2013.11.30 20:51:00
|
158. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Smooth Assassin wrote: Cosgar wrote: Just got my Carthium pistol the other day and loving this thing with 2 complex damage mods. But was a bit saddened with how the Minmatar assault's racial bonus only applies to base clip size. If possible,...
- by Cosgar - at 2013.11.30 20:04:00
|
159. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Cosgar wrote: Mobius Kaethis wrote: That would make sense but it would make even more sense if the bonus applied to all non explosive projectile weapons (ie. Combat Rifle and SMG). I know from previous conversations...
- by Cosgar - at 2013.11.30 19:58:00
|
160. Possible to do a Quick Fix On Shield Exts for 1.7? - in Feedback/Requests [original thread]
Saoa Scum wrote: Cosgar wrote: 33/66/99HP across the tiers with a penalty to 3/5/10% recharge/depleted delay and reduce every suit's base recharge/depleted delay by 2 seconds. Worst idea ive heard so far... Care to elaborate instead of ...
- by Cosgar - at 2013.11.30 13:59:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |