Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 |
61. why is RE equipment but grenades not - in Feedback/Requests [original thread]
You have to manually detonate them.
- by Cosgar - at 2013.12.14 18:29:00
|
62. [Request] Respawning instillations - in Feedback/Requests [original thread]
PO0KY wrote: I think this would help tankers more than hurt them. They could literally just go around farming WP for killing installations the entire match. Haven't tried yet, but I don't think you get WP from destroying instillations anymore.
- by Cosgar - at 2013.12.14 01:12:00
|
63. [Request] Respawning instillations - in Feedback/Requests [original thread]
Given that vehicles are much more potent than they have been in the past, I think insitllations (especially turrets) should respawn over the course of a battle. Especially in skirmish and FW. Turrets are excellent for people that don't have the SP...
- by Cosgar - at 2013.12.14 00:51:00
|
64. Give scout passive cloak - in Feedback/Requests [original thread]
Been saying this for a while. About time someone started repeating it. Doesn't have exactly eliminate the need for a cloaking device, just needs to be something extra to make scouts overall better at cloaking than other suits.
- by Cosgar - at 2013.12.13 14:49:00
|
65. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Atiim wrote: Cosgar wrote: Yeah, they need to bring back WP for damaging tanks. Why did they remove it in the first place? To stop WP boosting, why else? Now that they have a proper system to prevent it it should come back with proper s...
- by Cosgar - at 2013.12.13 14:43:00
|
66. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
J-Lewis wrote: Cosgar wrote: J-Lewis wrote: Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming...
- by Cosgar - at 2013.12.13 08:22:00
|
67. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Yeah, they need to bring back WP for damaging tanks.
- by Cosgar - at 2013.12.13 07:16:00
|
68. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
WASTED MERC wrote: I thought teamwork was something DUST was aiming for? And whats the problem with driver/gunner setup, its how it works with the LAV and all the dropships except the assault Because nobody cried for this in 1.0-1.6 when th...
- by Cosgar - at 2013.12.13 06:30:00
|
69. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
J-Lewis wrote: Cosgar wrote: When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a tank's modules to g...
- by Cosgar - at 2013.12.13 06:17:00
|
70. [Idea] Super Kinetic Catalyzer (name to be given) - in Feedback/Requests [original thread]
Are we talking movement or sprint speed.
- by Cosgar - at 2013.12.13 06:13:00
|
71. [Request] Ratial weapons - in Feedback/Requests [original thread]
zibathy numbertwo wrote: +1 Racial*
- by Cosgar - at 2013.12.13 05:11:00
|
72. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
I'd rather the laser go back to having Chromosome sharpshooter proficiency 5 range and make it the Amarr's version of a sniper rifle.
- by Cosgar - at 2013.12.13 03:07:00
|
73. F*** Tanks - in Feedback/Requests [original thread]
Wait for them to stop glowing and marvel at how paper thin they are.
- by Cosgar - at 2013.12.13 02:50:00
|
74. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree that they should be boosted but I fear the consequences for FW. I just got booted from FW while placing RE's. Don't even know what I did but clearly I hit the 5k hp damage cap. If the damage to RE's is boosted it ...
- by Cosgar - at 2013.12.13 02:27:00
|
75. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
When it takes one person to move a dropsuit while it takes another to aim and shoot, I'll agree to this. It's only been two days and the crazy ass suggestions are already coming in. Wait for a tank's modules to go down and they're even easier to k...
- by Cosgar - at 2013.12.13 01:07:00
|
76. Buff Proxies & Remotes - in Feedback/Requests [original thread]
I agree. REs and proximity mines could benefit from a slight buff. Keep the same amount carried for REs, but double their damage. (because higher tier HAV is going to be stronger) Their increased benefit across the tiers is a lower arming duration...
- by Cosgar - at 2013.12.13 00:34:00
|
77. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
Step 1: Wait for modules to go into cooldown Step 2: Once tank starts to retreat, use your preferred AV weapon Step 3: ???? Step 4: Profit! But if they're using the MLT injector, you're pretty much SOL and need to wait for a hotfix.
- by Cosgar - at 2013.12.12 16:58:00
|
78. vehicles are OP - in Feedback/Requests [original thread]
Reno Pechieu wrote: Cosgar wrote: CLONE117 wrote: tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been thi...
- by Cosgar - at 2013.12.12 02:19:00
|
79. vehicles are OP - in Feedback/Requests [original thread]
CLONE117 wrote: tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and us...
- by Cosgar - at 2013.12.12 02:06:00
|
80. fix the tanks now - in Feedback/Requests [original thread]
Aside from the one bugged fuel injector, tanks are pretty epic and spot on in terns of balance. Just wish the SP cost wasn't so steep.
- by Cosgar - at 2013.12.11 21:21:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |