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281. Nerf Grenades - in Feedback/Requests [original thread]
Maken Tosch wrote: Just take away the nanohive's ability to replenish them. Problem solved. That's just a fix to a fix to a fix. I agree that nanohives shouldn't replenish grenades so quickly, but damage/radius across the tiers should be addr...
- by Cosgar - at 2013.11.05 17:01:00
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282. Nerf Grenades - in Feedback/Requests [original thread]
Not sure if anyone remembers, but grenades were terrible in earlier builds because of faulty splash damage coding. Short term solution was to give them a buff. Splash damage was fixed in 1.2, and grenades should have been reverted back to their ol...
- by Cosgar - at 2013.11.05 16:37:00
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283. Buff Armor Reppers - in Feedback/Requests [original thread]
Komodo Jones wrote: why not just offer a repair module that repairs armor based on a percentage? like 2 or 3 or 5%/sec? 5 might be a bit much but the idea could be better for armor tankers, just make it expensive or take up alot of pg or cpu? ...
- by Cosgar - at 2013.11.05 05:21:00
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284. Buff Armor Reppers - in Feedback/Requests [original thread]
CLONE117 wrote: armor rep modules are fine.. they need no buff. armor is designed to last longer in a battle before being forced to fall back for reps. shields r just supposed to get in fire a few rounds then run away quickly. of course ive...
- by Cosgar - at 2013.11.05 04:03:00
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285. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Arc-08 wrote: Laurent Cazaderon wrote: To be fair, TTK is quite short only with a few weapons. Well with the AR to be more accurate. I've been using the gallente rifle for most of my time playing dust and i could kill pretty quickly. Since ...
- by Cosgar - at 2013.11.05 02:47:00
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286. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: .... I understand your concerns on if this would make shield > armor again. But confining both tanking types to a specific style only limits build diversity to the buffer hybrid tanking nonsense we have now. Not sur...
- by Cosgar - at 2013.11.05 02:05:00
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287. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
We all know it's the AR, it's the elephant in the room and tryhards are protecting it. What's going to get done to an issue that we've known about for over a year if 1.7 doesn't fix it? We'll just have 2 more ARs- with even moe range than the one ...
- by Cosgar - at 2013.11.04 18:26:00
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288. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Another weekly update and no news on the TTK situation. I might take that break sooner than later at this rate.
- by Cosgar - at 2013.11.04 08:14:00
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289. [request] TACTICAL variants - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: AAGMUNDR wrote: Tac sniper rifle would be OP with a higher rate of fire. so what.... Remember earlier uprising when everyone was using modded controllers? That's why.
- by Cosgar - at 2013.11.04 07:43:00
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290. Myofibril Stimulants - in Feedback/Requests [original thread]
Made the weekly feedback/request thread. I feel there's other issues that should take precedent like Zeylon Rho's TTK thread, many of Cross Atu's ideas that go ignored and some of KAGEHOSHI Horned Wolf 's ideas that could be possible in the shor...
- by Cosgar - at 2013.11.04 05:23:00
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291. Request/"dcing" - in Feedback/Requests [original thread]
You should submit a ticket.
- by Cosgar - at 2013.11.04 03:22:00
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292. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
lrian Locust wrote: Vyzion Eyri wrote: Iwith my Exile AR the HP difference between a mlt fit and a proto fit is VERY noticeable (although I don't use aim assist so maybe it's just my aim). The difference in taking down a militia vs. a prot...
- by Cosgar - at 2013.11.04 01:02:00
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293. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Pretty sure it's the AR that's causing this, and not TTK in general. ARs are still just too accurate at range...so all of their rounds hit the target and you insta-die within a second. Every other weapon takes quite a while to...
- by Cosgar - at 2013.11.04 00:34:00
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294. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
Paran Tadec wrote: Cosgar wrote: This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus) Remove redline. Add countermeasures. Doesn't fit with the new direction vehicle...
- by Cosgar - at 2013.11.03 19:31:00
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295. [Feedback] Mass Driver 'Camera Jump' - in Feedback/Requests [original thread]
I'm a MD user and even I hate this feature. But in exchange for the camera jump, I want the smoke effect from Chromosome back.
- by Cosgar - at 2013.11.03 17:58:00
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296. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
If they don't fix this by 1.7, I think I'll probably uninstall and take another break. Shield tanking is absolutely worthless, there's no difference between a militia AR or Duvolle and getting killed by a gun outside my rendering distance is cheap...
- by Cosgar - at 2013.11.03 17:55:00
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297. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Galvan Nized wrote: Do you mean -25% recharge rate or +25% recharge delay for heavy extenders? Because if they give that much ehp plus reduce the delay (ie shorten the time until your recharge starts) then woos those things are WAY OP. Also I ...
- by Cosgar - at 2013.11.03 07:38:00
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298. nerfing the swarms range is a really bad idea. - in Feedback/Requests [original thread]
This is one of the reasons why swarm range is getting nerfed in the first place. (All credit goes to Judge Rhadamanthus)
- by Cosgar - at 2013.11.03 07:03:00
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299. Shield and armor - in Feedback/Requests [original thread]
A topic I made a couple days ago. The idea was to give shield tanking the fitting diversity that armor has right now while better scaling shields for light, medium, and heavy frames. Still relevant though.
- by Cosgar - at 2013.11.03 06:48:00
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300. Plasma Cannon FEEDBACK ( an in depth look ) - in Feedback/Requests [original thread]
shaman oga wrote: I would like to give to PLC a burning damage, if you hit the target with plasma it should burn for a certain time and continue to deal damage. Direct hit will apply damage plus the maximum lasting effect, splash damage should ...
- by Cosgar - at 2013.11.03 05:03:00
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